Nirriti
Reaction score
210

Profile posts Latest activity Postings About

  • It's a lot of fun making your own SFXs based off free and purchased SFX assets. Plenty of trials and errors, especially with volume balance, echo, pitch & tempo (etc.) Spotting patterns in the sound(s) you're aiming for helps too. Just credit the parts' sources in the metadata for easy referencing.
    Remade my status (overlay) sheet (RMMZ). In battle, I thought it would cycle status overlays (like those seen next to the time gauge in SV mode, including stats ups/downs). But no, its hardcoded to ONLY display ONE (with the highest priority). So priority # isnt JUST for ordering regular status icons display order.
    Made cute black piranha plants some months ago (animated with color alts). At some point, to make things simpler and compact as much data/sprites as possible into less files, I made them just a single row (D/L/R/U) each. Well... Its all fine and good until you wanna talk to one while ALSO preventing a direction switch. Otherwise, stepping makes them change petal colors. Oops! 3 sprites each it is.
    I think Ive found out a bug in RMMZ... Ladder-tagged tiles can enable a wall bypass. Well, even after cleaning all layers without fail, one specific area had its ladder not working—and only there. It worked last night... Only solution that worked on my end was to add an invisible walkable tile at the bottom.
    —SNIP/SNIP— See the post HERE.
    Topic is about non-transfer doors.
    Nirriti
    Nirriti
    —SNIP—
    TheAM-Dol
    TheAM-Dol
    Create a thread with your problem.
    Nirriti
    Nirriti
    Ill go do that & rephrase myself, as it might help others too. Plus with visual examples, it'll be better. I wasnt very clear in the first place and since then, Ive found out something neat which is worth sharing with others.
    Yesterday night before falling asleep, I was thinking about World Map and sprites/tiles layering. I sorta panicked a little, realizing you MIGHT be forced to sacrifice layer 4 for the R/Battle-Region tiles only... But no... the RMMZ engine automatically places it above on an extra unselectable layer. What a relief!
    Given what recently happened/came to light with Visa/Mastercard on their lastest puritanical crusade (while letting off far worse cases slide in the west)—This time targeting Itch.Io—Im SO GLAD I went SFW for my game. Unfortunately, people sadly misplace their hatred onto Itch (who is forced to comply under a form of duress).
    • Like
    Reactions: The_Eerie_One
    SGHarlekin
    SGHarlekin
    Collective shout's X account went private after the recent backlash, and the people over on bsky seem fuming too. There's hoping we can get rid of this group of activists.

    Payment processors should not be able to dictate what legal goods you can and can't buy period. It's not even about the gooner games.
    [RMMZ] Wanted my healing numbers to look better (by default, the tone's very tame/dilluted). Went down a rabbithole which lead me to Triacontane's plugins. PluginCommonBase.js (included by default in the DLC folder) + ChangeDamageColor.js. Easy! <3
    Nirriti
    Nirriti
    For those it may help: Google Spreadsheet with all links. Though its mostly in japanese... the .JS are in english, so you can do a simple CTRL+F if you know what you're seeking. Very valuable set of plugins, worth bookmarking.
    Hi, may I ask where your profile picture comes from?
    Nirriti
    Nirriti
    Made it myself, after bashing my succubus head against Aseprite for 1~2h trying to make a "downed" sprite for my self/OC. Like many other things I do, I ended up with that by luck (and ref. help). The other vers were horrendous.
    I cant find info anywhere online (the place for it here, on the forum, is really dated). No hints on Steam. No hints on the official blog. What did the recent RMMZ update add/alter? EDIT: NVM!
    • Fixed an issue where Show Text could not be previewed properly if the language of MZ was set as Korean, Simplified Chinese or Traditional Chinese.
    Noticed that if you toggle a table/counter to count as one via the tileset tab, it enables the player to open—via telekinesis—any chest that's 1 square on the other side too... Not just Shop/Inn NPCs... Oops. Ill make a duplicate for counters, but wont be able to pull that off for autotiled tables.
    Canned_Dinosaur
    Canned_Dinosaur
    Assuming you are consistent with using characters whose file names that start with "!" exclusively for objects, the below might work? It's not Visustella-proof though.
    1750045557204.png
    Nirriti
    Nirriti
    @Robro33 Correct. Its just I didnt consider it would have affected chests too. Ill just make a decoy counter tile thats not checked as one.

    @Canned_Dinosaur I purposefully avoid anything V.S., so Im safe there. :)
    Robro33
    Robro33
    you could have also put the normal chest event command contents into a conditional branch and make it so that if the player is facing a direction that requires them to be reaching over a counter, it does nothing.
    i.e. the counter is below the chest, so make the chest only trigger if the player isnt facing upwards

    either approach works, i just thought itd be easier making it a part of the event
    Mini Nini.png

    Initially made all my character sprites to have 3 frames for each direction (months ago). One which was neutral. While it always seemed good, 2 frames frankly feels better... So back to re-editing 30x 8char-sheets (just humanoids) + flipping their legs individually... Thankfully it only affects front/back view (side-view only needs 2).
    On RMMZ, when making maps, you can typically make more than one room on one floor (with very large gaps in between so the player never sees the other rooms when in another). If you set a door to go to the same "map", it actually BREAKS the last door used (once you come back). =_= EDIT: Fixed it.
    Nirriti
    Nirriti
    @Norintha Basically, the quick event creation (door) is like that. Once looped back, it causes it to be possible to walk through.

    EDIT: The quick-event door has a "THROUGH ON" command inserted in there. Well, I got it fixed now. :3
    Norintha
    Norintha
    Oh yeah, if you end up with a lot of controls in your doors (like for lighting) start using common events now, and not when you have to change several thousand doors over.
    Nirriti
    Nirriti
    You know what, youre right, I should start making use of these. Thank you for the push.
    Remaking my stairs for the 4th time, remembered what someone said here recently about not wasting crucial space on A/B/C sheets (its so true). I went with multiple of each, in all directions, in all color palettes I needed. Makes perfect sense to put those as "characters" instead of elsewhere.
    Nirriti
    Nirriti
    Due to the way I went on assembling my standardized regional sheets, it ends up costing way too many tilespaces I could put to better use with more floor types otherwise. Furthermore, when you fix issues/improve on sprites... well you'd have to fix A LOT of duplicates of diff colors!
    g1e39n.gif

    Made a sprite commission & a full sprite sheet for a fan of mine. The HexManiac Glaceon's named HexyTwi (Pokemon). Expanded into a full sprite sheets including 18 animation alts (+1 spinning like a certain tutorial Pokemon GSC NPC!)
    Kistulot
    Kistulot
    That sprite is ABSOLUTELY adorable!
    Nirriti
    Nirriti
    Thank you! Though its a bit odd that it is SPED UP here when posted... Once downloaded/saved, you can see it at its proper speed. Perhaps an internet thing, as the same occurs on TW/Bluesky (with heavy compression and a loss of transparency added).
    Kistulot
    Kistulot
    Computers are WEIRD! The speed just made it look cute, not bad, so at least it didn't hurt!
  • Loading…
  • Loading…
  • Loading…

Latest Threads

Latest Profile Posts

Continue to working on my project again after hiatus many year. Just finish Battle Result window.
He's in the closet...
InCloset.gif
OST Preview of a dreamy/otherworldly scene, what do you all think? :)
So I got myself Myth Atelier's card battle plugin suite and it's a learning curve lol.
Happy pride month!
Art by beocore
pride.png

Forum statistics

Threads
155,233
Messages
1,415,258
Members
211,294
Latest member
olivynes
Top