I think I speak for everyone here when I say you should try to be constructive with your criticism instead of flagrantly mean. not sure what the point of spreading negativity is really. also going out of your way to downvote every other commenter is very funny to me
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I'm not sure what there is to say about this other than it relieved tension in my skull. to be honest I completely forgot about organizations like 764 but as my life becomes increasingly more focused on discord, it feels effortlessly easy to fall into the same sort of trap presented here, and I'm very thankful for that reminder/warning. I am also thankful for the cool devs that surround me currently, as years ago I was in such a position where no safety net was afforded to me. things could have ended very badly, and it's by sheer luck that they didn't.
this game touches heavily on taboo subjects and is a bit hard to stomach. at one scene I had to stop for a few minutes, just staring blankly for a while. which is not something I've ever felt in a game before.
while not personally relatable to me in this specific context, I have certainly dealt with these topics in one way or another. and I appreciate them being brought up here. so many turn a blind eye to this kind of thing
if you don't like it you could turn it off and play something else. what is the point of leaving comments like this? should art only be allowed to exist if you deem it's reasoning palatable? the discomfort is the point. some people have dealt with stuff like this and can feel seen in the fact that it's represented alone. others *can* be warned. it's certainly a side of life that people like to ignore
extremely disquieting game in a really good way. not for the faint of heart. I imagine this will sit with me for a long time. play this if you're looking for something that breaks the usual patterns of comfort associated w games.
it also speaks to a growing feeling of resentment amongst the citizens of certain nations involving a specific high profile cover-up. a sense of utter powerlessness that some feel reluctant to accept, and I'm very glad that this game has the balls to say something about it.
what a wonderful game environment that is really for the. lovers. and free cheesers.
source platforming is novel as hell and does a fantastic job of channeling the vibe from old gmod maps, which were already so nostalgic and personally crafted. this feels like hallowed ground (or in some cases hollowed!) and it's quite compelling, ruminating on the different possible aspects of someone's life through such a small but specific vignette. this game may be stuck in the past but there's a lot of hopefulness to it too, woven into the seams




To those it may concern, we've just released a demo/prototype for HAM HOLE. this game was made in a month for TFR: GJ3. but we put countless hours into polishing it up in the hopes that people will like it enough to warrant a full release. its a weird little horror exploration/puzzle game with a bunch of secrets to find and a couple of odd systems involving meat and roaches. average playtime of about 20-40 minutes.
if this looks interesting to you at all, all I ask is that you come give the page a peek! https://fear-mongrel.itch.io/ham-hole
incredible atmosphere
late homework has like the perfect amount of modernization on a thoroughly recreated classic horror gameplay loop. love love the more unique encounters and the portal doors are a really clever way of optimizing space and gaining utility. the back up camera is so appreciated too I loved being able to pick which scenarios I wanted the fixed cameras in. the whole thing took me 2 tries and on the last one I very narrowly escaped. the shock I felt when I got all the pages felt exactly like it did back in silent hill, just having a poorly mapped out area in my mind and booking it for whatever door was open with that pounding track playing. and speaking of doors the cute lil animations for going through them never got old. normally I would try to provide some constructive criticism if it's desired, but I genuinely can't think of anything I'd change.
sadly not, it could be a resolution thing? the game wouldn't launch on my large screen so I was playing it on a 1360 x768 one.
Also to add a few notes..
things I really love:
-condemned/saw/manhunt aesthetic is captured super well here
-warehouse environment is super well realized
-hand models are sweet
-menu sounds r neat
-tarp physics r neater
-throwing bottles is fun(should add throwing to melee weapons?)
-guns feel great
as for bugs and nitpicks:
-FP held objects and sometimes enemie bodies clip through walls and floor
-mouse went out of window during a fight somehow causing me to die (on reflection this might have been me pressing the windows key)
-the gun enemies kill very fast which combined with the death camera bug make it hard to finish, I didn't reach the end yet but will try again later!
-the instances where the bunny guy says "fucking" and "didn't really doubt you" seem out of place to me for some reason. seems less cold and calculating instead of just saying "didn't doubt you"
but ye, anyways, sweet game so far! definitely chomping at the bit to play more

