dracospunk

Feminism and Firefly

I found one hell of an LJ post about Firefly and its apparent anti-feminist message on Fark today:

Whoa there...

I also found a link in the comments to a speech by Joss Whedon regarding his thoughts on the subject.

On the other hand...

I'm pretty much dead on with Joss Whedon's viewpoint on the subject, and I think there is a very good parallel with all the garbage revolving around the democratic primaries at the moment.

It really makes me wonder how people come to develop such fantastically different viewpoints on the same subject matter, and what it must be like to live a life where you get so riled up about something as innocuous as Firefly.
dracospunk

Obama officially gets my vote

http://youtube.com/watch?v=k4RRi_n…

In other news, Karen graduates next week. The week after that we're going to Ohio to do drive-bys on a whole bunch of houses and apartments to weed out the garbage. The week after that we're going to Ohio again to do a walk through of any leftover good candidates, (and play D&D, BITCHIS).

This guy here looks pretty sweet,

http://commitment3.ohio.remax.com/…

7 grand? I think we can swing it..
dracospunk

Karazy

Some absolutely ridiculous breakdancing!

Baek Tribute

Baek jumping off one hand while doing a handstand and clapping is definitely my favorite. All of it must take an absolutely ridiculous amount of fitness, training and control.
dracospunk

Going out in style

If there ever was a way to create magic items, this would be it. Too bad it'd cost about $200,000 to have all of your remains crystallized.

Personally I'd go for one or two gems and scatter the rest of the ashes.
dracospunk

game programming in .net

So I had this really great idea for a video game based off of the Falling Sand Game. I think this game has a really awesome concept, but is lacking in the, uh, game department, seeing as it's completely aimless.

My idea was that you start with an empty field and a bit of dirt, water, a sun, and a few seeds. You place your dirt and water to start your empty world. Then you plop down your sun and ignite it. It starts shooting out photons, which hit your dirt and water, but don't really do much yet. Then you plop down a seed, and depending on where you put it, it grows into different organisms. Put it on the ground and it grows into a tree or a bush, or maybe moss to start. Put it in the water and it turns into algae, or maybe kelp or some such. It grows when water and sun hits it. Each time a photon hits it it causes some radiation damage, which has a chance of causing it to mutate into another organism. Eventually you get a variety of organisms interacting and growing in your little fish tank, and then who knows?

The game part comes in with a currency system based on your life essence. The more organisms you have, the more essence you get, and you can "buy" things with essence, like water, dirt, more seeds, photon bursts, tools to move existing dirt or water, new object types like rock, oil, metal, etc.

So I started working on it using Visual Studio 2005, with VB .NET as my coding language, mainly because it's spectacularly easy to code in and I just read the graphics chapter in my exam study book. I got the beginning of it coded, I made it so there are random specks of dirt all over the screen right when you start, then they fall to the ground, ala the falling sands game. And... it runs so slow it's completely unplayable. I had it running with an 800x500 "fish tank", so I dropped it down to a quarter of the size, 400x250, and it still ran slow as molasses. ugh. So I completely recoded based on an array instead of a matrix, decreasing the time from n^2 to n, which should have increased its speed drastically, since it was only doing calculations on the 16,000 specks of dust instead of the whole 400*250 = 100,000 spec playing field. I ran it again, but it still sucked the big one. So then I reduced the number of specks to 1000 and it ran great, but I can't really do much of anything with 1000 specks, so poo. I'm not sure if I want to use a different language that doesn't do things REALLY slow, but is alot harder to code in, or try to figure out some ingenious way to keep the number of specks moved per frame down to less than 1000.

Phooey.
dracospunk

Overclocking madness

My quest started rather simply. The fan on my video card for my second monitor recently went bad, so I was aiming to buy a new fan. I quickly found that it was a special, tiny fan that I'd likely only be able to get from the manufacturer. Of course there were absolutely no markings on the card telling me who made it. There were plenty of NVIDIA markings, but nearly all video cards these days are made by one of two companies, NVIDIA or ATI, and they sell their chips to manufacturers, who add various goodies to the cards and wala, we have competition. Of course, NVIDIA obviously didn't stoop to the level of selling fans, so I was SOL.

More computer geekery to ensue...Collapse )
More importantly, I also discovered how to overclock CPU/memory, and found out that it's actually extremely easy on new motherboards. You simply enter the BIOS by pressing delete or F1, or whatever it asks for when it boots up, and meander about (you can't break anything if you don't save) until you find something that looks like "bus frequency". It's probably on the same page as a bunch of voltages and maybe your CPU multiplier. You simply change your bus frequency to be higher than it is and blam! overclocked CPU. How it works is that your bus frequency is the speed at which your motherboard transfers info between your CPU and memory. Your CPU also has this thing called a multiplier, and it's usually somewhere in the range of 14-16. Your multiplier times your bus speed is your CPU speed. For me it was 200Mhz bus x 14 = 2.8Ghz. I bumped my bus speed to 220Mhz for a CPU speed of 3.08Ghz. Bumping up bus speed changes two things, how much heat your CPU produces, and how much energy it uses. You solve the heat part by having a good, CLEAN, heat sink and working fan on your CPU, and the energy part by upping the voltage going to the CPU, using the BIOS. In my case I didn't even have to increase the voltage, but if I was to go much higher, I'm betting I'd have to up the voltage or the PC wouldn't start.

In my case, I was still using the stock heat sink, and the net affect was that it raised the core temperature about 4 degrees Celcius, from 20 to 24, still well within the operating range of less than 70 degrees ^.^
I was also able to easily overclock my video card using RivaTuner.

The best part about it is that new CPUs and GPUs will shut down when they get too hot, so you as long as you don't do anything too drastic, you don't have to worry about destroying your equipment. It really just ends up being a way to get more processing power out of your computer for free, which is a big plus in my book.