Steam Splurge

Jul. 9th, 2026 11:43 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin
  • Niche: liked this game a lot less than I thought I would so far. I don't know how to articulate why.
  • Mudborne: took a while to understand the intended gameplay loop. Figuring out the mushrooms that let you create new frogs is basically a puzzle. This is a puzzle game that happens to involve processing things (compost ingredients, tadpoles, etc) in machinery.
  • Paralives: was in no way paying for this without a sale. Probably still an irresponsible purchase with the sale. Really liking some of its differences from the Sims 4 so far, although its de-emphasis of the building grid hurts me personally a lot. I cannot build in a game without having at least the option of making things snap perfectly to the grid. Very very obviously early access, though.

As gardening hasn't yet been implemented yet, my long-term personal goal is to buy the Mushroom Greenhouse (a whopping 25,000 paradimes - I currently have P10,756) from the General Store.

The para I've made has the following traits:

  • Vibe: Serious
  • Social Perk: Good at Being Alone
  • Talent: Cooking

New Nufox

Jul. 6th, 2026 08:03 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin

video embeds )

These look like the same video... but one is unlisted, and has a different ending.

New video is going to premier in 54 minutes.

EDIT: Yesterday evening, the newest video had this description:

Text from 10:14 PM, 7/6/26 )

Today (7:44 pm, 7/7/26), it has this description:

it's only slightly different, but... )

Can't tell if this is Sepiatone's known shenanigans with changing video descriptions as part of the narrative, or just them being unsatisfied with the original wording.

Zombies, again

Jul. 4th, 2026 01:12 pm
malymin: Duck from Princess Tutu, as a duck. (duck)
[personal profile] malymin

Potentially useful widget? Not updated for chapter 5 yet, though.

(I will say, I've never been more frustrated by my lack of good reflexes and information processing... there's a reason I've always skewed towards either turn-based games, or real-time games with a slower pace. I might want to replay the older chapters and get better gear. Not the main point of this post, though)

While the majority of discussion has been about the shocking turns in the Weird Route, and Ralsei Trans Girl stocks rising dramatically, I feel a silent vindication at the confirmation that Kris, in fact, needs the SOUL to live — despite all the understandable reasons they have to hate and resent it. They are noticeably grey and zombie-like at the beginning of (non-weird) Chapter 5, before they shove the SOUL back inside themselves.

Generally, I've noticed that people often are... unwilling? To do disability-related readings of fandom-nucleus texts, or to talk about disability as a serious experience beyond, like, a particularly sanitized image of autism. Even when people call out bigotry in fandom... people will at least pay lip service to misogyny, racism, and at least one type of queerphobia (usually either homophobia or transphobia) as the "big three." When a commenter brings up ableism (either broadly or in any of its numerous subtypes; the way people treat people with psychosis, people with intellectual disabilities, people with chronic pain, people who need mobility aids, etc all have their own discussions worth having), they get ignored — even when OP is directly replying to the person who commented.

Spoilers, caretaker abuse, and TLDR )

Toby Fox has stated that he can't play the piano or program as much as he used to, because his body doesn't work as well as it used to. This is part of why Deltarune is made by a large team, where as Undertale's programming was handled by Toby alone.

I'm extremely grateful to have a team helping me carry out my design especially because of my disabilities, which have also made development more difficult.

Although I have long suffered from wrist and hand pain, about five months ago my wrist was the worst it's ever been. I could not play the piano, use the mouse, and barely could use the keyboard. I navigated everything through voice to text.

Through weightlifting, exercise, and various equipment I have been able to somewhat increase the stamina of my wrist to an extent. Various solutions have included trackball mice for each hand, using voice to text whenever possible, using a foot pedal to click the mouse, etc.

Now I can use the mouse and keyboard for a certain amount each day provided I take frequent breaks. I wish I could work without stopping. Once the world situation improves I would really like to take physical therapy again and/or investigate surgery to repair my wrist.

Kris' piano playing — their ability or inability to play like they used to — is a small but recurring concept in the game for a reason.

malymin: Duck from Princess Tutu, as a duck. (duck)
[personal profile] malymin

From the comments:

So what I've gotten from this and the general reaction to the game is that Wanderstop is the Spec Ops: The Line of cozy taskmaxxing games.

I'm on the opposite end of the work spectrum (already burned out and resentful of the very concept of work) so I don't think I'm part of the intended audience, but I have a lot of respect for Wanderstop given this and your streams. Reminded me of a comment I saw a long time ago about how we needed more challenging games, not in the sense of mechanical difficulty, but in the sense of challenging us as people to examine our biases and assumptions.

...

A game designed to be hated by its target audience is a bold choice, but clearly it worked. Take care of yourself

...

"I don't like Wanderstop, but I appreciate Wanderstop" puts words to my thoughts towards it so well. I have to play it in small doses because every so often it will just tear open part of my psyche I don't want to acknowledge. I hate having to rest. I'm terrified of wasting time. But I'm getting older and I can't do everything I want to do. I resent everything Wanderstop says but the truth is that I need to hear it.

Excellent video essay, and if you make more I'll be sure to listen to them.

Article/Blogpost of the Day

Jun. 30th, 2026 04:43 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin

"Where to Find the Colors Your Screen Can’t Show You"

There are colors that I want to show you, but I can’t. They exist in the real world. You probably saw some of them today, but I can’t show them to you on a screen. A digital photograph can’t capture them, and your screen can’t display them. No game you’ve ever played has contained them. Unless you have specialized equipment, they are entirely absent from the digital world.

Most of them are cyans. On screens we live a life starved of cyans. It is shocking when you see one in person. They seem unfamiliar and intense in an otherworldly way. I want you to experience that, but again, I can’t show them to you. Instead, I have to show you how to find them in the real world.

Really worth a read if you think deeply about color. He's right - green traffic lights are one of the most gorgeous and novel colors in our artificial, industrial world. And yet the main way we experience color in the modern day (through our screens) is just as impoverished at capturing this synthetic glow as it is at displaying all the blues and greens that only exist in nature.

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