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CaptainDarkHay

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A member registered Jul 02, 2023 · View creator page →

Creator of

Recent community posts

Oh I waited really long to reply sorry.

Thanks! Your point on the behavior is entirely valid, not really a matter of skill, I can only get around two minutes consistently and I made the thing. It's not just the worms, but it's mostly the worms. I was considering for a little bit whether I should add some sort of way to repel the enemies, or pass through them without damage, but I couldn't figure out how I would make the worms react appropriately and I wasn't quite sure if a dash of some kind would be hard to gauge with the whole "relegated to one circle for movement" thing. I copped and resorted to hitbox gore (the worms last segment doesn't actually have collision).

Right, thank you, I'll keep that in mind.

I personally really like how it's laid out on an English keyboard, so I might consider either adding an option to remap keys or find out if there's a way to use the physical location of the key instead.

Thanks for the input!

Doofenshmirtz Jingle did it for me. Incredible art and great writing. I'm not sure how much the spinning affects the actual questions asked, or if they're divided into categories. The trivia was rather simple, but it was made up for with the writing.

Great work!

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I got strangely invested in this. Very interesting concept with good art choices. The only gripe I have with the gameplay is the feeling of not making any progress. Being on round 15 feels much the same as being on round 4. I could see this being changed with buildings that can defend surrounding structures against the impending wheel of destruction, but I'm not sure if that goes against the whole randomness thing, and might feel stagnant.

Good job on making a very clean game.

https://captaindarkhay.itch.io/azimuth Bullet Hell confined to circumference

It's a good concept and the art and audio are nice, but it throws you straight into the deep end and I ended up trial and erroring the first level. On the second level, I think I got soft locked? I couldn't find a way to keep the button door open, and there was no explanation of how the checkpoints actually function (one just refused to activate?). The map didn't seem to offer much as well.

Unless I've seriously misunderstood something, or am missing an obvious solution.

Love the sound effects! At first, I got quite frustrated at the flail being quite inconsistent, but after I got used to it, the rest of the game progressed quite smoothly. I think there are cases that, when the flail is moving fast enough, it goes over the enemy's hitbox and misses them? It makes you feel cheated when you're hurling a flail at Mach 2 directly over the enemy and you don't hit them.

Other than the flail's quirkiness, the gameplay is nice, and the art and audio is great.

Controlling the player felt somewhat clunky without knowing which direction they were facing, but the idea of trying navigate through many different camera angles in one space has potential. I'm not entirely sure if the spinning had any effect on the gameplay. Interesting game.

Perhaps they could not shoot you in the safe zone, they tended to stay for long periods of time there

Overall a pretty cool game

Cool, the puzzles felt a bit easy and the UI is a bit clunky, but overall a creative entry for the jam

I'll try and add that after the voting period ends.