This was fantastic! Really cohesive design between the art and audio. Loved the blend of retro Qix-like games with the more modern roguelike incremental upgrades. Great project!
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Voidwright's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #15 | 3.833 | 3.833 |
| Controls | #36 | 3.542 | 3.542 |
| Originality | #38 | 3.833 | 3.833 |
| Overall | #40 | 3.589 | 3.589 |
| Audio | #44 | 3.458 | 3.458 |
| Graphics | #44 | 3.958 | 3.958 |
| Accessibility | #55 | 3.042 | 3.042 |
| Theme | #108 | 3.458 | 3.458 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Voidwright is built to feel like an old vector arcade cabinet. Everything is drawn as glowing phosphor lines on a black CRT, with scanlines, pixel-font readouts, and a chiptune bleep for every action. The loop itself is retro too: it's the Qix / Snake lineage of "draw a loop, claim the space you enclosed," dressed up as a cartographer's terminal.
Wildcards Used
M is for Mega
Include something disproportionately large
Cartography
Have a map of your world
Looming in the Distance
Add an entity that creepily lies in the distance
Source
no
Discord Username(s)
Kruda
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content





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