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Prepare 1.0.0-beta.3 release #249
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InfrastructureIssues for the overall performance plugin infrastructureIssues for the overall performance plugin infrastructure[Type] EpicA high-level project / epic that will encompass several sub-issuesA high-level project / epic that will encompass several sub-issues
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InfrastructureIssues for the overall performance plugin infrastructureIssues for the overall performance plugin infrastructure[Type] EpicA high-level project / epic that will encompass several sub-issuesA high-level project / epic that will encompass several sub-issues
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During the
1.0.0-beta.2release (see #213), we identified a rather critical bug where the default setting value for active modules wouldn't trigger in time for when the plugin actually loads the active modules. This means that on plugin activation, all modules behave as if they're disabled, even though the UI in the settings screen shows they are enabled. See #247.A temporary workaround for this is to save the settings on the settings screen, but this is a critical flaw that should be addressed promptly, hence a
1.0.0-beta.3release should be created in a timely manner, with just this bug fix.release/1.0.0-beta.3branch closer to the release date