This is a really interesting game with a unique concept that relates well to the theme! I like the pixel art visuals a lot and found it fun to reap only the ripe souls. However, though it is intended for the character to move slowly, I would prefer if it was a bit less "choppy", as I have to hold a movement button for at least 1-2 seconds before the character starts sliding in that direction. Regardless, this is a great game with a lot of potential!
Cobalt
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This is a really unique concept for the game! I like the music and the tutorial teaches the mechanics well in my opinion. However, when playing, I did encounter some bugs with the ball getting stuck on walls. I would also prefer if the visuals were a bit more polished, but that's just my personal opinion. Either way, this is a great concept and I think it definitely has a lot of potential to be expanded on in the future!
This is a really nice concept for a game with great music and visuals! It took me a while to get used to the controls and it could be made a bit easier, but I think this is still a great game! I love how you have to look out for crocodiles under lily pads with eyes, making the gameplay much more dynamic than just pressing the nearest button. Overall, this is a great game with a lot of potential!
This is a really fun entry! It's interesting to see how we both interpreted the same orbiting mechanic in different ways! The game challenges you to think outside the box and find paths for the satellite to go across, and I find that really fun. The only feedback I would give is to add indicators of which direction each planet spins (whether the player orbits clockwise or anticlockwise) as well as zooming out the camera so the entire level is visible. Regardless, this is a great game and I had a lot of fun with it!
This is probably the most creative game I've played this entire jam! The level design is great and the rotating mechanic makes you think hard about the path you're gonna take before you actually complete the jumps. I also really like the Undertale-like opening music too! I also liked the attention to detail with the key opening the door animation as well. If I had to suggest an improvement, it would probably be to add sort of a tutorial or written text telling the players they have to break the targets/the goal of the level to ease them into a new mechanic. However, this is an amazing game and I hope you continue it further!
This is a really nice game. It reminds me of the restaurant-style games and though it took me a while to get used to the controls, the gameplay was engaging. However, at some point, the yarn just stopped being draggable, meaning I lost the game. Apart from that, this is a great game with a lot of potential.
This is a really polished game and I'd like to see where it goes in the future. I liked having to choose words that keep up the news company's reputation and avoiding already used words felt like a natural difficulty curve. The only things I would consider adding are more word options and consequences of your titles (eg. after every few newspapers, the titles you sent can be seen on some newspapers that come up on the screen). Other than that, this is a great game!
I really like the audio, visuals, and concept of this game and the entire aspect of rigging the game for the casino integrates the theme well alongside making this probably the most unique gambling-related game I've played so far! One thing I would add is an indication for when you reach each day's target earning with maybe a ui popup with sound, but other than that, this is an amazing entry for your first jam! I hope you continue making games this polished!
This is a really fun entry to the jam! I like the added element of the police being there to spice up the gameplay a bit. I still don't understand the end goal though. How is it possible to get 1 million drugs in just 5 minutes (coming from someone who got arrested 3 minutes in lol). I also wish there was some form of background music as well. Either way, this is a great entry and I hope you expand on it further!
This is definitely one of the most fun games I've played during the jam. The fast-paced warioware-like mini games felt really unique and the game has a cool hand-drawn visual style with great music! This is probably the only game I've given 5 stars on here! (I couldn't make it to the end, I kept losing to the plates lol)
yo
here's my game, in case you're still rating games:
https://cobalt-dev.itch.io/orbit-golf
yooo
this is my game, if you still want to play some!
https://cobalt-dev.itch.io/orbit-golf
I really like the audio and visuals and killing the worms felt really satisfying. The background also looked really cool and all of the elements felt coherent. However, the controls were a bit confusing. I would also like an indicator to show the nearest worm. Regardless, this is a great game with a lot of potential!
This is a really nice and polished game! I like the music, sound effects, visuals, and the general idea as well! The levels felt interesting to rack my head around and solving them felt satisfying. The game did crash on me for some reason on the third level (002), but either way, this is a great game and you should definitely look into expanding it further!
This is a really serious and fun game! The concept is really nice and I appreciate there being a voiced tutorial as I likely wouldn't be willing to read through a lot of text. I also really like the hamsters' sound effects for when you pick them up. The game does get a bit hard to understand at times, with some upgrades not providing clear benefits right away. However, this is still a great game and a unique take on the theme!
I really like the visuals and music in this game! It's a nice concept that I think should definitely be expanded on in the future! However, the attack is a bit confusing as it doesn't have much impact on the enemies. Another thing that could be added is a pixel art font to match the rest of the game, but that depends on the style you're going for. Overall, this is a really nice game with a ton of effort put into it!
This is a really unique game with a unique style! I really like the intro teaching you how to play the game through the play screen. However, one thing I would probably change is the camera controls as there is no way to easily move up and down. Regardless, this is a really fun entry to the jam and a heavily polished game considering it's your first 3D game!
This is a really nice take on the theme and strays away from golf enough to make it feel fresh and original. I really like the visuals and being able to bounce between enemies is really satisfying. If I had to suggest feedback, it would probably be to add some background office music and add sound effects to more things (such as finishing the level). Overall, I think this is a great game with a lot of potential!
I really like this one! The visuals are great and the level design is creative. It's refreshing to see a side-view golf game for once that implements its features well. However, some things I would change are adding audio and refreshing the ui, changing the level end system (though this is just my opinion), and adding an indication for which direction the ball will travel in after you launch it. I also faced some issues with dragging the grey part, but that might be because of my device. Overall, this is a great game and a unique spin on the theme!
I like the concept of this game! The retro visuals are nice and the music is great. I also like seeing the ball bounce around quickly when traveling at a high speed. However, more interactive sound effects (hit, bounce) could be added to immerse the player further. Additionally, since you're using Godot, you can use a NinePatchRect node for the arrow so that as it scales, each pixel remains the same size.
Overall, this is a really good game and an amazing start for your first jam!
I really like the challenge of this one! The visuals and audio are nice and fit well into a galaxy setting. It's really interesting to see how we both interpreted the same concept in different ways. I do wish that there was a fullscreen option, though, as a bit of the window was covered by itch.io buttons (eg. "rate jam submission", "add to collection", :related games", etc). Overall, this is a great game!
I really like the style and aesthetic of this game. It's really polished and I wouldn't have guessed that you had made this in only a week, if not for the jam. I also like how different areas are sort of "exclusive" or have different paths for different characters, which makes the game a lot more interactive.
This was a really nice game! I enjoyed the visuals and sound design a lot! Though it took me a while to understand the game, I did get the hand of it eventually. I do wish that there was a proper "ending", or at least acknowledgement by the cat that the game has been completed. However, this is still a great and engaging game!
This is a really good game! At first, I expected there to be a challenge when doing the heist, but in reality, the real challenge is remembering things from it, which is really clever and makes you think more in-depth (eg. June 23 is right before the 4th of July). Overall, this is a great game with serious Henry Stickmin-like visuals and great audio.
To be fair, my original goal was to make it as realistic as possible. However, this made it very difficult for me to focus on the actual mini-golf aspect of the game, so I had to dial it back a bit. For a realistic system to work, I would also need to make the scale of each body somewhat accurate, which would lead to the moon barely being visible. Thank you for giving feedback though!
This is a really well-made game! I like the visuals and sound design as well as the concept. However, I'm not the type of person who would enjoy this type of game as I don't often play games of this genre and struggled to get used to the controls. It's still a great spin on the theme and a great game!
Genuinely one of the best games I've played during the jam. I really like the use of unique mechanics and how each mechanic has more than just one purpose (eg. the wrench breaking glass but also damaging the cube). Each level felt like a puzzle game with precision inputs and it felt challenging but rewarding to complete levels while controlling multiple objects. I hope you continue working on this game after the jam!
This is a nice take on the theme! I like the visuals and music, but the ship is a bit hard to control (As intended, though). Two things I would add is a way to heal the player's health and a clear indication of the player's movement as the slowly parallaxing background makes it a bit hard to see where the player is going. Either way, this is a great take on the theme and I hope you expand on it soon!
This is a really polished game with amazing visuals, music, and a fun core loop which is easy to pick up. I would definitely buy an expanded version if it was on Steam! One thing that could be changed is having the left and right arrow keys (or E and Q) rotate the tiles alongside scrolling as I'm playing on trackpad and scrolling is a bit hard to control when in games like these, so I couldn't properly use the rotate feature. This is still a really great game and I hope you expand on it further!

