Je suis une comète, je peux pas crever

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
emailsquid
ot3

[voice of a person who just got like seven paragraphs into typing up a different version of this post before succumbing to the futility of that] i actually don't think it's ableism that fromsoft games don't have a difficulty slider. i actually think it's largely fine and reasonable that many action combat games may not be accessible to people who significantly struggle with visual processing, reaction time, and precise inputting in the same way I think it's largely fine and reasonable that many puzzle or mystery games may not be accessible to people who significantly struggle with wordplay, abstract thinking, or parsing and remembering text.

sometimes a piece of art may be outside of your capacity to experience for whatever reason, and its fine to be sad about that (im certainly sad about a lot of the games i can not ever play) but it doesn't necessarily mean you have been categorically wronged by its creators.

puddlesl1me

I think it's also important to add that it's ok to play games in ways not originally intended by the creators. There is no incorrect way to play a singleplayer game, just as there's no incorrect way to experience other forms of art. It isn't incorrect to watch a movie without sound, if that's what you want to do. It isn't incorrect to read every other chapter of a book, if that's what you want to do. And likewise, it isn't incorrect to mod games to be less difficult, if that's what you want to do. Artwork is created with an intended experience in mind, but as consumers of artwork, we will inevitably have different experiences with it anyways. That's ok.

There is no obligation for a developer of a game to change an artistic decision about their game to make it more accessible, and there is no obligation for a player of a game to experience the game as close to the intended experience as possible.

ot3

i completely agree and im gonna use this as an excuse to yank a couple of relevant things i said in the replies and tack them on here.

i think it's completely unobjectionable to say "i'd prefer to do what i like with this and experience it on my own terms instead of the developer's" and do whatever you feel inclined to on your end to bring that about. IMO modding always will be the be-and-end-all of accessibility too, so i'm extremely broadly in favor of it. i bring up the idea of a developer's vision not to imply that's the de facto most correct or artistically worthwhile version of a game but as a point of reference for understanding where the priorities were in its development.

tl;dr of my stance is pretty much. a developer is within their rights to create whatever kind of game they want. the player base is within their rights to react to and engage with that game in whatever way they want. what the developer is not entitled to do is forbid or prevent players reacting to or engaging with their game in unintended ways. what the players are not entitled to do is demand that developers preemptively spend development resources on offering them the tools to do this.

dryad-knifeplay
why-is-it-always-autumn

The thing about professional wrestling that I find really and truly fascinating is that it takes place in a setting where

  1. Magic is unambiguously real
  2. That fact is completely irrelevant 98% of the time and has little bearing on anything

Most settings where magic is real are about magic. The wizards are the main characters or the antagonists. The presence of ghosts or mutants comes up within the first three sentences of any reasonable summary, or is a major plot twist that changes the entire story.

Meanwhile pro wrestling is a combat sport with scripted outcomes and surrounding storylines. "And also sometimes they do necromancy" is such an extraneous detail not worth mentioning. But also I cannot stress enough that sometimes they do necromancy.

You can go an entire show with zero wizard nonsense, but at any given point on any show in any promotion it wouldn't be shocking for a wizard (or demon or alien or vampire etc) to appear.

The wizards don't even win particularly often. Having actual magic powers that you use to cheat is actually somewhat less effective than "hitting someone with a blunt object while the referee is distracted" or "being large".

Funniest possible approach to magic.