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  • Logan, UT
  • 21:38 (UTC -06:00)

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jnhyatt/README.md

About Me

I'm a systems programmer that got my start when I was 10 learning Scratch (incredibly empowering platform). I quickly got into game programming with OpenGL and released my first mobile game onto Google Play. Since then, I've discovered that I love to design high-performance, robust systems! Discovering Rust only made it more fun. Programming language design is a guilty pleasure and aviation is a long-time hobby. I live out in the country where the traffic is wonderful and you can see the stars at night.

Skills & Technologies

  • C++ -- currently building commercial simulators using Unreal Engine 5
  • Rust -- designing systems and contributing to the Bevy game engine
  • C# -- building games in Unity and Godot

Projects/Work

Popular repositories Loading

  1. bevy_mod_async bevy_mod_async Public

    My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor

    Rust 21 3

  2. bevy_121 bevy_121 Public

    1:1 non-fragmenting relationships for Bevy

    Rust 7 1

  3. solarsystem solarsystem Public

    Rust 6 1

  4. bevy_dyn_component bevy_dyn_component Public

    Safe dynamic components API for Bevy

    Rust 4 1

  5. cpp-canvas cpp-canvas Public

    Canvas for Win32 C++. Uses OpenGL 1 immediate mode as the rendering engine.

    C++ 2 1

  6. filesystem filesystem Public

    Forked from gulrak/filesystem

    An implementation of C++17 std::filesystem for C++11 /C++14/C++17 on Windows, macOS and Linux.

    C++