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A jam submission

Idle StreamerView game page

Submitted by DeveloperSqaishy, BFMCreative, geyserwall — 3 hours, 20 minutes before the deadline
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Idle Streamer's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#84.0004.000
Judges Choice#203.0003.000
Theme Implementation#263.0003.000
Playability#373.0003.000
Artistic Style#423.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/19ulBZ591ZK-cB9E8AD4XXjD_AuruSdmBK-5AtwubTYg/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
IdleStreamer is an idle clicker game where YOU have to make it BIG! The world's not watching, but they WILL as you become a streamer and the talk of the town, and then the world! Click to stream and increase your viewers, get bots and pressure the companies to pay you faster to make more revenue, purchase upgrades to make more and more, and remember to KEEP STREAMING!

Please explain how your game fits the theme.
The concept behind the game and the justification for the incremental nature is that the player wants to become the most popular streamer of all time. Therefore, they want the whole world (and maybe others!) to watch them and be beyond famous, becoming historical!

Did you use Generative AI to make any assets in your game?
No

Is there anything you'd like the judges to pay particular attention to?
The app windows! You can move them around, layer them and it even prevents you from dragging them off-screen. When clicking on the app shortcut it opens or focuses the window.

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Comments

Host

Playability:
Simple to understand and play through. Audio is a bit sharp so I suggest adding dynamic pitch shifting to reduce audio fatigue. Overall a good example of an idle clicker!

Theme:
Fun tie-in to the theme in that it's about viewers and hilariously viewbotting. Keep playing around with this and add more connections here.

Cleverness:
Nice to see an idle clicker in the line up and not something normally seen. Really thought the multiple movable windows added to this and look great overall. Very good stuff.

Artistic Style:
Simple and consistent. The UI is easy to understand though the text can be a bit small at times.

Submitted

I had a good time playing. The prices of things seemed to scale pretty good. I never really got to a place where I couldn't afford anything. Nor did I get to a point where I could max things out in one go. So that was really well done.

What is present is really solid and should be something you can continue to iterate on and/or add more features.

Good Job on your Submission!

Developer

Thanks for playing and I appreciate your kind words! I'm suprised you say the balance was good as I didn't do as much as I wanted to but that was definitely the goal with it. 

Submitted

Game was pretty fun for a standard clicker. I think you could have leaned into the theme a bit more but overall pretty solid. 

Developer

Thanks for playing! 

Submitted

Perfect sounds, smooth gameplay, but at first I didn't realize that the window could be moved. , because of this I not see money in upgrade winow. And first 4 upgrade first profit time doesen't changed, it's a bad UX. But in general game is so sticky

Developer(+1)

Thanks for playing! Polish was something I wanted to focus on more this jam instead of my typical janky prototype. Yeah unfortunatelybecause of the way the profit time scales the first 4 upgrades don't change the value :( I couldn't come up with a solution in time

Submitted

Stopped at 214 million watchers. Game is alright, standard clicker. I feel there should be another milestone between 1M and 100M viewers

Developer

Thanks for playing! It ended up as a pretty basic clicker even though I had more ideas but time... Yes I did want more milestones in the later game as there is quite a gap, after 100M it's 1B which again is pretty big.