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v2.4.2

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fix: Avoid throwing exception when using NetworkList without a Networ…

…kManager [Up-port] (#3504)

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Up-port of #3502  
Fixes #2539 


## Changelog

- Added: `LocalClientCannotWrite` function to co-locate the shared
functionality
- Fixed: Ensure that the `NetworkManager` exists before attempting to
access the `LocalClientId`

## Testing and Documentation

- No tests have been added.

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## Backport

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Backported in #3502

---------

Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com>
Co-authored-by: Emma <[email protected]>

v2.4.1

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update

Updating change log with the PR number and added information regarding the `Unity.Netcode.TestHelpers.Runtime` assembly.

v2.4.0

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update

Updating the package version and locking the changelog down for v2.4.0.

ngo/2.4.0

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update

Updating the package version and locking the changelog down for v2.4.0.

ngo/1.13.0

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Increased timeout to 3h

ngo/2.3.2

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update

Marking current change log as v2.3.2 and the package as v2.3.2

ngo/2.3.1

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update

Setting the package version

ngo/2.3.0

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test - fix

Fixing an issue where it was possible for the NetworkVisibility test to fail if it didn't wait long enough for the message to be processed and the player id removed from the NetworkSpawnManager.ObjectsToShowToClient table.

ngo/2.2.0

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fix: server, host, or session owner not populating in-scene placed ob…

…ject table when started (#3177)

* fix

This fixes the issue with the server, host, or session owner not adding in-scene placed NetworkObjects to its internal table if the scene was loaded prior to starting the NetworkManager.

* update

Adding change log entry

* update

Adding PR# to this entry.

* style

remove whitespace

ngo/1.12.0

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Extended timeout for validation jobs on editors lower than 6000 to 5h (

…#3173)