heckinmods: (bnnuy mod)
[personal profile] heckinmods
Hey everyone! Before we move into the new year, we'd like to take attendance of how many players (not characters) plan to continue playing in the Heckin sandbox in 2026.

If you'd like to continue with us, please comment with One of your accepted journals here!

This will not determine whether or not the sandbox will continue, it will just help us gauge the scale of writing needed for upcoming logs. So if the sandbox style isn't your game and you'd like to move on, don't worry about ruining it for others.

You can continue writing your own posts and logs too and just in general using the community as you would any sandbox.

Bonus: let us know what old events you'd like us to repeat, or what new ones you might like to see coming up!

Let us know by January 5th! Make sure your pals know about the attendance too.

Happy New Year!
heckinmods: (bnnuy mod)
[personal profile] heckinmods
Hey hellions and heaveneers! Luc here with some updates for the coming year.

It's November, and after assessing the activity at Heckin over the course of the whole year, we've decided that going full Sandbox mode is the way forward. activity fluctuates during the year based on everyone's RL situations and their other games, since Heckin is meant to be a backburner game for folks. So, to keep Heckin' sustainable as a sandbox game, we're instituting some changes in 2026 to make it more... sandboxy.



1. Time Changes and Update Schedule!

Time's already wonky here at Heckin', so we're gonna take advantage of that. In 2026, there will be Four Major Events (think like how we did Mermay and Camp in 2025, though we'll do different stuff this time!) total and maybe a few mini-events here and there maybe. We're gonna make time progress Seasonally— moving to a different time of the year every three months in a four month cycle.

There will be logs put up quarterly, and any updates that occur in the same season will update within the Log Page, rather than making a new log. You'll be keep your older toplevels around in more accessible places and keep tagging on them throughout the Season.

That means you don't have to worry about thinking about 3:1 or any particular time ratios; just choose whatever part of the season you want to play in and go for it. Time isn't real and everyone's dead.




2. Updating the Info Pages!

The extra time allotted from that schedule will give your mods the time to update all the setting info on the things that you constantly have available to you— making it easier to interact with the different circles of heaven/hell and to make it easier to introduce player plots and the like.

In the meantime, we'll make sure that all of the places you can go are revisited in the January log in some small part as a quick reference.



3. Fixing Check-in!

We're still working out a solution but we'd like to make check-in even easier without breaking the formatting of the AC check-in-list. so we're gonna work on that and make it unbreakable. Promise. A potential solution may also involve quarterly AC rather than monthly.



4. Continuing Applications despite Sandbox Mode, and Remaining Readable!

Applications to this game are more of a contract where you agree to follow the rules of the game. If you drop, you won't lose reading access; you simply won't be counted among those present for certain events.

You will only lose reading access to the community if you are removed for a disciplinary issue.

All we ask is that you use this privilege wisely and don't share other people's threads without their permission.



5. Making Player Plots easier!

We're hoping to have a set of guidelines established so that you can jettison the idea of a long player plot approval process and instead just kind of go ahead and do stuff!




We hope these changes will keep Heckin' Game sustainable as a sandbox, give you more permission and power to create your own plots, and make it easier to stay and play through tough times of the year.

As always, please feel free to leave comments and concerns here!
heckinmods: (bnnuy mod)
[personal profile] heckinmods
Hey ho!

Halloween is coming up and as promised, I'll be putting up a log for it! it will probably be the last Themed log until December. I'm sorry to report that both of us mods are still pretty burned out from RL-- but we're happy to support your contributions through the end of the year as well. Just let us know and we'll make sure to link any party logs or mingles

There are a couple of bigger player things to pay attention to, such as Seto's card shop and Ruby's birthday, so make sure to check those out, too!

I don't want to overwhelm anyone with Halloween, so i wanted to make sure the themes are all things people actually want to play with, lol.

it's silly but, the plan so far is...

All Ages After School Program... OF THE DEAD!


...it's an escape room/haunted house in a municipal school building! you can get scared by demons, or alternatively, you can get caught by demons... and ADDED TO THEIR HOARDE! Which just means you get to spook your friends instead, and get a fancy UNDEAD costume to harass them in.

I was also hoping to incorporate costumes adding further transformations to your characters, and potentially effects for trick-or-treating. Outside in the Garden, there would be a regular halloween party, and several others in Hell.

Let me know how you guys feel, if you want to take it easier than that and just have a party mingle, or if you'd like to do a little more than that!
heckinmods: (bnnuy mod)
[personal profile] heckinmods
Hey gang! It's Luc at the wheel this time.

First things first; sorry for the radio silence since the first. The truth is my cat of 10 years became suddenly ill and passed, and right after that I got COVID, and I haven't had a lot of energy for motivating yall. As a result, things have been even more sandboxy than usual.

I don't mind sustaining a sandbox game, but after the Halloween event we have coming up, I might not have events as big as the 4th wall ready for yall for the rest of the year. There's plenty of things to play with in the setting during that time and we WILL make some holiday stuff happen on a smaller scale than the 4th wall, but I understand if there's some disappointment and apologize ahead of time for that.

In light of everything, I wanted to remind you all that if you need or want to drop, you won't lose access to reading your threads. there is a setting that allows us to let you maintain reading access.

Activity check here isn't really used to keep people in game; it's to keep measure of how many people we're writing for. I don't mind writing for 5 people or for 10 or for 30, but each size of game requires different efforts. Smaller crowds befit more personalization, and bigger crowds need more opportunities. That's why it's important to know who is sticking around to play; so if you don't want to play, but you do want to keep your reading access, please don't be afraid you'll lose it.

As we go forward with a clearer image of who all is participating, we can adjust what we're planning. We're also open to suggestions for activities to do up to the end of the year and beyond!

We appreciate your play whether you stay or go, and hope to continue providing fun activities within the sandbox to play with.

OH ALSO, September's content will continue into October until the end— and then Halloween into November will be our spooky mini! Hope you enjoy!
heckinmods: (bnnuy mod)
[personal profile] heckinmods
STORIES & S'MORES
Have you been having fun at camp? The angels want to know! And they've begun to organize campfire stories every evening on Fridays, Saturdays, and Sundays through August. They seem to be making quite the party of it, even inviting strings of fairylight fireflies and other such glowing friends to light up the night. They won't chase campers into their tents either, so feel free to stay up into the wee hours of morning.
don't let it drop into the fire )

Drop

Jul. 3rd, 2025 09:37 pm
tempredmental: (I Just Can't Anymore)
[personal profile] tempredmental
Sorry, all, but I've honestly hit a wall here. I've been coasting on the check-in system and haven't been anywhere near as active as I want to be. I'm going to pull the band-aid and call it.

This is an adorable game, and I wish everyone well. It was fun. Thanks for the threads, and maybe I'll come back in the future if the inspiration comes back to me.
heckinmods: (bnnuy mod)
[personal profile] heckinmods
Just in case, here's a plottign post for you guys!

use it to plot for the upcoming 4th Wall Agechange/Camping event!

here's a little textarea box in case you like a form to fill out.

heckinmods: (bnnuy mod)
[personal profile] heckinmods
JULY & AUGUST EVENT: CAMP CATCH ME DEAD
Content Warnings: This event is for a summer camp themed bonding game and may include death themes, psychological influences, changes in behavior and emotion, physical and mental age regression, and any number of thread-specific warnings. Please warn in your toplevels for anything in particular, and feel free to use this code if you'd like to make a collapsible prompt in your comment.

This event has an area of effect and will transform only the Garden. The Hotels, Pride/Greed and Humility/Charity rings and the hotel rings, as well as any player businesses, will be unaffected.

There is an optional age change effect associated with this effect. In order to participate in camp activities to earn Activity Tickets, Current and Temporary guests to the hotel (i.e. player characters) may change between three different Camper age groups, a Junior Counselor age group, or their regular age and form. It is up to you whether or not characters retain memories of their life experiences when changing age groups, but they should remain aware that they are in the afterlife and at camp.
Rocket Scouts cover age equivalents of human ages 4-7,
Starry Scouts the equivalents of human ages 8-12,
Solar Scouts ages 13-15,
Junior Counselors are 16+ and are expected to help other campers with their activities in addition to anything they might want to do themselves. You can be any variety of ages, including your normal age, while being a Jr Counselor; so if your character is 40, you can explore being both a 16yo jr counselor and a 25yo jr counselor, but as long as they are over 16 they would only be able to do Junior Counselor-rated activities.

Each scout rank wears an identifying badge shaped like a Rocket, 5-pointed Star, Sun, or a moon (for the junior counselors).


It's still summer in the Garden of Good and Evil, but the set dressing has changed dramatically since the end of Mermay. Where there once was a grand pool and simulated beach is now a grand forest that seems to span further than you can imagine walking.

This is no ordinary forest, though. The flora and fauna aren't made of anything that looks natural; they're knit, woven, macrame'd, felted. Fuzzy, fluffy leaves cradle gleaming and often glimmering silicone-like fruits and plastic pine cones. The fauna that populates the forest are all made of craft materials too; bears with construction paper strip fur, puffball birds and tinsel-tailed squirrels— even the little bugs that move around just like real insects are all made of the teensiest pipe cleaners and cut and folded papers. In the middle of this strange stitched together forest is a lake and a large clearing; the lake of the Fountain of Good and Evil, surrounded by the brand new Camp Otherside sponsored by Jam's Club.

Camp Otherside is a Heaven-run effort in attempts to influence visitors in a more uplifting and positive way! Your new overseers counselors are here to encourage bonding, openness, and introspection to help you discover and actualize your best self in death! However, a few Hellish Counselors have been consulted too, since there are still so many Hell-Raised Hotel Guests. That's equity, baby! Probably.

The top Counselors are mostly around to supervise and help you out with activities you can't seem to manage on your own, and prevent any accidents. For the most part, campers are expected to choose activities independently and to get out there and work together! In order to encourage this, time has been changed in the garden. Campers may experience their stay at camp at many different ages over time, allowing them to enjoy experiences they might have missed growing up! No matter how much you plead with the cherubs and imps leading the event, they don't seem to see an issue with this. However, to keep you safe, Cherub counselors won't let younger campers leave even with their hall passes. You'll have to wait until you're back to normal to get back to your room in Heaven or Hell!


Newbies Guide
Never been here to Heckin' before? Don't worry about it. This is a sandboxy crack game that's not too serious, but the focus is on character bonding, growth, and getting better or worse using Heavenly and Hellish influences. The game has aspects both in some other world's Heaven and Hell, but Temporary Hotel Guests (aka you, the test drivers) are only allowed to go around the garden for this test drive!

Your character will show up in a Camp Otherside uniform and with whatever Heavenly or Hellish changes you'd like. You can skip the changes for the test drive too, and get them started once you're in game instead. You can even use the test drive to try out different forms before you app! Many people take a furry or Hazbin Hotel/Helluvaboss influenced design, but you're not at all limited to that or even required to have any changes at all.

What about physical needs and the passage of time? Well, time doesn't mean anything real in death, and while most people experience time linearly it isn't actually passing linearly. Multiple prompts can occur at once because of this! You are welcome to play with the idea of no longer having needs to fill, but many characters experience of heaven and hell still includes feelings of hunger and thirst. You're welcome to also play with the idea of them still physically aging and changing according to their own perceptions of time passing and their own personal growth, or to keep them perfectly stationary in death.

By the way, since this is a 4th wall style event, humanization of characters is not required (and is never required at Heckin). The age changes aren't required either; unchanged age folks can participate in anything Jr Counselors can. Finally, powers aren't nerfed either, but Angelic Counselors will collar anyone who uses their super powerful abilities to cause harm.


Daily Life at Camp
Rise and shine, campers! The bugles are playing at Camp Otherside, and you've woken up in a bunk bed in the Big Big House Cabin! If you're a Long-stay guest, you'll have a hall pass with your things on your nightstands— and "your things" for everyone include a personalized Camping Kit with a backpack, an instant-process camera (more details later), a first aid tin (filled with plastic sticker bandages), a "fire kit" that appears to be a flocked plastic branch and a little plastic rock with a divot in it, some survival-grade polyester rope, a lighter that produces a plastic flame when struck (but said flame does light up and get pretty warm somehow...), a small terrarium with bug catching tools, a uniform consisting of a very comfy T-shirt and sporty gym shorts, and a badge sash. All the components of the backpack are stylized to each character's taste, and inside the nightstands each of them will find the equipment needed to pitch a personal tent if they so choose. Your tent is micro-packed and includes a sleeping bag, all able to collapse down and fit snug in your backpack without adding too much weight. It is heaven, after all.

It's a pretty cool setup, but everyone sleeps here in the Big Big House Cabin, apparently. Yeah, everyone who's been invited to the camp at all. According to the counselors, if you'd like a more private setup or you just want to share a smaller space with friends, you can do so by earning your Pro Tent badge. Apparently the tents of campers who work together on this badge will magically join together into bigger, more deluxe tents the more people pitch in— but if you really must sleep alone, your counselors will let you have your solo tent. Fine.

Showers are mostly gender neutral and communal, but there are a few stalls in the shower cabin, too. There are separate dressing rooms from the showers (also gender neutral) with a few changing curtains, just to keep all the wets separate from the dry.

Feeling hungry? Free meals are served twice a day— but what if you're feeling snacky, or need a third meal? Heavenbucks won't serve you at camp! What you need to get your dinner and as many snacks as you want are Activity Tickets, earned by participating in camp activities with your co-campers. Participation is always rewarded here at Camp Otherside!

How's the weather? Nice and sunny and summery, for the most part! Maybe even a touch humid. However, it rains lightly all day on Thursdays, encouraging campers to spend time doing indoor or in-tent activities.

Every Saturday, the Heavenly counselors host a barbecue! There's meat and meat alternatives, and even the chance to grill on small personal grills. You won't need activity tickets to eat on Saturday!

Wh— your phones? You're asking about your phones at camp?!

...Well, fine, yes. Your phones all work, and they're still connected to the Afterlife Internet. However, Temporary campers will not have access to the greater internet (such as sinstagram posts) and will only be able to text their new friends at camp on theirs... or to use the Camp-Only Tik-tok network where they can post videos of their experiences and share them only within the camp community!

OOCly this just means you can still make network posts and text each other, even while at camp.

Oh, by the way, there are Nights and Days at camp, even if time still doesn't feel very real. That means there's definitely opportunities to get up to things that the angelic counselors won't encourage, like pranks, skinny dipping, and improper use of tents. Angelic Counselors won't like you guys doing these things... but Demon counselors will love it! Hell yeah!

Okay okay one last thing— you're probably gonna earn a lot of activity tickets, and you can't just use them on meals, right? Right! That's why you can use them at the Rewards Counter to earn things like toys, games, and hand-held fireworks to play with your friends! They've got hair clips! They've got sticky hands! They've got the good crayons! Go ahead. Use your tickets up here!


Camp Activities

SOME WORK AND THEN PLAY (for Jr Counselors Only)
Alright, big kids, first things first: you don't have to watch after your fellow campers to earn your activity tickets. No, you can help out in other ways to earn your meals! Namely— by helping serve other campers theirs.

Work in the camp mess hall and provide lunch and dinner to your fellows! Maybe even cook! Or perhaps you're cleaning out the showers, if you don't like to handle food. No matter what the role, anything you can do as a Jr Counselor counts... toward earning activity tickets and badges! And, of course, to developing you.

...Fine, yeah, you can also get rewards at the rewards counter, too, jeez.

INSTANT CAMERA CAPTURE (Scrapbooking Activity + Mini Memoryshare for all age campers)

During the entire camp, there's an all-hours accessible scrapbooking station in a cabin next to the mess hall! It's got a ton of supplies for you to use, and everyone gets a scrapbook to keep at the end of camp, so long as they fill one up.

That instant camera you got in your backpack is exactly for this purpose. There's no end to the film, you don't have to reload, and your pictures develop whether or not you shake them! In just thirty to sixty seconds, you'll have a tiny, retro-core shot with a peelable back in case you'd like to stick it to your scrapbook. Use your cameras to catch all the key moments you'd like to keep in your scrapbooks with your new friends.

...You might not want to go overboard, though. See, every once in a while, the picture you snap might be rather special. Instead of developing a picture, it'll develop a short memory of the subject of the photo. For example, if you're taking a selfie with a friend, you and your friend might relive one of your own memories! But if you take a picture of your friend doing something, you might witness their memory with them.

The memories are always fairly short, just a glimpse— in fact, no more than sixty seconds long. They can be about anything from scary moments to mundane scenes. If you're stuck, try to use your prompts to set up chances for others to take pictures of yours to share the memory, or even take selfies together!

This activity has a bonus prize for those staying in the hotel. Share memories three times during the two-month long event, and your character will be able to keep their camera afterward, sans memory-share function. Your character can also keep their scrapbook whether or not they actually end up memory sharing.

PAIR/TRIO FISHING FOR DINNER (for Starry & Solar Scouts + Junior Counselors)

The cuisine at the mess hall is pretty standard multi-universal fare— the kind one would expect at any summer camp. Nuggies, macaroni, that kind of kid-quality food. But that doesn't mean it's the only stuff available.

Head down to the lake and hop in a boat with up to two friends and get fishing if you want to reel in a better dinner. Don't worry if you don't have friends yet; the cherub counselors are dying to play match maker. Does it seem a bit weird under the water...? And aren't these fishing poles just toys...? Well, of course! You're not reeling in trout to filet, you're reeling in muppet-mouthed snapper fish filled with coupons for greater and grander meals!

There's a few catches, though. For one, not every fish is a prize winner! Several have just the message "SORRY! TRY AGAIN!" printed in their mouths— throw those right back in the water. It'll take a few catches to reel in a winner.

But these fish also don't behave like normal fish. They're Chatterchomps, the counselors explain, and they're drawn to the sound of people talking, not the opposite! You'll have to talk to the people you're sharing a boat with to draw in any fish at all. If there's a prolonged silence, the Chatterchomps won't bite, and you won't get your special dinner ticket!

OTHER LAKE ACTIVITIES (for all age campers)

Earning activity tickets just for having fun? That's the whole point of Camp Otherside, according to the Cherubic counselors! Since the weather is kept at a bright and sunny temperature at Camp Otherside, it's always a perfect time to take a dip in the lake.

Chatterchomps won't chomp you, luckily. The lake is pretty massive, and in its center stands the Fountain of Milk and Honey. There's enough room on the lake for a few boats and kayaks, some inflatable floats, and there's even a bouncy platform just off the pier! Lifeguard cherubs are on staff day or night, and you might recognize some of those floats from the jungle last log...

And since you've all lost your tails from Mermay, the angels have been kind enough to provide you with tasteful sporty swimsuits adorned with Camp Otherside's sunset logo.

OUT ON THE TRAIL (Starry & Solar Scouts and Junior Counselors only)

It's camping time, so you should have the chance to actually go out into the wilderness and camp! If you choose to embark on Camp Otherside's Afterglow Trail, you'll get a foraging guide, a hiking jacket and pants, hiking gloves and boots, a walking stick with a personalized wrist strap, and of course you'll have your tent kit and backpack from your bunk!

The trail winds around through the forest surrounding the camp, up to a peak on Mount Passerby, where a plateau waits for stargazing, grilling, and tent-pitching. But in order to get to the top of the trail, and in order to have anything to eat you'll have to forage through this strange toy forest. Don't worry— it may all look like beautiful craft supplies, but the edible plants in the area are all delicious and have the taste and texture of real food. You'll need to use your available senses to match plants to your Foraging Guide, pick out Salt-and-Pepper Plants, Glittering Honey, Spiraled Herbs, Lattice-cut Lettuce, Hearty Roots, and other tasty sounding plants to bring to the cookpot on the peak's plateau.

Then, just throw all your ingredients in the pot and it'll magically turn into a serving of the best stew you've ever had, perfect to pick you up during the high altitude's balmy night.

Foraging isn't the only challenge you'll face along the Afterglow Trail, though. Those scrapbook looking beasties of the forest are eager to challenge you... to camp games. Arm wrestle with the bears. Play soccer against the deer. You... might have to just outrun the squirrels because man, are they tricky. And if you're not up for a camp game, they might actually want to fight!

Maybe if you offer to share some of your hard-foraged food with them, they'll let you pass without trouble? Well, the foxes will tell you straight up— all they want out of you are some of your Blueing Berries!

When you do make it to the top, your stew and tent grounds await. And if you'd like to make your trek back down the mountain, you can certainly take the trail back— or you can take the Slide System, which is indeed just a system of slides and bridges that give you a beautiful view of a waterfall on your way down.

FRIENDSHIP BRACELET MAKING (minor psychological effects. all age campers)

Need to decompress and just do an activity? Feel like making a lasting memory of your bond with another person here at camp? Just beside the scrapbooking station is a bracelet making station. There are tools and supplies for making a variety of different kinds of bracelets; simple strings and beads for pros, all varieties of colors of hemp and embroidery floss, and even bracelet blanks with easy fasteners for those who might find it tough to tie knots and add findings.

When you touch the materials for this activity, you'll be filled with a sense of calm, the kind many people get from doing things like organizing beads by color or other asmr activities. It might not exactly be a compulsion to form bonds, but perhaps feeling so calm will make you feel more open to talking with others at the station...

ROCKETEERING (Rocket Scouts only)
There sure are a lot of spaces for the big kids, huh? Downstairs under the mess hall, though, there's a giant playground exclusively for the youngest campers to come hang out. The equipment is all meant to look like little rocketships, with platforms and wheels to turn and slides and all sorts of things.

Half of the playground is a soft and bouncy surface under a sheet of simulated stars. This bouncy surface is a bright grey-white and shaped like craters of the moon! It's a fun place to play, but it absorbs sound well too, and it's pretty comfy. You could get a pretty good nap in over here. The comfiest place in camp is reserved for its smallest campers.

This is the only playground that is never affected by Thursday's rain.

A REAL PLAYGROUND (Rocket, Starry, and Solar Scouts only)

For those who'd rather play outside, t's time to get away from the junior counselors and have some real fun! Just behind the mess hall is a massive playground with jungle gyms, slides, monkey bars, and all manner of playground equipment. And? The plastic doesn't get burning hot in the summer heat!

If that wasn't enough fun, there are water pistol stations all over the playground with empty water pistols hanging from a rack beside them. They're the simple, clear plastic cheap kind and run out of water fast, but they're still fun to strike your friends with! Just be careful not to break out into a playground war....

COOL KIDS ONLY (Junior Counselors only)

The aforementioned Teens have to get some time alone too, and what better way than their own clubhouse? Out on the other side of the lake toward the forest is an old abandoned school bus with part of the side pulled out and a number of the benches situated outside of it. Those benches now surround a little fire pit. On the inside of the school bus a few benches still remain with some tables between them. Somehow there seems to be electricity hooked up; there are very small lamps to light up the tables at night, a mini fridge in the back, and a TV constantly tuned to Heaven's greatest telenovelas.

It's the perfect place for any Teens (or literal adults sucked into this mess) to get some alone time away from any smaller campers— or away from being younger campers. Since only junior counselors can hang out here, you'll always find yourself reverting to that age when you come to hang out.


Other Camp Notes
This is a Heaven run event, and as such, the camp counselor cherubs will be doing everything in their power to prevent you from killing each other again. However, camping is not without hazards. There are great heights, the possibility of fires and drowning, and no guarantee the wild animals won't go after you!

As such, Heaven Counselors will revive anyone who takes damage that a character would consider fatal in their own worlds instantly. The moment the damage is taken, you'll pop back into existence at the campground's flag pole in a burst of confetti, good as new! It's the least they can do, they assure, to let you have a fun and free-willed experience.

If you can think of other camp activities, you're entitled to play with them! Roast marshmallows over flickering plastic camp fires that function like real fire! Do camp pranks! Whatever you want.


TLDR;
-Characters can end up different ages when participating in different activities. It's up to you how aware they remain of their memories and other people, but they should always retain that they are here in the afterlife and at summercamp in a safe place.

-you can change ages as much as you'd like. You have two months to thread out event stuff, so no worries!

-Characters are all bunking together— every last one of them— in the Big Big House Cabin! Buuut they can section off into smaller groups or camp solo by using provided tents. Work together and link up tents, and they'll upgrade into bigger and better ones!

-There are lots of activities to participate in! Participation gets you extra and tastier meals.

-It's sunny for the most part, but balmy and autumny on top of the Mountain, and rains every Thursday. There's a barbecue cookout every Saturday.

-Activities include a Scrapbooking/Camera Memoryshare, team fishing, swimming and boating, hiking, friendship bracelet making, and playgrounds/club houses for different age groups.

-it is possible to die again in the garden, but revival is instant.



OOC NOTES
This is your JULY AND AUGUST FOURTH WALL EVENT CATCHALL! Use it for whatever you want, as many times as you want, as long as what happens takes place here in July and August. If we reach overflow, a new log will be made.

Players who are in-game already will also have a log in the locked comm to play out things in the rest of the hotel. All facilities on the Hotel levels and beyond are restricted to in-game players, and you won't be able to take temporary campers with you to those areas. In-game campers can come and go from camp freely using hall passes.

Remember, all effects are OPT-IN and characters who are unaffected by the age effects will be counted as "Junior Counselors" even if they older than the age range. They'll be able to participate in any activities they'd like.
heckinmods: (bnnuy mod)
[personal profile] heckinmods
Hey everybody! Thanks again for playing with us up until now. Many of you have been with us for over a year now, so congratulations!

We're excited to get out some updates for things that you'll be able to play with at any time regardless of what event is going on. We'll also be giving you a preview of the event coming up, which will be an event that opens up two different interactive spaces representing the Temperance/Fortitude rings and the Lust/Gluttony rings.

VOTING ON THE COMM CHANGE IS NOT YET CLOSED. We might not make that decision until July depending on the vote length but we'd rather get everyone's input than decide without having considered everyone.

By the way, we're gonna be introducing some potential prompts for things that you might have already been playing with. If you were, you haven't done anything wrong and can keep doing what you were doing! The prompts we're introducing are to help everyone else have some starting points to come up with things.

The first thing we're doing is reminding you OOCly that time in the afterlife is Nonlinear, which is why simultaneous prompt responses work. Of course, if your character can only experience time linearly (or alternatively, you only want to play with time linearly) you are welcome to play with that! But you also have the option to play with time splits or really whatever you want to play with.

Essentially it's day when some people need it to be day and night when some people need it to be night, but not necessarily when they want it to be. The party is as long as the partygoers need it to go. Which translates to: It's all up to you! It's literally your playground.

––––––––

This has pretty much always been true, but just a reminder that as long as they're not OP or particularly inflicting new powers no one mentioned before, you can switch your characters through all kinds of forms, especially if you just want to force them to deal with some shenanigans for a little while. Animalistic abilities are fine— say, your character might have better night vision as a cat than as a human, but shouldn't have like, laser eyes for no reason probably. If you do want to do something with extra powers, remember you can make contracts both with other player characters as well as NPCs— your character just has to trade something for it ; )

But this means you can drag them through different shapes if you're really feeling it, and you don't have to get approval first to do so.

–––––––

You're allowed to make NPCs at Heckin'! Unlike hotelgoers, Angels & 'winners' and Demons & 'sinners' are (generally) restricted to their own side, though from time to time you'll find either in the garden, where they lack any power to cause harm to the visitors from other worlds. But what are Angels/'winners' and Demons/'sinners' like?

Winners and Sinners seem to occupy a role they've had while they were alive on the Earth this afterlife is attached to, but many of them don't seem to remember the details of their past lives the longer they're in heaven. Just like Heavenbound and Hellbound visitors (you guys), they tend to take the forms of animal-people. Not one of them has a matching explanation for why that happens.

Winners, who lived on the Earth this afterlife is attached to before dying and coming to this Heaven, seem to have more personality the newer they are to Heaven, but no matter how old they are, they are completely convinced their lives are better here than they ever were on their Earth. They don't understand why Heavenbound visitors would want to go venturing down below. They're actually really content to mind their own damn business when it comes to the visitors, though a fair few of them have opened their arms as counsellors and the like. After all, contracts with them could maybe help some of those Hellbound visitors have an, er, easier stay.

Sinners seem to retain their personalities by becoming more and more violently anti-establishment. The thing is, most of them don't want to be in Hell either (though most of them will laugh at the idea of Heaven as an alternative, and yet never explain why…) but unlike Hellbound visitors, Sinners can't even get past the Garden level without poofing back down to the Hotel's ring. Their position leads to them usually forming tighter bonds with each other than they have with visitors or demons, but some of them are willing to form contracts to further their own goals. Some of them see it as a means to protect weak visitors, others as a means to exploit them. But oddly enough, most of them can't remember their lives on their Earth a lot faster than Winners forget…

Angels, who are beings that were crafted in Heaven, come in many forms and can often be mistaken for Winners, but unlike Winners will actually go around rings of Hell. On the flipside, most Demons are beings that were crafted in Hell and also come in many forms but don't 'poof' back to Hell the way sinners do when they try to go to Heaven. They do, however, lose a significant part of their strength when accessing the Garden level and higher. Either can come in a million shapes or personalities, but none of them will tell you any more about how Heaven and Hell work here… almost as if they can't do so because of some kind of contract…

––––––––

Don't want an NPC but still aren't getting enough action? Bring in a fourth. Fourth slots are open. Have fun.

–––––––––

Also, you can now Dreamshare whenever you want thanks to the Sloth Ring opening up! It's a hotel floor that your characters can only access in their dreams— and they don't even have to be dreaming at the same time to interact!

Dreamers may or may not experience themselves getting on the elevator and pressing the only available button in their dreams before their dream starts. You can use dreams in event logs, normal logs, private logs/inbox logs, or ignore the Sloth ring altogether! It's just there for you for funsies.

These details and more will be added to the locations page soon, but until then you can reference the April event for prompts about dreams. You can really dream whatever you want, whenever you want!

–––––––––

Finally, the upcoming event will feature the following two locations:

JAM'S CLUB KARAOKE MEGAPLEX

A karaoke bar in heaven where YOU ARE THE STAR! …And, you already know the songs! Yes, no matter what universe they're from, even if they aren't yours, you don't have to follow lyrics on screen here at Jam's Club. You just know the music, because it's yours— it's theirs— it's everyone's. Music is for all at Jam's Club. Strengthen your bonds by performing together. Rent a private room to vent all your frustrations. Live your dreams together with the crowd on our stage. Or bypass it all and visit our stunning mall tailored to the needs of interuniversal visitors. Whatever you do, you'll enjoy your stay.

Presented by Temperance&FortitudeCoUnltd. All Rights Reserved.

666 FLAGS

THE VENGABUS IS COMING and it's bringing you to a special megapark presented by the LUST and GLUTTONY rings for the ultimate feature in overindulgence! Many portions are still under construction (seriously, stay out of there, 666 Flags is not liable for any injuries that occur on or off construction sites) but for JUNE only they'll be running a mini water park in their level among their many other indulgences. Looking to live like a real heathen but tired of not knowing where the hell in Hell to get your fix? Long no longer, because 666 Flags is your ticket to indulge in everything death has to offer!

We are not liable for anything you encounter or experience within the legally defined areas of the park.

There will be merperson-accessible portions to both the Heaven and Hell entertainment centers, and the non-mer parts of each center will remain accessible after June, so you'll be able to sin in Hell or get your rage out in Heaven whenever you want.

The event will feature such content warnings as mermaid-typical transformation and potential body horror, pool/swimming/ocean/deep water related subjects, mind-altering magic and magical substances, allusions to organized crime, hedonistic indulgences including drugs sex and alcohol, and auctioning and Sale of People/their Services, so please be prepared and mind the cuts when reading the event.

ok thanks so much have fun do your check in bye
heckinmods: (bnnuy mod)
[personal profile] heckinmods
Hey everyone!

With summer moving in, we're planning on bringing you a HOT HEAVEN AND HELL SUMMER, including the opening of the LUST/GLUTTONY, SLOTH, and TEMPERANCE/FORTITUDE rings! As you can imagine, expanding the game to the subjects encompassed in these rings might get us into some... hellish territory.

As a preview, these rings will be
-A hedonistic theme park with ties to the Hell criminal circuit
-A portal through time into dreamsharing (at your leisure)
-A perfect Karaoke bar where you know all the songs and EVERYONE'S a star

Right now, the rules state that only smut content should be moved off comm, but smut isn't where heaven and hell stop in terms of content that might not be appropriate for certain crowds. We also want to be sure to warn for triggering subjects, tagged or untagged, that will be more common within the growing themes.

Since we've been using the same comm up until now, we'd like you guys to vote on some potentials;

  • Making a new comm for potentially triggering/nsfw/sexual subjects within Heaven and Hell, including some parts of certain events, but allowing for more network posts that are Hell or Heaven-centric


  • Keeping everything on the main comm and acknowledging that the nature of the game may have more dicey things coming up, but encouraging everyone to keep potentially triggering content under cuts, even when doing network posts


  • We have a bit of a slow rolling, teensy tiny metaplot story that we'll be revealing alongside these play opportunities, but it will largely remain sandboxy. You will absolutely be able to continue playing without worrying about the metaplot, but might get some short term "minigame" opportunities in the future. More on that later.

    With that metaplot rolling and more to the game opening up, though, we want to be sure people are aware that being a game based on the dichotomy of heaven and hell and virtue and sin will bring a lot more potential for triggering subjects to come up. Since it's Hell, we don't want to limit things even if it's also "silly hell", because we know there's a lot of crack opportunities you can still make work with darker subjects. But we want you to be aware that there will also be some dark (and some not-so-dark but potentially still warning-worthy) subject matter in Heaven, too.

    Underage characters are still allowed at Heckin' and there is no one in the rings of Hell who will make sure that everyone's 18 before doing Hell Crimes in Hell. If you'd like to avoid interactions with characters under 18 in the Lust/Gluttony ring especially, this would be an optimal opportunity to update your permissions. While we don't want to put limits on people's sinning, we do want everyone to respect others limits, so if you are threading as an underage character make sure to check your thread partner's permissions before engaging in Hellish Habits no matter where you are in the afterlife.

    With all this in mind, please let us know which you'd prefer!


    Poll #33149 Community Vote!
    This poll is anonymous.
    Open to: Access List, detailed results viewable to: All, participants: 16

    How should we handle new adult content in Heaven and Hell?

    View Answers

    A. Make a new comm for all the saucy stuff and keep it separate.
    10 (62.5%)

    B. Keep everything to one comm and adjust a few guidelines
    6 (37.5%)

    Would collecting AC mid month be easier for you instead of collecting at the end of the month?

    View Answers

    Mid month is easier.
    0 (0.0%)

    End of month is easier.
    11 (73.3%)

    I have no preference.
    4 (26.7%)

    please vote by the end of the week or something ok thanks love u byyyye

    MAY TDM

    Apr. 30th, 2025 11:47 pm
    heckinmods: (Default)
    [personal profile] heckinmods
    MAY TEST DRIVE MEME: DEATH'S AN INDOOR BEACH
    Welcome to the Afterlife!
    Here, you'll spend some time getting relaxing and getting to know yourself.

    Heckin' Game is a goofy little crack + character exploration game where you'll get to subject your characters to heavenly and hellish influences. Explore what makes your characters better or worse after sorting them into Heaven or Hell, and feel free to get silly with it. Check out our Navigation Page to explore our setting and premise. We are currently a Check-in Only game.

    Content Warnings:This Test Drive may contain themes of pool/swimming/ocean/deep water related subjects, bodily transformation, beach bar typical alcohol (optional), and any number of thread-specific warnings. Please warn in your toplevels for anything in particular, and feel free to use this code if you'd like to make a collapsible prompt in your comment.

    For this test drive, you may choose to have your character transform into a mer-creature! While there's no particular limit on what kind of mercreature they are, they will be limited to being under 10 feet in height when standing on the ground (extra long tail lengths not included). While on land, characters will be able to walk freely.

    This Test Drive takes place within the scope of the game, and those who stay in the game or who are currently in may choose to make threads on the TDM canon.



    The Garden of Good and EvilSorry, were you busy this summery May 1st? Too bad! You're in the Garden of Good and Evil now.

    Except, it's a little different than it usually looks. For some reason, the garden is now in a huge indoor annex, with a massive skydome window up above. In the middle of the garden is a pool that seems to be a square mile in size, with a variety of areas ranging from shallow walk-up pool bars to various waterpark-like features that are just as kid-friendly as they are fun for the grown, all the way to a deep underwater obstacle course (image warning: deep water, submerged buildings). Sound scary? Don't worry; there's a ton of lifeguard cherubs equipped to help you at every turn, even underwater! There's even a walkable area that's similar to a sandy beach shore, complete with simulated waves and a few spray fountains to run through.

    In the absolute center of the massive pool stands the Garden's fountain atop a pillar, overflowing with milk and honey that somehow falls into the water below without tainting it. And as always, that fountain remains pure despite the constant early summer heat. If you drink it, you'll feel content and fulfilled.

    And if you need a hand floating about, there's a bunch of living pool toy animals whose natural habitat is this annex! If you can wrangle them and get them to trust you, perhaps they'll guide you through the water, or even play games with you on the 'shore'! The only catch is, you'll have to explore the Garden's indoor jungle, and not all of those pool toys are friendly!

    ...They're just pool toys at the end of it all, though, so the threat really isn't present.

    Outside of the pool, the annex features a beach-like simulated environment with Holiday Beach cabanas available for you to stay in if you'd like, plenty of beach chairs for soaking up the rays, and volleyball courts for playing your favorite summer games.

    While guests are staying here, you can stay in your own private cabanas by the simulated shore-side! Relax in style; each cabana is equipped with a hammock bed, a personal sink, and a window-side comfy chair and desk. Don't worry, if you've been here a while, you can stay at one of these cabanas for the month, too.

    A Watery Welcome (HEAVENLY)
    In one of the pool areas, it looks like a crowd has gathered, and if you get too close, cherubs will end up showing you into the circle, too! There seems to be a particularly fluffy cherub at the head of the discussion, who guides you all up to a cloud elevator where you and the group wait in line.

    You're paired up with another newcomer, or perhaps an old soul, at the top of the park's biggest waterslide. You and your partner are given a task: If you give each other your trust and share a secret that weighs on your heart, you'll be given a floatie to coast down the waterslide together! But if you don't, you'll have to go down bare and holding hands, unable to let go because of the golden tie of fate. And both parties have to share their secret to avoid the tie!

    ...That tie will deeefinitely fade when you get to the bottom of the slide, right? Oh, no, oops. You're stuck together now, for about an hour. Hope you enjoy the forced bonding!

    QUICK-CUT CONTRACT (HELLISH)

    While you search the simulated jungle for pool toy friends, you may be encountered by a particular demon. He's got a contract for you, he says, and not to worry— it's just to practice! He'll only have your soul— er, your emotion for an hour. He just wants to give you the chance to understand how contracts work here in the afterlife.

    You see, Death is a Give-and-Take kind of process. Are you tired of being burdened by unnecessary feelings, such as doubt and uncertainty? Or are you perhaps looking for a new feeling that's unfamiliar to you? Loan one of your emotions to this demon for an hour! He'll keep it safe and have it back to you as soon as the hour's over, just in case there's some kind of buyer's remorse, or something. But in return, he'll let you choose: you can either receive the opposite emotion in return or heighten the opposite emotion and subject someone else to it.

    So, say, for instance, you'd like to feel confidence for once in your tiny, timid life. Congratulations, you'll feel it! But in return, you'll lose your sense of shame entirely. Hope you've got the self-discipline not to make any mistakes with that.

    But say you've got your new emotional combo and you're sick and tired of it. That's alright! Ball that feeling up and throw it at someone else, and they'll be subject to a heightened version of the feeling the demon gave to you.
    heckinmods: (Default)
    [personal profile] heckinmods
    Hey what's up everyone!

    It's the end of April! Thank you for participating in a new style of event and log setup with us this month. As we try new things we recognize activity may be a little uneven, which is why check-in only AC will continue as we get our bearings. For now, please keep remembering to use the check in to state whether you would like to stay-- and if you remember to, please also use it to mark if you'd like to drop.

    Next month's log will be the normal style of log as promised before, and June will see another ring open. Your May event will be...

    MERMAY II: ELECTRIC (EEL) BOOGALOO

    That's right! If you didn't get a chance to participate in last year's Mermay, you'll get a chance now. You might also be able to get some friends to dip into it with our test drive, and remember: apps are open on a rolling basis, so you can jump in to Mermay with us, too!

    Just like last year, some parts of Heaven and Hell will be flooded so that you can do more as merbeasts. You can play it pretty fast and loose with your mer transformation, just be considerate of others, as always!

    Hope you had a good April, and that you enjoy May as well!

    -Mods
    manga_goddess_skuld: (singing solo)
    [personal profile] manga_goddess_skuld
    Aka, Skuld is doing a big flashy thing that anyone in Heaven is welcome to notice! The thread is here. The basic summary is in Aa Megami-sama, Skuld's canon there is an old traditional duel that involves pin point meteor strikes. While Skuld hasn't done it in canon, she's seen it done and it is implied that all Goddesses know how to do it.

    So when Keith said that in order to build a new Voltron they needed a super rare material from a meteor.... Skuld decided to get to work.

    She's gonna be in some IC hot water after. But feel free to join us for some chaos, or just to know it is happening or your own threads!

    Thank you for your time reading this!
    heckinmods: (Default)
    [personal profile] heckinmods
    Hey ho!

    This is just an end of the month reminder to get your check-in turned in. You might be looking in your history wondering, where did the taken list go? I can't edit it!

    And you're right. It's somewhere else now. It's right here. Don't worry, Waffle's updated the navigation to reflect this, too. You might have to fix your icon because not all of them got perfectly moved over. Remember to use =IMAGE("imageurl") to insert your icon.

    And look at that! The navigation's also at the top of the game journals. Sick!

    So what's coming up in April? Dreamshare!

    Hope you're excited, because April's dreamshare will affect a significant portion of the setting all month long. Specifically, characters will enter a dream-effect state when in the Garden or either the Cloud Nine or Hellraiser Hotels.

    Your player businesses (unless your character's running something out of their room, ig) will be unaffected, as will everywhere outside the Hotels, including the newly-opened rings. That means if you're tired of dreamsharing, you can escape to anywhere outside the Garden or Hotels to do so.

    You'll have a couple of options for dream sharing. You'll be able to share personal dreams such as memories, which can be recalled incorrectly or more ideally/worse than real life, since it's a dream or have totally new adventures with friends. You can even combine dreams if you fall asleep with a friend in the hotel lobbies.

    Dreamshare goes live April 1, so turn in your check-in before then. You'll have a chance to ask questions about the event when it goes up, too.

    Have an easy end of March!
    heckinmods: (Default)
    [personal profile] heckinmods
    HEY FELLAS it's midway through march!

    Based on recent activity, we think it's best to keep logs to once a month for a little while as things get adjusted, so feel free to keep tagging on the next log. Right before our event next month, we'll give you more details on it so you can be prepared and con your friends into apping in.

    Speaking of which, Next Month will be a dreamshare event. You'll get to dream of your past, dream of things that didn't happen, make up totally new dreams together, all sorts of fun stuff. Again, more details coming at the end of March.

    Arriving now is the Greed Ring Gasha Bonanza Machine, AKA your brand new means of obtaining regains or of picking up fun and goofy mystery items. Think of the mystery items as free thread prompts just for doing something over the month.

    Waffle has also written up a Player Businesses page! Now you can document your character's businesses.

    A special thanks to everyone who gave feedback about new and old content. A lot of your requests are already in line with things we want to implement, and we'll be doing our best to enact what we can. W Thanks for working with us during this period of adjustment!

    Have a good rest of the month! Remember, you can make as many network posts as you'd like, use the logs as long as you like, put up new logs... whatever you want.
    heckinmods: (Default)
    [personal profile] heckinmods
    Good Day Heaven and Hellizens! Since it's been a year and we've got new mods in charge, we'd like to open the floor and get your opinion on things.

    Namely, what would you like to keep seeing, and what would you like to see less of? What events/etc about the last year really got you motivated for tagging? Are there any particular things you'd like to be able to do with your characters within the setting?

    While we might not be able to implement every single thing mentioned, your opinions will help us get a better understanding of what year 2 at Heckin' should look like.

    You can leave your comments here in this post, or on this similarly-phrased plurk!
    heckinmods: (Lucy)
    [personal profile] heckinmods
    ANNOUNCE!!

    MARCH GEN POST
    THE MARCH GEN POST IS UP HERE. Introducing two new rings, Greed and Charity!! As always, any effects are always totally opt in.

    ACTIVITY CHECK
    AS MENTIONED BEFORE FEBRUARY IS CHECK IN ONLY. Just let us know if you intend to stay here.

    But that’s not all! From here on out, Heckin Game is PERMANENTLY check in only! That’s right, no more worries about comment counting!

    However, for those who do go above and beyond–stay tuned! There will be a way to earn rewards with your extra AC in the future, primarily getting more personalized items or things the characters own from home! More info on this and the new check in system later.

    STATE OF THE GAME
    SOTG!!! SOME FUN THINGS

    OOPS YOU DIED….OR MAYBE NOT?
    So the initial premise is that characters have died, some by accident, and are waiting for their paperwork to process so the imps and cherubs can send them home! This is still in effect, but also–DAMN THAT’S A BUMMER. As Abe announced in the gen post, they’ve discovered some people aren’t here due to death at all! It can be for any reason such as:

    -Got sent here as a temporary punishment for being too sinful and they need to work their way back
    -Got sent here for being too much of a goodie goodie and need to learn to relax
    -Needing to confront past sins and work thru shit
    -Wanting to help others work through shit
    -The sheep mixed up your paperwork with some asshole's
    -etc etc!!

    More on this later, but if you want, you can assume your character has received ‘corrected’ paperwork if you don’t want them to think they’ve died! If your character did die tho well. Lol. Don’t worry about it!!

    NEW RINGS
    Pride, Humility, Greed, and Charity are the new permanent rings! For now that’s it, and new ones will be introduced every couple months or so.

    SO LONG AND THANKS FOR ALL THE SHEEP
    LASTLY hello this is Ash!! I am bowing out of Heckin Game as a mod and player by mid March or so. Hand waggle. DEPENDS ON VIBES. I’m so glad the game has somehow?? Lasted a year and really appreciative of everyone who gave this silly game a chance! Luc and Waffle will be taking over as head mods and reorganizing stuff, so plz offer them grace during this transition!!

    AND THAT’S IT. Thanks yall so much, and happy spring!!
    heckinmods: (Default)
    [personal profile] heckinmods
    MARCH TEST DRIVE

    [ SEE GAME NAVIGATION TO READ UP ON HECK GAME BEFORE PLAYING IF YOU SO DESIRE ]
    [CHECK OUT MORE ABOUT THESE LOCATIONS HERE]




    A.SPRING FLOWERS INTRO - GARDEN

    [Things are starting to warm up in the garden! Slowly and gently, things have begun to defrost. The saturated pink flowers from February have given way to gentle speckles of clover and bright flushes of green, knocking away the winter frost. Daffodils in bright yellow and white greet garden visitors.

    Your local cherubs and imps have noticed that getting people to meet each other can be hard. Perhaps people just aren't as social in the worlds they come from! Surely, everyone's just too frozen stiff from the winter weather to break the ice!

    Not to worry. They've got a solution! Visitors to the Garden this month will find a nametag affixed to their clothing again, but this time the nametag is here to do the work for you. When another person approaches or even just passes by, the nametag happily speaks up and describes a fun, short fact about its wearer!

    Most of these facts are correct… but there's no telling whether or not they're anything you actually want to share. After all, it's not like the cherubs— or the nametags— asked.





    B. IN LIKE A LION - PRIDE RING

    It's Game Day in the Pride Ring— which is every day, of course. If you've taken the elevator down to floor one today you're inevitably swept up in the crowds, each eager to participate in and cheer for the public Obstacle Course Race.

    You're slapped together with a partner and made to wait in line with them as pairs catapult themselves over platforms, jump through rings of fire, climb rocky crags, and swing over pools of steaming water to try and ring a buzzer. Pairs that make it to their destination get a sinful prize— two bottles of a prized hell drink that gives its drinker an ego trip the same way an energy drink would give you a buzz, and a shiny gold-colored badge with their name on it.

    The only catch? Both competitors have to make it through to the end for either to receive a prize.

    Maybe you're waiting in line, or perhaps you're going through with your partner— or maybe you've just gotta try and book it before anyone catches you. If you won, why not try enjoying that drink together?




    C. OUT LIKE A LAMB - HUMILITY RING

    [Those who found their way to the peaceful Humility ring are subject to a much less stressful experience. A cherub has organized a small scavenger hunt in hopes of getting folks to explore more of the ring— you know, if they don't mind. It isn't much, but they just hope you'll take advantage of all they have to offer, after all.

    The tasks include:

    • taking a selfie with someone in a bookshop

    • sharing a coffee with a new friend at a coffee shop with an animal on the sign

    • trading a handmade gift with a denizen from heaven or hell

    • wearing a pair of lion ears


    …and other such cozy things. Really, it's a relaxing place to be.

    Oddly enough, the place seems a bit more fortunate during the month, too. You might end up getting doubles of anything you obtain in the Humility ring— all the more reason to share with a friend!]



    Wildcard

    You can come up with whatever posts you like, too, including posts to the network!

    OOC NOTES:
    -This TDM is open to all! You do NOT need to join the comm to play in it!
    -This will be the TDM for March/April, but you're free to use old ones if you prefer, or make your own prompts!
    -Already in game? Get accepted during March? Jump into our Feb/March Plotting meme to jumpstart.
    -As a reminder, THIRD CHARACTER APPS are now street legal!
    -Post questions for the mods here
    -Remember, playing in the TDM does NOT guarantee your entry or app being accepted into the game proper later down the line!
    -Apps open!! Be sure to read the rules linked there and check the current taken list!
    -For current or new potential players: TDMs count as game canon AND threads may be used for AC if you wish! It's optional! You can do a whole thread and then decide it's not canon if you want!
    -Remember regardless of your alignment, you are free to travel to whatever level you wish!
    heckinmods: (Default)
    [personal profile] heckinmods


    FEBRUARY PLOTTING MEME

    What up? Want to get together with your heckin' pals and do something fun this February? Itching to take on the new rings of heaven and hell but aren't sure where to start? Desperate to form a contract? Here's a meme for some opportunities!

    There's no hard or fast rules about this. Just mention your characters, what you're looking to do this month, and maybe also what you want to avoid. Then go around and chat with each other about it I know you guys know how this works I believe in you.

    make it nice and easy with a copypasta:

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