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Vestal

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Vestal


The generic Vestal portrait in Fire Emblem Echoes: Shadows of Valentia.


An oracle sacrificed to Duma in ages past.

Unit type(s)

Infantry

Weapon(s)

Black magic, White magic

Skill(s)

Teleportation

The Vestal (Japanese: ウェスタ Vesta) is a class appearing in Fire Emblem Echoes: Shadows of Valentia. It is a rare enemy that can only be found in three places; as a rare encounter in Lost Treescape and Duma Temple starting from Act 6 or as an enemy reinforcement in the battle against The Creation at the end of the Thabes Labyrinth. Stat-wise, it serves as a stronger variant of the Witch that also possesses the ability to Conjure more Witches to aid it.

Stats

Base stats

Game HP Strength Magic Skill Speed Luck Defense Resistance Movement Constitution Weapon level
Echoes: Shadows of Valentia 34 16 -- 13 12 0 9 16 5 -- Black magicWhite magic

Miscellaneous stats

Game Tier Movement type Weakness Experience CRP Gold Vision Weight mod. Capacity Size Unit type
Echoes: Shadows of Valentia -- Mages -- 200 1 -- -- -- -- -- --

Class growth rates

Game HP Strength Magic Skill Speed Luck Defense Resistance Charm Constitution* Movement* Weapon level
Echoes: Shadows of Valentia 70% 40% -- 35% 30% 0% 30% 25% -- -- -- --
See class growth rate for more details on the mechanics of class growths in each game.

Class skills

All Vestals possess the Teleportation skill, although this is not technically tied to the class.

Class change

Echoes: Shadows of Valentia

Special class

Vestal

Flavor text

Game Text
(English)
Text
(Japanese)
Echoes: Shadows of Valentia
An oracle sacrificed to
Duma in ages past.
邪神の生贄に捧げられた
太古の巫女

Trivia

  • The Vestal's portraits and models are edited versions of Rinea's portraits and models as a Witch, while their map sprites are completely identical.
  • In dungeon exploration, the Vestal displays highly unusual behavior due to having drastically different settings for their movement and AI.
    • Their walking speed—the speed at which an encounter moves when they have not noticed Alm or Celica—is set to 2.10, which is faster than the running speeds of most other dungeon encounters (all other encounters have a walking speed of 0.50, and a running speed between 1.50 and 2.10).
    • Their running speed—the speed at which an encounter actively pursues Alm or Celica—is set to 120.00, faster than anything else in the game by a wide margin; this makes it near-impossible to escape from a Vestal once she begins chasing Alm or Celica.
    • Their search radius—the radius at which an encounter will investigate any noise, such as the breaking of pots or crates—is set to 40.00, which is much lower than other dungeon encounters (all other encounters have this set to between 70.00 and 150.00). This is the primary cause as to why Vestals may fail to track Alm or Celica, as they must get closer to the Vestal than usual to attract their attention; even if she discovers them, if they leave the search radius before the Vestal begins chasing them (0.7 seconds if the Vestal is investigating; 0.5 seconds if they were already discovered), she will not attempt to pursue and will merely investigate.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Vestal

Vestals were priestesses of the Roman goddess Vesta who took a vow of celibacy.

Japanese

ウェスタ

Vesta; from the Roman goddess of the hearth.

Spanish

Vestal

--

French

Vestale

Vestal

German

Vestalin

Vestal

Italian

Vestale

Vestal

Dutch

Vestal

--

Korean

베스탈

Vestal

Simplified Chinese

维斯塔

Vesta

Traditional Chinese

維斯塔

Vesta

References

See also

This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.