I got fairly deep into it.
I really wanted to like it more, but not being able to save states or undo makes this tediously precise for me.
The idea is cool, but I got burnt out on it fast.
I liked this a lot! The mechanics were slightly messy towards the end, so it felt like strategizing with the elements at my disposal moreso than tight single-solution puzzles, but that’s fine by me. I agree that the colors are great. I really like the graphics in general. For puzzlescript especially, this is visually delightful!
quite nice! I made it all the way to level 9, which is stumping me rn. I liked the intuitive succinctness of the mechanics. There were no weird edge cases as far as I could tell.
rot13: V guvax V purrfrq yriry rvtug. V qvqa'g hfr gur hzoeryyn ng nyy. Vafgrnq, V chfurq gur pengr hc juvyr vg jnf gur jnyy, gur png zbirq, fhccbegvat gur pengr, naq V chfurq gur pengr nybat jvgu gur png gb gur tbny. Vg jnf fgvyy n sha fbyhgvba, ohg V qba'g guvax gung jnf vagraqrq yby
I liked this a lot but my one small critique is that your one-time ability to do infinite damage was mostly inconsequential in deducing the solution to a puzzle. In most cases it was fairly quick to figure out what it needed to be used on and it was basically irrelevant to the solving process from there.
That aside, I liked the simple visuals, and there were some solid puzzles. I especially liked the last puzzle because there were definitive problem spots that needed to be explored in depth and it was easy to experiment.
I also thought that the ending was cute. :)