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Noobio

11
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6
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1
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A member registered Oct 29, 2024 · View creator page →

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not much to say other than its really good, concept was amazing, really good presentation, and one of the best uses of limiation for this jam, i really enjoyed it. well done

i had that same feeling, noticing it was getting closer got my heart racing a bit

one of the best games in the jam imo, i love the concept, the use of limitation is great. the only thing i didnt like is how meta the final varification code is. as a puzzle its fine, but in verse it wouldnt make much sense. setting that aside though i think it was great, i loved the minigames and it was very enjoyable.

pretty good, i enjoyed catching the puff buds

probably the only game ill give full 5 stars, i think the only thing that could have some slight improvement is the level design. also for the browser version, having restart on something like R could be better, since if youre on fullscreen, pressing escape minimizes. overall this is my favorite submission, great concept, presentation, use of limitation, and enjoyable, not much else to say

Crazy good, finished the entire game, not much else to say other than i had a fun time playing it. Great work!

Fun game! I got stuck on a few levels, but ultimately beat all of them after enough brainpower was used. I think it could bee nice to add small tutorials to explain new blocks, even though they’re mostly self-explanatory. Good job!

Probably my favorite game in the jam I've seen so far. The creativity is off the charts. I never would have thought to make a game about a conveyor belt sushi restaurant. Excellent idea and excellent execution!

Ty, altough im inclined to say that me and my teammate are both 2nd year game design students, so we arent completely new to making games lol. But even then it was definetely a very fun first experience in a jam. Thanks for the support!

Thank you!

Thanks! On level 3 the intention is to jump to stack a boulder ontop of you, but spamming definetely works as long as you get the boulder on your head lol. i fully agree with there needing to be an indicator for the boulders, its something i wouldve added if i had more time. i wouldve definetely liked to improve the platforming/player movement, but alas... i ran out of time. Thanks for the feedback i appreciate it.