Today was a grind of implementing features and fixing bugs... so many bugs... more refactoring of the code occurred, but we fixed a lot of poor coding practices originally implemented and made it VERY easy to add new characters to our game with fully unique skill effects, and the potential for enemies to have skills in the future.
By the end, we had 5 characters, 4 enemy types, sounds, health bars, basic attacks generating resources and skills spending resources.
the overall game is a Roguelike that starts with a Character-select of 5 toucans, then you start in a Battle. After beating the battle, you are sent to a map scene where you are given 3 choices, randomized out of "Battle, Occurrence, Shop, Rest",
Battle is another battle
Occurrence currently adds another random Toucan to your party (more stuff later with extra time) with a max of 3
Shop lets you buy upgrades for your current party with currency from battles
Rest fully heals your party
after 20 maps entered, you get a Boss battle with a Jaguar, and that is the current end of the game.
There is one current major bug at time of close-to-submitting where when we loop back to the "Character select" screen after losing, Unity throws an error and breaks. We plan on looking into this for smooth gameplay later on, but for now if you lose or win, you just have to quit and restart fully.
signing out and passing out
AAAAAAAAAAAAAAA