i didn't thought the theme goes this high
super fun game
Play game
Erebus Division's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #382 | 3.895 | 3.895 |
| Innovation | #753 | 2.947 | 2.947 |
| Overall | #1086 | 2.789 | 2.789 |
| Enjoyment | #1246 | 2.632 | 2.632 |
| Theme | #1283 | 2.579 | 2.579 |
| Audio | #1290 | 2.316 | 2.316 |
| Gameplay | #1320 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
As you explore this unknown terrain you will find biscuits that will serve both as consumables and to increase stats, to obtain them it is sometimes necessary to risk entering into combat
What code and assets did you not make from scratch during the jam (if any)?
Dungeon Generator 3D: https://assetstore.unity.com/packages/templates/systems/dungeon-generator-3d-182354?srsltid=AfmBOoqdR5UytS6Cauu_ctodCaxZSfXQzMzR-Wsys0biZA6tYhtJR8Pz
Quick Outline: https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488?srsltid=AfmBOopiVlEw1Kc0xEeg-2r4WVNyUpwneArCTIs2HZVVckj8738M4vwH
How many people worked on the game?4
Comments
Artstyle is so good, like an acid version of System Shock.
I really enjoyed this game. The claustophobia from the small rooms, and the constant fear of finding something around the corner. Well done!
Really appreciate you playing and taking the time to share this! An acid version of System Shock. Now that’s a huge compliment!
It’s awesome to hear the tight spaces and constant tension landed well. That feeling of claustrophobia and unease around every corner was definitely something we wanted to lean into.
Thanks again. Super glad you enjoyed the experience!
That style is sick as hell. It's like some kind of demonic laser tag arena! Is the dungeon procedurally generated too? I found lots of treasure chests which opened but I don't know if I received anything. The intro page looked amazing as well with one of your amazing shiny enemies there waiting for you!
Haha, I love the “demonic laser tag arena” comparison.
Yep, the dungeon is procedurally generated, so every playthrough should have its own unique twists. About the treasure chests, sometimes they drop biscuits which you can eat from your satchel to heal or reduce your fear bar.
And I’m super glad you enjoyed the intro page! Thanks again for taking the time to check everything out, really appreciate it!
Soft locked upon first encounter with the guy :( Overall love the visual style *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Soft locked upon first encounter with the guy :( Overall love the visual style *this game was live reviewed here: twitch.tv/gratefulllyivory (will post vod after stream)
Thank you so much for playing and sharing your thoughts! Sorry to hear you got soft locked on the first encounter. We’re already working on adjusting the combat to make it a bit more forgiving. For now, the best strategy is to avoid enemies whenever possible and only fight if there’s no way out.
Really glad to hear you enjoyed the visual style! Also, huge thanks for showcasing the game on stream
The art style of this game is incredibly stimulating – so much fun! I'm also curious if there's an ending to this game, or if I just keep moving through the maze and dodging monsters?
Yes! There’s an ending you have to explore the maze, and when you grab some cookies on the chests around the map, you can go back to the elevator to reach the shop. If you keep going down in the elevator, you’ll eventually reach the “final level.” Thank you so much for playing it, I’m glad you liked the game!
Couldn't get very far because I'm easily scared and startled and these guys gave me the creeps haha! I tried three runs, which ended swiftly, but on my third one I at least got to open to chests! Don't know what I got from them cause I was almost immediately cornered by three guys who all got into combat with me and I didn't know if fleeing was my best option so I tried to fight and died. Cool concept tho!
Haha, thanks for playing! Yeah, most of the time, running away is your best option, but you don’t get rid of the creatures. The chests actually contain biscuits! You can eat them to heal or reduce fear, and they’re also the currency in the game, so you can spend them at the shop (To access the shop, just press the button in the elevator). The difficulty might be a little high, so the ideal strategy is to avoid the creatures, focus on opening chests, and use your biscuits to buy stat upgrades. Thanks a lot for the feedback!
Wow, what a trip. I don't understand it but it's definitely an experience and well put together!
The visuals are great with all the post processing. The music loop is a bit too simple and short though imho.
Nice psychadelic game. :D
Thanks so much! We’re glad you liked the art! We’ve actually already added a small HUD to indicate which controls you can use, but since it’s a Game Jam project, we can’t update the game itself. However, we’re planning to add a more detailed control explanation on the game page. Thanks for your feedback, and we appreciate you playing!
VISUALS ARE SOO COOL!
its very unique but I can't work out how it works, can you add controls or like a tiny guide in your description









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