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dzambhala

304
Posts
4
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7
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A member registered Jul 10, 2022

Recent community posts

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it was fun. the last floor was a bit uneventful

review page does not exist 404

really nice vibes and setting

might work better in download version. played in browser and the controls with keyboard where not very responsive and lagged at times.

I know what you mean. I wrote a rant in that direction as well, but have altered that later.

i was mainly taken back by the high level of entry and the low odds for rebirth. i have that that gets progressivly quicker.

the 2x wishes text should adopt to 3x and so on once activated.

you can up the chance to over 100% with a few rebirths

i’d love to see a different job list. right now you have to switch around quite a bit when you want to hunt for high value jobs. i’d prefer a list that shows all jobs in one place. maybe with a filter.

WELL done :-)

what i miss is a timer to show how long the 2x will remain active.

luck level 6, 7, 8 don’t really differ.

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as an idea for game mechanic. maybe make some changes on the version of the items once they level up. like a board revision or something.

it could be fun to repair stuff by salvaging components from items and putting them together in another way. a bit like crafting.

there you could even solder wires, check voltage and such.

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ok, so finally i understood the concept. so you spin until you get enough for the first camera, then throw it on the belt right away. keep grinding cameras until you have enough for the second item. grind that on the conveyor. up the luck. and for fun check out some arms manually. should something have negative result (which doesn’t make sense for me) you can click outside and throw the item in the bin. with sufficent luck level throw arms on the belt and grind them.

didn’t see any difference with the multitool upgrades and didn’t figure out why my items bring in 150% of the value.

ahh. ok, until i realized that the conveyorbelt kind of does what you can do with the hand tool.

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originally i though i had to place items on conveyor belt until i clicked on the items.

took me a while to realize that you have to spin the “sale” sign

the top card on stack doesn’t have the true backface

well, problem is there are no white cards left ;-)grafik.png

This issue should independent from browser. Firefox. Ultrawide monitor.

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nice graphics. full screen makes problems though. like the controls are in wrong position (eg discard) and you can’t move around anymore. took me a while to figure out that it was an interface problem.

interesting

Click on the username in the lower left, the Archive

when you have weapons of the same kind but some are upgrade and some are not, you have not really a way to choose the version you want, or at least the most powerful. instead you have to resort to randomness.

always the samegrafik.png

on the first reward you have to pick one even if they are of no use to you. like if you know that you are not qualified yet to even have a ship that can load a L weapon and you have only those to choose from. you can’t skip for 100 and you can’t sell those either.

just found out that you can drastically reduce the revive costs from 2150 to 1200 but reloading ;-)

would be great to see the progressgrafik.png

maybe you could have the option to buy the higher tier weapon once it is unlocked. so the shop could still be random but you can choose how much money to spend. and it would be great to have the option to upgrade a weapon in the inventory to next tier. individual upgrades can still be reset when doing that. i have the feeling that would vastly improve the experience.

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and i have just realized that i don’t have the budget to revive, so i thought i will save and then do next wave. but after next wave the ship is gone for good. well.

and the prices for reviving a ship are too random. a few waves earlier it was 1900, now one ship is 1050 and the other 1100.

that’s actually the greatest frustration for me that ships just wait to be killed and don’t consider moving into firing range.

i guess the lower one should be IV grafik.png

totally lost the inspiration. accidentally clicked on salvage because the button is exactly at the same spot where i clicked on the ship. and the weapons and everything got destroyed as well with that. the shop system still feels broken because you just don’t get a chance to get the items you need. in the begin you care to upgrade a weapon to get to next level, but in another run you would not get the weapon anyhow until wave 10 or so. and since you can’t sell any unused weapons you are stuck in a stupid reroll grind. i am fine with rogue like, but for me there is a point where it just doesn’t make fun anymore.

a bit sad and idiotic when you have a flagship with the best weapons and it decides to just not move an inch further but wait until it is destroyed

interesting take on mining. needs some polish. like a way to stop a run when you still have time left. and it get’s a bit odd when the automatons are placed outside the playing area where you can’t even grab them.

fun challenge

nice vibes. though don’t put essential navigation in corners that might disappear in fullscreen. also for the flow allow to close a modal sock found dialog per click without having to move the mouse to some button.

I was puzzled that I couldn't ask why one file disappeared.

hmmm. ok. "to the moon"

simple but very challenging

great potential

i like the concept. great way to learn morse code.

Sadly the aspect ratio of the screen makes this unplayable on mobile