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(+2)

This was already great in part one, but its even better now! And you made even more cute assets!

My only complaint is that the controls are a little bit awkward, but I appreciate having more camera and asset control!

thanks so much for the feedback! Do you have any suggestions on what we can do to make the controls more smooth?

Camera doesn't seem centered, so rotation feels a bit lopsided when going clockwise or counter clockwise with right mouse button. Maybe an option for a non-inverse camera too?

Q and E for rotation make sense (a few games use them for rotation) but they still feel off? This one might just be me.

R and F just feel really off, but I don't know a good way to deal with them. It makes sense - r (increase) is above f (decrease), but actually using them doesn't feel good.