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KingsbladeGames

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A member registered Feb 11, 2024 · View creator page →

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Love the lounge especially the conversation with Steve. Good vibes all round (:

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Cute little game and I love the art and the ending (: Unfortunate its was downloadable or else more people would play it

Really similar to one of my fav mobile games PAKO 3 which I love the only thing is using the arrows/wasd going toward the camera feels strange at first idk if thats just me. Gj.

I feel like the tutorial went really slow and the movement was annoying because of how slow you move. I ended up about to reach a compound before it disappears. None the less I had fun good job.

I feel like this could make a good platformer puzzle game. Short n sweet little game. Good job.

It a really fun game and after I died the first time and it was the next year I instantly knew what type of game this is. Turning around though felt like you were on ice which in some sections is annoying because you have to wait for a sec so your character stops sliding around. 

A lot to do in the ending rounds and it gets you into the flow its very polished and simple. I will say the tutorial on the main page going away after a bit then coming back is a bit annoying.

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Fun game but its missing some things but I dont expect things like detailed progression in a jam game. Good job had fun messing around with a bunch of mitts. (Also I love the crowd animation)

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I can see a NES Mega Man recolor from a mile away. (Not like thats a bad thing)

Really unique idea for this jam and the game is fun I just think the enemy AI is strange and I was not sure what I had to do for a while.

I like the idea for this game and after I actually read the tutorial it was easy to pick up and fun to optimize the score. Good job!

Cute little game I love the artstyle but the gameplay is simple which is fine because I still had fun.

A tutorial is probably needed because it took a while to understand the game but once I did it was fun

Obviously it sucks you ran out of time because more attacks are needed but I need to practice dodging attacks in Undertale so this helped a bit (:

Sometimes I had an idea like with the second level where there is one way you can move it to move left but then you have to move the grid back so you can go right. Others I just used trial and error.

So far ive played 3 games called "Down for the Count" and I have loved each one and this one is not the exception. I love the ragdoll physics and such. Good job!

I feel like the fact most of the time the runs end in the 2x early on it just made me play it like a clicker game that if I want I could try to wait for more money. Imma be real stayed because it said the last power was op (:.

Fun little game but if the duck gets angry and leaves early the gravity does not effect the lines which can be used to cheese some things.

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Great learn to fly type game and idk what it is about this jam but the amount of games based on politics is just straight up funny. Good job!

Recently got an NES from a sale and it perfectly has the NES vibe so A+ to that and its just as fun as those game (I like NES sports games a lot).

I didnt watch the GMTK vid on how he designed Word Play upgrades (ik fake fan) but looking at your upgrades I think I could guess what the video was all about. Trade-offs. At least I think (I didnt watch the video) if it is good job you really nailed that inspo.

It was good simplicity but I sometimes took a while in solo solitaire to get a run because I wouldnt get a 13 but still had fun (:

The gameplay loop is kinda missing some sort of feeling because rn it feels empty if you get what I am trying to say. Also itch messes up mouse sensitivity for web games (at least for me) not your fault its just a thing.

Unique implementation of the theme and a very nice gameplay loop. However there is no really danger and it makes the whole game feel a bit empty of challenge.

The store each time you go back the dice you can buy slowly go up which is kinda funny but obviously unintended. Its a fun idea and is similar to some of my favorite GMTK games of the past but needs more polish.

thanks for the feedback I did notice in development that they got desynced but it seemed to disconnected at different times. Displaying the cooldown over the timer was something I wanted to do but couldn’t think of a way to do it in the time that I had to work on this project.

Its cool but it falls into the hole that the mario party minigame that is like this does which is you can just wait until the bomb is about to explode. That and the shield makes it so you can be even less precise with the timing.

I feel like the upgrades eliminate the challenge of the puzzles because I just walked to the goal and never had the bomb get close to exploding. More time and some harder puzzles though would make this a great game.

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really simple but fun the only thing is the camera is limited and sometimes bug spawn below the camera which is annoying so a more free camera would be a great addition. Other than that really fun especially for your first game posted on itch.

a lot of chances for unique builds and it would be cool to add some sort of upgrades or changes if you stack different abilities on top

I love the idea that all the enemies drop the stars you need to collect as it enforces early on learning enemy patterns and crushing them with the blocks. Good simple game had a lot of fun.

reminded me of There Is No Game which is one of my favorite games ever so this gets a thumbs up from me. Playing this makes me want to know what happened and the story of the operating system. Good job (:

I like the game and would play more of it if I could figure out how to move the character where I want (:

Cool art style for a game but the gameplay gets repetitive and overall it doesnt have much gameplay changes none the less its still fun for the first playthrough.

Really fun game and I love how when you are dragging stuff you are not fully in control unlike other games like this. I was good at this so I am not sure if it exists but being able to delete stuff from your catalog would be good.

A tutorial would be great even after reading the description I fumbled around randomly killing enemies. I bet once I get good at it I will have a lot of fun (:

The clock mechanic was similar to the one I used in my game and I liked seeing other people have the same idea but because they all happened at once you can easily counteract the challenge that it was meant to add. I assume that the mechanic was probably not fully finished?

I felt that the combat was missing a mechanic that raised the skill ceiling because at this point that combat is kinda simple. I still had fun the game fit well with my reckless playstyle in games like Hades

Had a lot of fun just optimizing the first level once it got out of control and I would for sure play more levels of this