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(+1)

Really clever interpretation of the theme, fun, and well executed. Art is incredible, sound was good, overall awesome submission.

- Really fun core mechanic that led to some secondary base-building-adjacent gameplay as I decided how to build up my deathball - was a unique twist on the 'consume the world' fantasy. Honestly, I think the fantasy is compelling and has a lot of potential.

- Art was cohesive, clean, and (for lack of a better term) fun. If you made those sprites yourself then all I can say is you should consider posting them for sale (unless you want to save them for yourself) - they look amazing.

- Getting to swap starting ships at the start was a nice touch, definitely didn't expect that for a gamejam but was a very welcome surprise and added to the game having a really finished feel.

- Controls felt awkward on keyboard, I'm sure they'd feel better on controlled but I don't have one haha. I think it was that there were simultaneously tank and standard controls; normally, tank controls imply (in my brain) that 'w' goes forward, whereas in this case it always went up. I think separating the turn and the drive to separate hands would've potentially made it a lot easier for my brain to untangle - (That could definitely just a me issue but despite playing several runs, I still found myself pressing the wrong buttons.