It's a mid-week holiday tomorrow. I've done all my chores, I have no errands to run, and it's gonna be rainy and crappy outside. You better believe I'm going to spend as much time as possible with a controller in hand, trying to clear out some of my game queue.
I picked up Dragon Age:Origins last week and played a bit. I'm starting to get into the world and story, though I wish I could have named my rogue "Sneaky McBackstab" instead of whatever name I picked. I think games where you name characters would be better if they let you play a while before picking a name, so I can pick up more on the lore of the world and how I want the character to evolve.
But what I think I'm really going to do tomorrow is try to finish Uncharted 2. I set it aside after originally getting it, not playing very far. I did a bit more on Sunday while waiting for laundry and it got significantly more awesome after the slow beginning. I like the pacing much more than the original
1 -- the first game had too many fights that went on just a little too long or had just one too many waves of enemies, but in the sequel they all seem to end at the right time. And the train levels were just as incredible as people have been saying. Tomorrow I am going to plunder the shit out of Shambala!
I could go on, but there's probably only three people that care. Essentially, Uncharted 2 is the best action movie I've seen this year, only I'm the one in control.
1 The one issue with pacing I still have is the hidden treasures. I like hunting for collectibles in games, but I feel it really hurts the Uncharted series. The game works best when you're on a relentless push forward, but I keep stopping to look into every corner to see if maybe there's a dropped coin or artifact spoon or something. I like finding them, but that hunt is a detriment to the story experience.