About Us



My Main Toon - Leatherworking and Skinning



Autumnn's Alts

My Horde PvE Hunter - Enchanting and Skinning



My Horde Druid - Leatherworking and Tailoring



My poor little underequipped Warlock - Engineering and Enchanting



And my Horde PvP toon

Dartol's Rod of Transformation

Dartol's Rod of Transformation
Binds when picked up
Unique
Use: Transforms you into a Furbolg for 3 min.
Cooldown: 1 min
2 sec cast
Item Level 1

This is an Alliance only quest.

Starts in Ashenvale.  DO NOT FINISH THE ENTIRE QUEST!  You will stop mid way through or you will lose the rod.  Below are the steps you want to follow.  Once you get the rod in step 4 do not accept the next part of the quest line.

Step 1:Raene's Cleansing
    [Level 21]
Step 2:Raene's Cleansing
    [Level 27]
Step 3:Raene's Cleansing
    [Level 28]
Step 4:Raene's Cleansing
    [Level 28]

Thunderbrew's Boot Flask

Obtained: Quest
Faction: Alliance
Min Level: 40
Starting Zone: Westfall
Quest giver: Grimbooze Thunderbrew

This quest if given by the dwarf in the mountains by Moonbrook/Dead Mines in the middle of bandits. When you were younger he wanted you to give him beer, now he is willing to share his brew.


Step 1:Sweet Amber
    [Level 44]
Step 2:Sweet Amber
    [Level 44]
Step 3:Sweet Amber
    [Level 44]
Step 4:Sweet Amber
    [Level 44]
Step 5:Sweet Amber
    [Level 44]

Reward:

Thunderbrew's Boot Flask
Binds when picked up
Trinket
Use: Deals 50 Fire damage every 1 sec for 5 sec to all enemies in front of you. Gets you quite drunk too!
Cooldown: 30 min
Item Level 44

You blow out a flame that looks like the kind drakes breathe.

Wetlands Dwarf Farm

The only way we have found to get to this area is to go to the Ironforge Airport first and then very carefully go down the mountain.  Standing at the airports griffon master start heading down the mountain and head a little left (west).  Just follow the paths you feel is safest to go down.  You will soon see the buildings of the farm. 

This area is completely lighted, has a road within it, and had NPCs walking around.  The few you can talk to behave like IF guards telling you how to get to a few places but always leading to IF. 
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