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(+1)

Really appreciate all of the feedback here - I don't think my reply will fully capture all of the insights I got out of it but please know that I got a lot of takeaways from it that will hopefully make my next game that much better - to touch on a few:

- I hadn't thought of the small, but in-hindsight, really simple/powerful approach of varying the existing enemies (things like varying skeleton projectiles). I was struggling with "I want way more enemies but this skeleton took me half a day to draw/animate, no way I can add much more within the timeline" - I think this would help that immensely and hits the nail on the head of "low effort, high payoff"

- Elements were one area that I was really struggling on "these don't feel good, I don't know how to get them to feel good though" - I think I was focusing too much on the element itself vs looking outward at things like carrying over, spawning sooner, etc like you mentioned. I expect that you're right about attacking that problem from a map/general mechanics standpoint.

- Looks like you caught a couple bugs, I had hooks in place to pause using esc and decided a pause screen was an easy scope-cut choice - clearly I should've removed those hooks haha. Also seems like I should've spent some more time on cleaning up audio; I'll need to be better about leaving a spare day for little cleanups in my next jam. I also hadn't thought of / caught the 'backdoor to starting room' trick - that's a funny oops that I hadn't thought about.

- Appreciate the commentary on potential; I'm waffling a bit on the game concept: I think there are some solid parts but also some core flaws that would be hard to get around - at a minimum I did really enjoy the art style / tone so I'm really glad to hear that you enjoyed it because I think I do want to keep exploring that for sure!

(+1)

Also you can get more inspirations from JRPGs enemies, usually those games do a color palette swap, change a few stats and you have a new enemy that feels good haha.

About cleaning up the game, I usually see that people give the last day to just polish on small things or make the misc stuff like audio and more. I try to follow that but I can’t most of the time because the game main loop is still unfinished xD

And one thing once the jam ends, you can "redo" your game outside the theme limitation or you can grab your systems or what you liked from your game and put those on other ideas, so not everything is a loss once the jam ends :)