This was such a fun game! I lost on the final character. I do think someeee balancing could be nice. For most of them I felt I could just pick anything and win. I'd also love to see a way to control the wheel with special powers or something. It felt bad when I seemingly lost to RNG because I couldn't do anything without the rolls I needed. This was a blast though. I love the 2D + 3D and the medieval style. Just a touch of content here and splash of content here and this game would be a blast as a full release. Would love to see more levels, keep it up!!!
SimplyChicken
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It is a neat concept, and I'd love to see it pushed a bit further. The revolver looked great, but I thought the other art and maybe some of the balancing could use some work. I think I may just not be skilled enough, but I'd love a way to check what state the revolver is in at any moment as I couldn't remember the state of the revolver. A great base, I hope you keep it up and keep making cool stuff. Good job!
I'll let you in on a little secret. The armor actually does give health back. We just didn't show it as well as we could have unfortunately. In the future, we will probably switch to a bar that can show all 0-100 in addition to having a shield on top of it. Thanks a ton for playing, feedback is always welcomed. Best of luck!
This is a super fun game! Congrats on getting such a fun submission in. The idea of giving the player the option to be closer to the danger and in turn giving exponential rewards always makes my brain happy. Also, even if you used a lot of tutorials, thats how we start learning, so that alone is an accomplishment. Best of luck in the jam, this was a blast, 10/10!!
Hey neat little game you've got here. It's a pretty fun idea for an exponential game. I did end up just stacking all the gears and spamming. In the future, if you add a system that encourages systems of gears to be made and add a touch more polish this game, this could be a full release or more. Really neat concept, would love to see where you take it! Great job!
So happy you found the voice acting funny. Tornado distinction is definitely something thats been up for debate throughout the game development process. I'll add the controls to our list of areas to watch. If you have anymore specifics on the controls it would be very appreciated. Thanks a bunch for playing, best of luck!
Helloooo, the tornados and invulnerability have been tuned a bit in our most recent patch, so hopefully that makes it a little better. The pause menu for the store is still in the works. The team had a lot of discussion around whether to make your tornados visually distinct, but we opted not to for the jam since your nados become part of the store. This feedback will definitely be considered in the future however as we are still on the fence with the issue. Thank you tons for playing and giving such helpful feedback!










