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Factory Flaw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #206 | 3.616 | 3.616 |
| Enjoyment | #320 | 3.640 | 3.640 |
| Overall | #413 | 3.401 | 3.401 |
| Innovation | #423 | 3.360 | 3.360 |
| Audio | #582 | 3.163 | 3.163 |
| Visuals | #582 | 3.500 | 3.500 |
| Theme | #685 | 3.128 | 3.128 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The story of the game revolves around a missed maintenance check for a gun-producing factory. Everything from the root of the problem's cause to what was done afterwards to try and stop the factory follows the ignorant idea of "nothing can go wrong". The maintenance team ignored a check, thinking that nothing could go wrong. You were sent on your own- a barely tested gun that takes damage from its own lasers- with the idea that nothing could go wrong, all because you were guaranteed to be on the right side no matter what happened. Even before you, an expeditionist goes in solo as part of his job and leaves notes of his observations around. The response to his disappearance was to send you in and nothing else. The theme is also seen in the gameplay. The bouncing mechanic was inspired by the idea that situations could go wrong VERY quickly if you face an enemy who fires bullets everywhere, or if you yourself miss a bunch of shots and create your own bullet hell. As everything has fallen apart and you must take down the factory by yourself, nothing can go wrong,
What code and assets did you not make from scratch during the jam (if any)?
The only code not made by scratch were typical components that would be applied in most action games- like hitbox components, hurtbox components, health components, as well as basic finite state machines.
All of the art was made by scratch by our artist, and only the laser when firing was from another project.
The sounds when firing a gun were free assets online. The music was all for the jam.
How many people worked on the game?3
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Comments
Liked your game! It would be nice if enemy bullets have a different color and is there a way to win the final battle? xD
Overall nice gamejam game!
Yeah for sure, I’ll make enemy bullets a different color. To win the final battle, you have to shoot the factory from the left where the conveyor belts aren’t blocking it.
Really cool! I like how you used the map to make the bullet bouncing mechanic more interesting. I thought it was cool that the player and enemies were all guns, but tying the hitbox to something you can rotate meant that I was able to get stuck in the smaller corridors. Other than that, well done!
The rotating thing seems to be the biggest issue currently thanks for letting me know!
Very nice game keep going
Pretty fun game, one thing i found though was that if you rotated the player when in a tight corridor it would get stuck. Very minor thing but apart from that very good work
Yeah it seems to be the main issue going around rn, thanks for letting me know!
The game was really fun to play. Enjoyed the bullets bouncing around and causing huge chaos. The Story is also really cool. I like the unique take on the game design for the theme. A few extra effects and sounds at the end would have been really great. A really well made game for a game jam. Keep up the good work team!
The game was super fun and fluid! I loved the bullet ricochet, and the story was really funny. I think it would be super cool to augment the mechanics more, too - adding rapid fire by holding down click or charge shots could be interesting ways to spice up the gameplay further. Great work!
Oh definitely! Thanks for the suggestions I'll keep that in mind.
Very fun game. I did have some lag spikes though where the game would freeze.
The combat was fun. I tried spamming bullets to kill enemies then had to dodge my own bullets.
Fun game, firstly i didn't get that i need to shoot factory xD was firing guns
I like you ricochet mechanics it give extra enjoyment to the game
Well done!
I really enjoyed playing this game! There are a lot of unique twists added such as hurting yourself with our own bullets and how your hitbox depends on your actual rotation. It adds a lot more to the top down shooter genre and makes this game challenging!
This one is an innovative twist with a friendly fire option enabled.
This was a great little shooter! The sentient gun angle was fun, and the bouncing bullets and narrow corridors you could get stuck on made it so you had to think instead of button-spamming. Great work!
cool game, the last level was pretty hard. Bouncing bullets are great, love that it can backfire on you
cool game, the last level was pretty hard. Bouncing bullets are great, love that it can backfire on you
I have stopped the factory yet. Ricochet mechanic was so great. This game is fun. I love it.
Great game!
I was was expecting a normal shooting game but then it kinda became a bullet hell because the bouncing bullets, i loved that! The game was so fun and had a very interesting and original idea, and about the lore... i may have skipped some(most) of the notes of the desperation of being shoot from 6 different places, but im sure its good!
Overall, loved it!
nice game loved the bouncing bullets
Nice game! The bullets ricocheting and having to avoid them is a brilliant way to encourage precision and discourage missing shots. I also didn't have any problems with figuring out where to go, as another comment mentioned - the notes made it super clear for me. My only real criticism is that I would have liked to see a more consistent pixel size in the art style, but maybe I'm just weirdly particular about that. Good work!
Super great game + it's your first game jam, a little story, it reminds me a little from hotline miami but less hard (and thanks god). Some minor issue but that can help improving, you should put an input to look further (alt or shift) just for the part where I need to go down. Miss some feedback too when receiving damage or when dealing damage. The mini-boss was a bit hard at first just because he can outspeed us and it was a small area. And for the final boss, it wasn't easy to understand, but when I saw the life bar with “factory” written on it, I knew what I had to do.
I see a lot says it's hard, i think it's not a problem, the respawn is fast, you have checkpoint, guys, try harder please.
Fun top down shooter! I like that the character is just a gun, that was cracking me up. I think the game plays well and I like the concept of having to dodge your own bullets when the ricochet. It took me a bit to realize that the goal of the boss was to shoot the machine cuz I tried shooting the conveyor belt at first and that didn't do anything. Managed to destroy the machine on my 2nd try tho! Great work!