Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

p88rp88r

37
Posts
1
Topics
2
Followers
1
Following
A member registered Jun 02, 2024 · View creator page →

Creator of

Recent community posts

yo
do you have discord?

yo
do you have discord?

yo
nice works
do you have discord?

(1 edit)

надіслав запрошення

йоу
класний артстайл
хотів би заколабити з тобою
чи маєш ти діскорд?

yo
do you have discrod?

yo
what's your discord?

yo
what's your discord?

yo
what's your discord?

(1 edit)

yo
what's your discord?

cute game
i like the trail effect that the character leaves behind

i couldn't find the bird
maybe it's meta narrative
"you can't find love no matter how hard you try"
interesting visuals
the limited field of vision forces you to move very carefully
sometimes I fell into crevices from which there was no way out
maybe this is another meta-narrative...

interesting concept and visuals

nice visuals
and music
smooth movement

cool main menu design

thx or the detailed comment!
and personal thx for appreciating the music!
fair points

thx for playing!
fair points

cool movement
and camera

nice music

cute game
why you decided to use coins?

cool concept
music to

thx for playing!

very cozy game

the movement's very smooth

thx!
yes they can make troubles...

(3 edits)

we have submitted game
please test it and provide feedback
game name: INSERT COIN

what's your discrod?

suspenseful gameplay

gucci gno game

that was nice

i liked the music and the bird spotting game

you're right on both counts

we just didn't have time to polish it

(1 edit)

i liked the dynamic gameplay

i think that reflected arrows should kill the crossbowman in black  after the first hit, not two

same with the swordsman in the black  - he should be killed by one hit after parrying

it's unfair when the enemy notices you before you see him on the screen

also there is a bug with killing enemies through walls

the game would feel better with drive music

interesting idea with the crafting

because of the patterns on the floor, I thought that you need to put items in the circles to combine them, and they appear on the platform at the bottom of the screen, but it turned out the other way around

then I thought that the circles on the floor would be filled with already combined items to track progress, and again no

i guess they're just decor

they're distracting

you need to mention that in the description

(2 edits)

yo!

it was fine

the teleport mechanic is interesting

there is a feeling that when using wall recochets you need to hit the first wall in the right point and then it will fly as if with acceleration and magnetization to the next place of bounce, and when you do not hit this point the projectile bounces weakly and immediately falls down and because of this you lose the opportunity to find your own trajectory to win