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Pivot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #92 | 4.300 | 4.300 |
| Audio | #148 | 4.100 | 4.100 |
| Creativity | #151 | 4.400 | 4.400 |
| Artwork | #323 | 4.350 | 4.350 |
| Narrative | #1440 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Most of the platforming involves looping around pivot points. Additionally, the story is of a pilgrimage, which loops every year.
(Optional) Please credit all assets you've used
The font, I guess. Do I have to credit that?
https://hanken.co/products/glacial-indifference?variant=15413766553663
(Optional) What would you like to be called if GMTK features your game?
Jonathan Adeogun
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Comments
Wow! What a nice game, really nice mechanics, nailed the difficulty in the puzzles, which is incredibly hard, and absolutely lovely simplistic art style and music! Good job, really!
BEST GAME IN THE WHOLE JAM
BEST GAME IN THE WHOLE JAM
I love this game. Amazing mechanic, great levels, art that fits to it, good music, a cute narrative, really really well done! Amazing work (:
Nice little game!
This is a really unique take on the theme, and that goes a long way in a jam were I think there are a lot of overlapping ideas. Having such a simple mechanic works very well, especially when you use it a a majority of the levels.
Your level design is very good, every puzzle felt like a new way to use the mechanic, and I feel like I would've struggled myself to design many levels without having to introduce new mechanics. Each one added to the complexity, without jumping too much in difficulty. I'll admit that I didn't finish all of the levels, I got to the elevator ones, and was surprised that the game still had more content. This is a great amount of levels to have gotten out when you look at the polish of the rest of the game.
I do feel like the character movement can feel a bit weird. You seem to have some sort of grid snapping system, which I do appreciate, but you can also move freely. Because of the grid snap, I'd often try to just tap a direction and expected to just move one cell, and I wish that that could be a feature on top of being able to move freely.
There is also some (maybe intended) things that you can do with the loops that feel a bit weird, like on some levels you can slide on walls when holding onto a loop, and functionally make it smaller or bigger.
I was going to say that the music was rather repetitive at first, but then it kicked in on the first puzzle with a loop. I don't know if I just got really lucky with the timing, or you actually have dynamic music that kicks in once you use the main mechanic, and if you did bravo to you!
I'm also not sure if you ever tried to use them, but the WASD keys didn't work for me to move around.
I love seeing all the different Godot rep within this game jam, and I like seeing that this sort of style works really well within it!
With some extra mechanics, I could see this becoming a simple released puzzle game.
Nice work!
At first it felt like the game was made before jam xD (game looked to good to be true)
And it turned out to be really well made) Artwork is simple but clean, Vibes are consistent and Number of levels is also impressive taking into account how different they are and how few time we had)
Well done!
Thanks!
I'd been thinking about the concept of pivoting around objects before the jam, but the game actually looked that way cause I don't like doing art :P Godot's shadows are kinda carrying.
Omg the puzzles was so much fun! I was able to get to the end! There were some tricky ones, where i was getting frustrated a little, but I was able to solve them by the end! Loved the simplistic art and calming music throughout.
Fantastic game! I had an absolute blast playing it. On the final level of the blue stage was where it really clicked for me and I realised how much potential this has. The levels were really well designed and really well organised. I loved that you interspersed some easier levels between the hard ones
I did also run into the same issue with the controls. I see what you were going for with the left/right movement being fixed to real space rather than relative to the character, but it made things a little confusing when switching orientation, especially when on a pivot point. But that was really a minor thing in the grand scheme of things, and I think with a "Baba Is You"-style tap to move over one space this could be quite special.
It's one of the best games I've seen this jam. Amazing job!
I really liked how this game looks! The minimalist map design mixed with shadows was really cool to look at. I also liked how the levels introduced new mechanics step by step. Some of the puzzles were pretty hard, but most were at a good difficulty level in my opinion.
The music somehow felt really fitting for the slightly mysterious feeling environment the game was set in. The drum loop happened to start playing right as I stepped through the first orientation-flipping portal, which was very epic, even if it might not have been intentional.
I did find the movement a bit unresponsive though, in that the character doesn’t always move when I just tap an arrow key, sometimes snapping back to where it was, forcing me to hold the arrow key for a little longer for it to actually move, rather than just tapping it, which is what I would expect to work.
I also didn’t always know which arrow key to press – left or right – when going around the pivot points, especially when upside-down. It didn’t seem consistent which direction was clockwise or counterclockwise or left or right, and so I just had to guess.
Still, I really like this game! And I’m even more impressed that it was made in just four days.
Thanks! And yeah, I noticed a lot of those issues, too... I had hoped to have time to fix them, but the rest of the game (especially designing the levels) took a LOT longer than I'd expected. Glad you liked it regardless!
Great idea and amazing art. I really love this game!
This is really well done! The art style is so simple but so effective! The music matches the simplicity of the art style and is a really good vibe for the game! I'm really surprised by how many levels and game mechanics there are! Amazing work!
AMAZING looking game. The art all is so calm and simple but it looks so good. I love how seamless the level and section transitions are too. Great job.
I played through all of it, and "wow" is the only word I have!
Extremely polished and refreshing puzzles, it fits the theme perfectly. The way loops could be shrunk/increased was not too clear, but other than that I had 6/5 of enjoyment!
Congrats on the submission, and thank you for making this :)
I'm so glad you liked it! Thanks!
I love it. The audio is amazing, the artwork is simple, but it works so well. I enjoyed this game so much. This could become a beloved indie game if you were to ever release it.
Thank you so much!!!