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Countdown Nightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 3.824 | 3.824 |
| Polish | #16 | 3.588 | 3.588 |
| Overall | #22 | 3.510 | 3.510 |
| Theme Interpretation | #26 | 3.529 | 3.529 |
| Creativity | #28 | 3.765 | 3.765 |
| Audio | #31 | 3.176 | 3.176 |
| Art | #36 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
had lots of fun playing! loved how the room changes, really puts the pressure on and works so well with the theme!!
Thanks for playing! I'm glad you liked it)
Great game. I appreciate the amount of different obstacles and power ups. I can see this be both a strategy game and and a time attack game. Reacting to a changing room is a great idea. A little menu between each level would be good too so I could rest my fingers.
Thanks for playing and for the feedback! A menu between would be good, might add it. I have some ideas on developing this idea, but gotta finish my other project at first)
Pretty hard later on, but I had fun playing! It's a nice take on the theme!
Thanks for playing the game!
The game is interesting. But it's difficult. I can't adjust fast enough))
Thank you for playing the game!
The trap tile held my last coin for ransom and beat me lol. Cool idea had fun!
Thanks for playing and for the feedback! It seems that trap tile ruined lifes of many players xD I think i started to understand Miyazaki...
Fun game! Love gameplay loop.
One time I started blocked by the box and then at the same tile by fire. GG!
But after some polishing it would be a solid mini game
Thanks for playing and for the feedback! I'll probably spend a few days or a week polishing it, testing and maybe adding some ideas i have in mind, so that i can be satisfied with the result. Don't wanna spend too much time on it as i have my main project i'm working on)
pretty fun game~ it's missing some indicators, so I am constantly lost whenever I get teleported.
Thank you for playing the game and for the feedback! I'll take this into account
Got trolled twice with traps, i love this game.
I found the dynamite hiboxes to be a bit finicky, but that may be due to the lack of explosion radius indicator. Starting over from the beginning was a bit annoying but overall, this game was fun
Thank you for playing the game! I think i'll fix dynamite. Thanks for the feedback
I am so stressed out ... but I love this game! I actually cursed out loud when right before I got to the exit, the room changed and the exit was now blocked by a trap. That's time pressure done right ;-)
I'm glad you had fun and also felt other emotions xD. Thank you for playing!
I really enjoyed this! Having to react to the changing room layout under time pressure seemed was a fun mechanic
I'm glad you had fun! Thank you for playing the game and for leaving a comment)
Hi! Congrats on submitting the game :D
I found your game to be very chaotic. For example when the item placement changes, there is no visual/audio clue of what's happening and it just feels weird. Also, I'm missing the ability to go sideways and to hold a button so that the character moves without having to smash the keys.
What I like about this game is the creativity put into it :) it's a very interesting concept, just lacking some smoothness.
Thank you for playing the game and the feedback! I honestly haven't thought of hold to move, i might add it later as well as some clues to make placement change less confusing