jimisol
Creator of
Recent community posts
I'll watch your stream! Here's the game I worked on https://1750.itch.io/breakneck
Nice game! I like the idea of locking the camera to the player, which helps to avoid some of the confusion that sometimes comes with rotational keyboard controls. The game is slow to start, but gets sufficiently challenging over time for sure.
One thing that I think would make the experience even better would be to have a more even aspect ratio, or at least have the spaceship aim along the longer axis. I saw some enemies, only to have them go out of sight when I rotate the view to take aim.
just spitballing here, but maybe it would improve the game if the refineries could be destroyed. Like maybe when all of your infrastructure under repair, the invaders then go for the refineries. That way a losing state would be more clear. Refineries destroyed + defensive infrastructure down + having under $1m = lose
Good job on this! You really fleshed out a lot of features here, there seems to be some real strategy to win. I appreciate the explanations at the beginning, otherwise I would have felt lost.
Perhaps a clear losing state would have been nice? I got to a point once where I was out of money, and my infrastructure was in ruin. It seems I effectively lost, but the game just kept going. Maybe a set of conditions under which the game would just tell me I've lost would be a nice touch.
Nice! I like how the puzzle gets progressively harder the further you get. Good pacing in that way. The art style is quite cohesive too, good job! I rated it.
Here's a project I helped with for this jam https://1750.itch.io/breakneck
You might find this one funny: https://1750.itch.io/breakneck
I did the animations and art for it.
Fun concept to have to turn the wheel manually with the mouse. The game definitely lives up to its name!
I think it would be a lot more fun if the collision mechanics were improved. I often find colliding with something causes me to turn toward it. It would be more enjoyable if the player instead bounces away from it.
Very creative idea! I like the music and how the entire game is on rhythm. It is very satisfying when I can blast a line of three enemies.
The tutorial is necessary to understand what's going on, I think.
I also wonder if it might be a bit more fun if the player could rotate sections more often, or even independently from the beat. The game would still be a challenge, especially when more and more enemies appear. And it would fix the frustration of accidentally rotating the wrong way.

