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Quentin Yahia

157
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A member registered Dec 29, 2020 · View creator page →

Creator of

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Great game! If the concept of upgrade was more developped, the limitation would have been respected, though your game is amazingly well made and stable, the balancing was pretty good, I didn't try medium difficulty (it's not my type of game)

Hello thank you for playing our game and for the feedback
You need to get to the highest point (the cloud) to finish the game

Ok, the game has potential, but in my opinion, adding RNG to a point-and-click isn’t a great idea (for example, the cat that gives me ball eyes? And later I end up looping a poop?), or maybe I’m missing a mechanic.

I was only able to reach the “love ending,” let’s call it like that — and it took way too long to figure out. A normal player would probably get bored faster; I’d suggest at least adding a description for the items, because I still don’t know what most of them do / are or a subtle way to guide the player, I'm sure I could have better approach if I know what's the cat is giving me.

Music and sound are super important in this kind of game! They’re basically mandatory. I’m a little sissy — if I’m not feeling any tension or emotion, the game fails. The music and sounds are key to making the player truly immersed.

I hope I don't sound harsh, it's hard to do a point-and-click, it's still amazing what you did!

Wow! A really good game, really funny and original, a great use of the theme.
When you understand the mechanic, it becomes smoother and you made a lot of content for a solo game jam.
Only one default, make the hitbox of the goal bigger, it feels like it's big when it is not.
Congratz!



Wow! A really good game, really funny and original, a great use of the theme.
When you understand the mechanic, it becomes smoother and you made a lot of content for a solo game jam.
Only one default, make the hitbox of the goal bigger, it feels like it's big when it is not.
Congratz!



Cool game! Even if it’s not finished, it was a great idea to submit it.
You need to prioritize what’s important — do we really need a main menu?
When you have teammates, sure, but when you’re working solo, it’s better to focus only on the gameplay.
Don’t forget you’re targeting players who try out jam games; you can even explain the controls in the description.
Try to get a full gameplay loop working first!

Otherwise, some words on the gameplay, the cursor seems a bit off from where I'm shooting.
The immersive experience is a success, it would have been a really good game if it was finished for sure.

Oh yeah, i did 4 levels for sure, it was a great moment, congratz again!

Ok i was a bit slacking, but i trusted the birds build, didn't worked :(



Good clicker game tho

A really funny game, I really liked the mechanic to kick people face just to jump over them!
It's smooth, I had a good moment at resolving the challenges

I think the mech could have been more exploited but it's a game design challenge at this point.
The recursion didn't had a lot of purpose, you should maybe have made some chaotic rules for each recursion to spice it up or something like that.

You still had made a super great game! Congratz!

Even with the description, it was a bit confusing, I need more feedback on what's going on on the screen, it's really important in a rythme game, consider it like his core.
When i fail, i don't know why it doesn't work when i'm waiting for the next doll and i want to loop again hold, open, pile, close) but it counts me as a fail :(

Can you lead us a little feedback on the bugs ?

Really simple game, but it works great : it's original and funny — the combo mechanic around the limitation is a nice touch.
The balance leading up to the game over feels really well-tuned; it would be a nice addition if we could restart (for example, by holding the right click).
Some chill coffee-style background music would also be a great bonus.
I think the levels seem a bit shuffled — not sure if it’s intentional, but I got the tutorial and then a level I had already played.
Just a suggestion: maybe let the player use the scroll wheel to control the coffee’s rotation size.

Thanks for the feedback, we aimed for a game that mix action and puzzle, I wanted a game that had a little bit of Super Meat Boy's flavor if you see what i mean

Wow! Super nice game! Don't know what to say apart then congratz! The game design is smooth, you did a lot of content without getting boring, it feels like it was infinite!

The use of the limit is interesting, and it could have been a good game if there had been parallel gameplay (platformer or puzzle, for example).

The game needs more refinement on the main elements, your heart, the dialogue can have a gradual writing effect, you also have to be careful that the text doesn't go outside the dialogue bubble.

The environment doesn't seem very lively; a little more animation is needed to try to hold the player's attention.

The level is too long, or at least there isn't enough to keep us occupied during the journey; the only challenge is dodging the button on the left at the end with the merchant.

Know that you can still be happy with what you've done because it's your first game jam and you already have the game loop.

Tell us the bugs please, would be great to have a feedback

Kid coughing doesn't mean infected balloon is still there, it means the kid needs to recover, it allows you to know that's there's at least one balloon infected, whoever, the kid needs to recover after that, so we don't abuse with this mech (like you tried)
The signs are the next : swap color (a sneaky one), a face on the balloon, a laughing (can be heard very far away), wiggle balloon.
I added a few more obvious (I hope), but the strategy is to observe the balloon a good couple of seconds (careful, some are sneaked behind the door too)
Thanks for playing

Nice and lovely game, a simple gameplay but for a satisfying controls and visual.
Would be better to add a part of the virus that attack the organs overtime to put a bit of challenge.
Congratz!

Super game, i would just add some details like a chance to drop a bonus that would let the game being crazy and have some peggle to avoid otherwise it destroys the peggle, you're pretty near a pro game, just needs audio now, congratz!

Good little game, simple but we have a functionnal game, i had some fun but couldn't die after accumulating 2 red virus (too much speeeeeeeeeed)

Good game, I didn't finished it but the procedural generation works pretty well.
On the other hand, as a platformer, it would be kinder to have one of the helper for the player : jump control height, coyote timer, jump buffer or ledge hop. The sprint should be mandatory add this little adrealine.
The area of the bullet when hitting a wall should be kinder too, sometime you shoot at the button but it doesn't trigger it.
The game has a good potential for a dynamic platformer game, keep the good work.

A rather unsettling game, too bad there was no gameplay other then walking to the right.
But I didn't feel very comfortable, so the game is a success in that regard.

Good job, like someone said, it's a bit empty, but we have the loop of the game.

Interesting concept, i can sense a good potential with the mechanics, i find the integration of the theme interesting as a virus multiply himself, good job!

Really neat game! The music is great, that's really rock & roll, the design don't follow the epicness of the music.
The boss lacks a bit of sfx and can be more dynamic.
You made a boss and i can't help myself to think about resident evil when i see the bullet management.
I had a lot of fun in your game, good job really!

Nice game! I got to level 31, at this point the number of mob is pretty insane, pretty well balanced.
The music is perfect. The only things that can be added is drop from mob to recover health otherwise than taking a max hp.
Congratz!

Very well made game! A bit too much simple but the graphics effect and assets are really great!
The villager looks like cultist, i thought i would get sacrificed at the end.
Absolute cinema

Yeah, we were late on the game mechanics, we updated the game again if you want to give another shot.
We didn't thought about the sensitivity, sorry.
Thanks for the feedback!

Thank you for playing!
The bed is only for the first day as it's a trivial day for visiting the map, but if you want to restart the game, you want to skip that day as it will be annoying.
The camera bug is link with webgl, we know it but still need to figure out how to solve this.
Thanks for the feedback!

Really good game!
You've got the other for the issue, i will focus on the positive point.
The game feel is super great, the scoop angle changing is really a cool detail.
Good game overall!

The game lacks of objective.
There's a few bug :
- I can take the cone and a flavor both in my hand
- Sometime, if i try to do another ice cream when an ice cream is ready
- It will be replaced by the flavor i put in the ice cream machine.

It's too slow, most of the time, I just wait, some extra mechanic are needed.

Otherwise, it's a funny game with the robots crashing the ice cream on their face.

Horse goes brbrbrbrbr
Aside the game is great, you need to fix that issue asap of the ice cream not working on space bar otherwise people with less patience won't appreciate the game at his current value.
Some horses seems unfair or the description is not accurate i don't know.
The game is banger just because there's the horse with the error windows.

Good game, it's a maze game so i will be a little more picky.
I can't run and it's a bit slow or make it an side effect of the malfunctionning (drugs be like speedy), it makes the game feel static where it could be dynamic.
The demon attacked me like the akatsuki at the beginning and after that, i never saw them again.
The game is not challenging, the demon remove slightly your bars

I liked the malfunctionning implementation, with the mouse getting slippy, the drug effect with the wall changing between rainbow colors and the light shining like hell.
Good game overall

I didn't finish the game (only reached level 9, if I remember), the last level is really too much a game changer, it's always risky to make a challenging game without frustrating the player, aside, I find it interesting you were conscious and you decided to let the player skip the level.
The ice cream is really too easy to get; try to place them at some difficult point.
Just because there's only one level design, you should improve the level design.

And now, let's see the positive points: 10 levels, a challenging game, the difficulty increase is pretty great, you die, you restart instantly, the mechanic and theme are super great.

You got a really impressive game, congrats!

An interesting concept, but it needs some improvement in my opinion
The gameplay is too basic; you should add an extra mechanic so I don't waste too much time doing nothing.
There are a few bugs when we restart (music overlapping, color not showing, timer)

The good points are the design (really neat); the loop is there, and we don't see any weird overlap for a procedural generation.

And I didn't understand what the little red box is, is it a bonus? If yes, how do I get it?

Great game! A bit unfair that the machine when he launches the scoop can hit someone and we can cheese to prepare the scoops first before stacking the cone while there's only one person.
Otherwise, it's a good game; the game feel and the mechanics are good.

2nd gameplay ? If it's after the ending, maybe it's a bug, thanks for the feedback

Good game, tho too hard, it made me take a couple of tries to finish it.
The game design is good, it looks like SEUM, even if sometime the mechanics can be a bit bugged, it's still ok.
Little bonus point for the story.
The music isn't looping :/

A complete game, it was fun!
The game design is pretty great aside the collision (i agree with the other comment, it's a bit big)
There's no feedback when we get hit and with the action we don't see enough the timer (a little bigger with some effect when the game over is near)
Sadly, no sound fx.
The assets are really well made and the gameplay is very intuitive.

Good game even tho it isn't finished!
I can surely see the potential of what you wanted to do.
With the description you gave, I would have seen more like SEUM game, where you need to reach the endpoint the fastest possible way with a bit of challenge.
Did you make the assets ? They are amazing!