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meapps

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A member registered Dec 28, 2016 · View creator page →

Creator of

Recent community posts

Yes, I’m going to add it to the next devlog. I can also add it to the game.

Thank you for the feedback. I’ll update it soon and make it clearer.

Thank you for your feedback. I’ll address it in the upcoming update.

Thank you! I’m already working on a new update with more themes.

Thanks for the feedback. Could you let me know what resolution you were playing at?

Honestly, you just gave the game the best marketing it could’ve asked for. Anyone who actually plays it will see it’s different. Your blaming and crying didn’t hurt it it just made more people curious. If you had stayed quiet, nobody might have cared. Instead, you turned it into a bigger deal all by yourself.

I don’t understand why you’re so angry about this. If you think making a game like this is easy, then you’re welcome to create your own and send me a link when it’s ready to play or buy.

There’s nothing wrong with taking inspiration from other games or ideas. That’s a normal part of game development. But please don’t accuse me of copying, because the gameplay is different, and once the game is finished, it will be even more distinct. Inspiration doesn’t mean copying.

It’s not a rip-off. The game works differently and plays differently. If you think every game with some similarities is a rip-off, then you’d barely be able to play anything.

Thank you, I appreciate that.

Sorry, I’m on it. I’ll release an update in the morning.

It’s inspired by a lot of games like that, but the full version will be completely different. It’ll have different cards, be easier to understand, and let you stack and combine cards in new ways. I also want to move it more in a direction where you can play it like an idler on the side, if you want.

Thank you for the feedback. I’m on it and will be adding more content soon.

I want it to be more similar to the game I remade before.

Could you also add an elevator and an escalator?

Thank you. I’m glad you like it. I guess making a game without text worked out after all.

The Indie Game Clinic Jam is a collaborative jam, so submissions are only allowed for projects created by a team.

Thanks for the feedback! I’m going to improve the game after voting ends, and I already have some ideas in mind.

Thank you, I’m glad you like it.

Thanks for the feedback. I know it still needs work, and I’ll improve it after the voting. I also haven’t added Karl’s scaling suggestions yet.

Thank you, I’m glad you had fun.

Totally, it’s a cool mix!

Thank you.

Thank you.

Thank you. I’m glad you like it.

Ah, sorry my mistake. I thought the player earned credits automatically or its like a clicker.

Great design and gameplay!

Great gameplay it reminds me of another climbing game.

Great design!

Great idea love it.

How does it work? Am I missing something, or should it be played in fullscreen mode?

Thank you.

Thank you.

Thank you I’m glad you enjoyed it.

Great idea I really enjoyed it.

The controls are a bit challenging at the beginning, but I love the idea.

Go to the DevTools it looks like some audio files aren’t loading.

I really like it. Great work!

I like it! If you need any help improving it further, let me know. I’ve made a lot of Minesweeper style games in the past.

That means you lost. To win the game, you have to defeat 8 enemies, then move the rift into the correct position. The idea was to make the game playable without using any text.