Sorry, but the game will not run on my system. I even tried adding in the requested dll files and that did nothing.
KuroGamedev
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This was a fun game, for sure. I definitely like what I saw and it was a splendid job. Only two things I was not a fan of:
- Limited access to the shop. Times I would have loved to buy something did not appear to be an option.
- The endgame music overlapped with the regular music, undermining the satisfaction of having won with 1 heart left.
Your effort shows, for sure. You have talent for making interesting stuff!
When switching from how to play, credits, etc., the various pages will overlap each other.
The level 1 shift to the end of the map really threw me off since gameplay was still active. The leaves me unable to see what I doing, where to jump, etc. Luckily, it went back to the birdy before I fell to my death, so I was able to figure out how to get across the chasm. Something similar happened in level 3 and it was a wild guess on where to jump.
At level 2, the background does this weird where the entire BG shuffles and shifts depending on the player's position on the map. It is most notable after jumping down and trying to go between the first two trees. I also way overshot the exit with the bird. :D
I'll admit, I first missed 'how to play' because it was so tiny in the bottom-left corner of the screen, so I was getting frustrated at the first hill I could not jump onto.
Anyway, the game looks nice, sounds, it plays fine. It hits all the right checkmarks for a solid entry, for sure. Nicely done.
Can I make the suggestion of adding "How to Play" to your main page as well? I know that is the first place I will look for game instructions.
I have decided not to leave a rating at this time. While it took the better part of a minute to get from the menu screen to the game (which is fine, because GODOT was involved), the game started up just fine. However, WASD did not work for me, at all. I tried full screen, I tried CAPS LOCK, I tried Shift + WASD. Nothing worked, so I was stuck at the very beginning of the game.
And no, I am not downloading it. I can tell you, right now, my system cannot play it. That is why I went with browser-only games when choosing what to review.
I appreciate your effort, for sure, but it is something I cannot play. Sorry.
I LIKE what I see and I LIKE what I hear, but I feel I have problems with gameplay:
- I threw away my first entire batch of lives just trying to figure out the mechanics of this game. It was my second facepalm moment while reviewing all the jam entries I could.
- Some of the artwork between platforms and the cable line was a bit too close, so on instinct I would be trying to jump on what I though would be a landing which ended up leaving me falling to my death. I'll admit, it got a bit frustrating.
- I found a had a LOT of trouble trying to figure out where to go. It was a mountain of guess work and of course wrong guesses are painfully unforgiving, notably falls to my death. :(
- Your first checkpoint is awfully late into the game. It may seem early, but I think a checkpoint almost immediately after starting would help players to know that checkpoints do exist. It was 8 lives later before I even knew checkpoints existed and I was ready to throw the towel in by that point.
- I am pleased to see there is a pause button. Many thanks for that, **especially** with a ticking clock.
Your game mechanics, physics all the stuff, all top-notch, of course. It is an excellent presentation. Unfortunately, for me, it was one that was a bit too much to play.
I am not going to leave a rating on this one. I had to go into task manager and shut down my entire browser because this game locked everything up so badly. The page had hit 1.7gb which tells me there is some bad recursion going on in the code. In the old school days, that was a sign of undeclared variables bloating the browser into the ground, but these days and with Godot involved, I cannot say what would cause it. I could hear audio and after a bit, but even that was breaking up, constantly restarting, etc.).
Sorry, but there is nothing I can do on this end.
You know, if anyone ever wants to complain about how difficult my games are, I will refer all comments to this game in the future. :D :D :D You really took the difficulty to the 11 here, but that does not make it less enjoyable. I also like your lowres approach to the graphics. I wish more games were like that from time to time.
On a whim, I flipped through the source and I saw some neat ways you handled the graphics and audio. I did not take the code (that is not how or who I am), but I did take notes.
This game is a candidate for the bread award! Thanks for your followup on this.
Interesting idea. The use of traps in a tactics-style RPG and trying to get the enemy to maneuver into them adds an element of strategy to the entire process. It has potential for more than 2 rounds if you plan to continue developing this game.
Notes:
- Most of the time the music did not loop during gameplay.
- First time around, I hit options and nothing happened. I hit quit game, which ended the project, though a refresh left the game in a 'quit' state. I had to do the full CTRL-F5 and reload it from the ground up to play it.
Combining two Alchemy Jam entries into one? Someone is playing with fire (So let me bring a bag of marshmallows, okay?)
Though I was not a fan of the sluggish acceleration of a trap without locomotion, the sometimes unusually long reach the slimes have when depleting my health and the mouse controls... (Yeah, despite all that), I like this! Good to see you managed to get something done on time!






































