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A jam submission

99 Layers of the Looped DungeonView game page

Submitted by Fkjaha — 1 hour, 19 minutes before the deadline
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99 Layers of the Looped Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#12873.8483.848
Narrative#26062.6362.636
Creativity#36353.3333.333
Enjoyment#39092.9092.909
Audio#40872.7272.727

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dungeon consists of layers that create a constant loop

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Good game! The art is great, especially the mix of 2D and 3D. One wish is adding more "juice" to the combat would make the game even better! Anyway, it's great that the pitch is varied for the coin pick up sound effect. The controls also feel smooth. I like the enemy variety. Great job!

Submitted

This game was definitely a cool experience with its own tone.

Submitted

Neat concept! Art and items are charming, love the intro.

Submitted(+1)

Cool visual style on this one! The color scheme helps it stand out among other jam entries, and I really like the moving sprites for the shopkeeper and treasure box. You've got a pretty solid enemy variety, and I like how you can't see weapon stats and instead have to experiment with them (and maybe pay attention to their sprites) to learn what they do. Also, having to pick up individual coins is cool but gets a little tedious after a while, so it would be fun to have an upgrade that streamlines coin collection.

Submitted

Cool game! I found a glitch where if I sell something, it sets my coins to that amount instead of adding it.

Submitted

I love the spiral corkscrew idea-- a very fun twist on a loop. A little bit of background music and some more variety in upgrades would make this really pop, but this is an amazing start for the jam. Well done!

Submitted

The dungeon is being an actual loop that corkscrews around is cool idea for the theme! I imagine that there was more planned that didn't make the jam since there's an extra slot in the inventory, but even still moving and fighting felt nice with lots of enemies and I got tired of picking up coins before I tired of fighting monsters!

Submitted

a really good base game that has lots of potential if built upon. 

its not bad but first off there should be some randomly generated obstacles/chests or something cause after i got the 25 coin sword it got really boring second there should be some background music lol its so quiet especially in the rather boring dungeon. ik this is a game jam game but all of the enemies are countered by the A/D keys and holding forward or backward lol

Submitted (2 edits) (+1)

Really cool game!  I love the art and overall design. 

Submitted(+1)

I ain't climbing all of that

Submitted

Love the art and vibe! Really fun and addictive but past 7 loops it's starting to fill a bit repetitive. With more content and variety it can become very cool!

Submitted(+1)

Artstyle is super cool to me and I also really like the game idea. I wish the coin pickup was automatic though!

(+1)

Character keeps looking down, makes it very hard to play. ^^'

Submitted(+1)

Great artwork but picking up coind made me a bit dizzy. My view also drifted all the time but that was manageble. A bit more variety would be great and some sort to gain coins. I was really broke and couldn't get better gear.

Developer

I had big plans with mana, shields, magic, random rooms and more enemies
I wish I did more in first 2 days of the jam [but I did not :(

Thanks for the feedback anyway :)

(+1)

I like the art style, would love a bit of variety in the loops, or a sprint button

Submitted(+1)

 Sold my sword right away and got soft locked though lol cool concept and fun graphics!

Developer

xD, Thanks!

Submitted(+1)

Cool sketchy  art style and sound design. Clear gameplay loop, I wouldn't go for 99 levels thou :D

Submitted(+2)

i think a sprint button and auto collect coins would go a long way

Submitted(+2)

Nice starting story lol

Viewing comments 21 to 2 of 21 · Next page · Last page