A Wolfstein3D-style Raycasting implementation with C++ and SFML
- C++ compiler
- SFML
- Terlang(Optional)
git clone http://github.com/terroo/raycaster
cd raycaster
ter build.ter
# Or: g++ -Ofast *.cpp -lsfml-graphics -lsfml-window -lsfml-system
The step-by-step development from scratch of this code was shown in this video: https://youtu.be/2JDzJoEscr0.