it was fun. the last floor was a bit uneventful
review page does not exist 404
as an idea for game mechanic. maybe make some changes on the version of the items once they level up. like a board revision or something.
it could be fun to repair stuff by salvaging components from items and putting them together in another way. a bit like crafting.
there you could even solder wires, check voltage and such.
ok, so finally i understood the concept. so you spin until you get enough for the first camera, then throw it on the belt right away. keep grinding cameras until you have enough for the second item. grind that on the conveyor. up the luck. and for fun check out some arms manually. should something have negative result (which doesn’t make sense for me) you can click outside and throw the item in the bin. with sufficent luck level throw arms on the belt and grind them.
didn’t see any difference with the multitool upgrades and didn’t figure out why my items bring in 150% of the value.
maybe you could have the option to buy the higher tier weapon once it is unlocked. so the shop could still be random but you can choose how much money to spend. and it would be great to have the option to upgrade a weapon in the inventory to next tier. individual upgrades can still be reset when doing that. i have the feeling that would vastly improve the experience.
totally lost the inspiration. accidentally clicked on salvage because the button is exactly at the same spot where i clicked on the ship. and the weapons and everything got destroyed as well with that. the shop system still feels broken because you just don’t get a chance to get the items you need. in the begin you care to upgrade a weapon to get to next level, but in another run you would not get the weapon anyhow until wave 10 or so. and since you can’t sell any unused weapons you are stuck in a stupid reroll grind. i am fine with rogue like, but for me there is a point where it just doesn’t make fun anymore.