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Tempest Trials/Additional data (page 5)

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This page details the specifics about the sixty-first through seventy-third installments of Fire Emblem Heroes's Tempest storyline, covering the forty-ninth through sixty-first individual Tempest Trials+.

Togetherness

Togetherness


Boss(es)

Dagr

Off she goes...Suspicious. Wait just a minute, Lyre! I won't let you snatch up the captain's heart when I'm not looking!
— Kyza

Togetherness is the forty-ninth edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-first overall installment of the game's Tempest story. This trial ran from January 1, 2022 through January 11, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of paralogues 41 and 54 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Togetherness

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 12 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Atk Opening 1
11,250 ×3 12,500 Light Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Fury 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Dagr. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:

Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Boss data

Main article: Dagr

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Stats
Max HP 23
Attack 19
Speed 13
Defense 4
Resistance 2
Skills
Jötnar Bow
--
--

To Sing to You

To Sing to You


Location

Tempest (World of Radiance, Askr, and unknown lands)

Boss(es)

Azura

Maybe he avoids people for a reason. He wouldn't be the only one with a troubled past around here. I know how much it can hurt to hold a secret inside you. It can be...suffocating.
— Azura

To Sing to You is the fiftieth edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-second overall installment of the game's Tempest story. This trial ran from January 18, 2022 through January 28, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

Selected maps from chapters 10 and 13 of Book I and chapter 3 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#To Sing to You

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 1 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Atk/Spd Form 1
11,250 ×3 12,500 Wind Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Chill Spd/Res 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Azura. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:

Boss data

Main article: Azura

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Abiding Love

Abiding Love


Boss(es)

Chrom

The Day of Devotion is finally upon us! I can now take center stage and dazzle in my astounding outfit! The chosen warrior of love and flowers must spare no effort in seeking out those who need saving!
— Owain

Abiding Love is the fifty-first edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-third overall installment of the game's Tempest story. This trial ran from February 8, 2022 through February 18, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of paralogues 43 and 56 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Abiding Love

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500 200 Azure Shards ×1000
250 Sacred Coin ×20 350 Verdant Shards ×1000 500 ×2 750 Transparent Shards ×1000
1,000 4★ 1,250 ×500 1,500 ×2 1,625 Divine Code: Part 2 ×55
1,750 Scarlet Crystals ×2000 1,875 Dragonflower (I) ×55 2,000 Sacred Coin ×20 2,125 Divine Code: Part 2 ×55
2,250 Azure Crystals ×2000 2,375 Dragonflower (A) ×55 2,500 ×500 2,625 Divine Code: Part 2 ×55
2,750 Verdant Crystals ×2000 2,875 Sacred Coin ×55 3,000 ×2 3,250 Divine Code: Part 2 ×55
3,500 Transparent Crystals ×2000 3,750 Dragonflower (C) ×55 4,000 ×750 4,250 Divine Code: Part 2 ×55
4,500 ×2 4,750 Dragonflower (F) ×55 5,000 Sacred Coin ×20 5,250 Divine Code: Part 2 ×55
5,500 ×750 5,750 Dragonflower (I) ×55 6,000 Divine Code: Ephemera 2 ×50 6,500 Divine Code: Part 2 ×55
7,000 ×2 7,500 Dragonflower (A) ×55 8,000 Universal Crystals ×2000 8,500 Divine Code: Part 2 ×55
9,000 ×1000 9,500 Sacred Coin ×55 10,000 S Swift Strike 1 10,625 Divine Code: Part 2 ×55
11,250 ×3 11,875 Dragonflower (C) ×55 12,500 Astra Blessing ×1 13,125 Divine Code: Part 2 ×55
13,750 Sacred Coin ×20 14,375 Dragonflower (F) ×55 15,000 5★ 16,250 ×1000
17,500 ×3 18,750 Universal Crystals ×4000 20,000 S Ground Orders 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3 26,250 ×1000
27,500 ×1 28,750 Universal Crystals ×5000 30,000 ×3 31,250 ×1000
32,500 ×1 33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3 41,250 ×1000
42,500 ×1 43,750 Universal Shards ×8000 45,000 ×3 46,250 ×1000
47,500 ×1 48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Chrom. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:

Ranged flight (×1): These units use blue tomes and blue daggers, and are of the Flight movement type. For this trial, this pool consisted of:

Boss data

Main article: Chrom

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Brother's Friends

Brother's Friends


Boss(es)

Sonya

Whew... Looks like I finally got away from my brother. I just want to enjoy the spring festival without him ruining everything for me.
— Delthea

Brother's Friends is the fifty-second edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-fourth overall installment of the game's Tempest story. This trial ran from March 8, 2022 through March 18, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of Paralogues 44 and 57 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Brother's Friends

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 Luthier: Spring Hopes 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 3 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Atk/Res Push 1
11,250 ×3 12,500 Water Blessing ×1 13,750 Sacred Coin ×20
15,000 Luthier: Spring Hopes 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Atk/Res Oath 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Spring Sonya. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:

Boss data

Main article: Sonya

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Stats
Max HP 23
Attack 23
Speed 16
Defense 7
Resistance 5
Skills
Magic Rabbits
--
--

Breadwinners

Breadwinners


Location

Tempest (World of Radiance, Nifl, and unknown lands)

Boss(es)

Ike

It would be my pleasure... All that food...enough to feed an entire village... That would be wasted on bandits. Those good people are counting on every single grain. We have to get it all back. They'll be so grateful...
— Ilyana

Breadwinners is the fifty-third edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-fifth overall installment of the game's Tempest story. This trial ran from April 7, 2022 through April 17, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

Select maps from Chapters 10 and 13 of Book I and Chapter 3 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Breadwinners

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 4 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Def Opening 1
11,250 ×3 12,500 Earth Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Warding Breath 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Ike. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:

Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Boss data

Main article: Ike

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Bridal Brawl

Bridal Brawl


Boss(es)

Roy

Everyone knows the stomach is the surest way to someone's heart, and that's where these come in. If you think about it, I've got it all! I'm cute, I can cook, and I can even dance if he ever needs to entertain guests! How could he NOT fall for me? Anyone could see it!
— Larum

Bridal Brawl is the fifty-fourth edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-sixth overall installment of the game's Tempest story. This trial ran from May 20, 2022 through May 30, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of paralogues 46 and 59 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Bridal Brawl

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 5 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Def/Res Form 1
11,250 ×3 12,500 Dark Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Chill Atk/Def 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Roy. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:

Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Boss data

Main article: Roy

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Summer Aside

Summer Aside


Boss(es)

Edelgard

Just as I think I've surely grown tired of watching the waves, I find a view more beautiful than any before it. We mustn't forget to thank the summoner for inviting us here. Don't you agree, Yune?
— Micaiah

Summer Aside is the fifty-fourth edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-sixth overall installment of the game's Tempest story. This trial ran from June 17, 2022 through June 27, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of Paralogues 47 and 60 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Summer Aside

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 6 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Atk/Def Catch 1
11,250 ×3 12,500 Wind Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Inf. Hexblade 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Edelgard. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee flight (×2): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:

Boss data

Main article: Edelgard

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Stats
Max HP 26
Attack 25
Speed 5
Defense 18
Resistance 14
Skills
Regal Sunshade
--
--

Life & Death 1

Life & Death 1


Boss(es)

Thórr

"Life & Death 1" redirects here. You may be looking for the first tier of the Life and Death skill.
Wh-who are you? This is...How have I arrived at the Death Gate?
— Eir

Life & Death 1 is the fifty-sixth edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-eighth overall installment of the game's Tempest story. This trial ran from July 7, 2022 through July 17, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of chapters 1 and 2 of Book III are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Life & Death 1

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 7 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Atk/Spd Push 1
11,250 ×3 12,500 Fire Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Bonus Doubler 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Thórr. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged cavalry (×1): These units use red tomes, blue tomes, green tomes, daggers, and bows, and are of the Cavalry movement type. For this trial, this pool consisted of:

Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Boss data

Main article: Thórr

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Life & Death 2

Life & Death 2


Boss(es)

Nina

"Life & Death 2" redirects here. You may be looking for the second tier of the Life and Death skill.
There is no need to apologize...You were only trying to save the realm of life, weren't you? Ganglöt was able to take my life due to my own weakness. You have nothing to atone for...And what's more is that you sacrificed your life, for me.
— Eir

Life & Death 2 is the fifty-seventh edition of Fire Emblem Heroes's Tempest Trials+ and the sixty-ninth overall installment of the game's Tempest story. This trial ran from August 9, 2022 through August 19, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of Chapters 3 and 4 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Life & Death 2

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 8 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Atk/Res Ideal 1
11,250 ×3 12,500 Light Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Dist. Counter (D) 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Nina. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×2): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Boss data

Main article: Nina

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Stats
Max HP 20
Attack 21
Speed 18
Defense 5
Resistance 11
Skills
Shadowy Quill
--
--

Life & Death 3

Life & Death 3


Boss(es)

Líf

"Life & Death 3" redirects here. You may be looking for the third tier of the Life and Death skill.
As the new ruler of the realm of the dead, I have granted you new power. You already know what you must do with it.
— Ganglöt

Life & Death 3 is the fifty-eighth edition of Fire Emblem Heroes's Tempest Trials+ and the seventieth overall installment of the game's Tempest story. This trial ran from September 7, 2022 through September 17, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of Chapters 5 and 6 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Life & Death 3

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 9 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Spd/Def Form 1
11,250 ×3 12,500 Earth Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Spd/Res Oath 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Líf. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Boss data

Main article: Líf

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Life & Death 4

Life & Death 4


Boss(es)

Eir

"Life & Death 4" redirects here. You may be looking for the fourth tier of the Life and Death skill.
Once made, a contract with the ruler of the dead can never be broken. The higher powers, with whom I've made another bargain, may see fit to issue conflicting commands...In which case, it will likely be the end of me.
— Líf

Life & Death 4 is the fifty-ninth edition of Fire Emblem Heroes's Tempest Trials+ and the seventy-first overall installment of the game's Tempest story. This trial ran from October 6, 2022 through October 16, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of chapters 7 and 8 of Book III are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Life & Death 4

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 10 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Odd Spd Wave 1
11,250 ×3 12,500 Water Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Null Follow-Up 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Eir. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Melee armor (×1 U): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Boss data

Main article: Eir

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Life & Death 5

Life & Death 5


Boss(es)

Ganglöt

You are even duller than I had believed, Princess Eir. And what of Líf now? Do not tell me you were able to defeat him...
— Ganglöt

Life & Death 5 is the sixtieth edition of Fire Emblem Heroes's Tempest Trials+ and the seventy-second overall installment of the game's Tempest story. This trial ran from November 8, 2022 through November 18, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

The maps of Chapters 9 and 10 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Life & Death 5

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 11 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Spd/Def Catch 1
11,250 ×3 12,500 Anima Blessing ×1 13,750 Sacred Coin ×20
15,000 5★ 16,250 ×1000 17,500 ×3
18,750 Universal Crystals ×4000 20,000 S Chill Def/Res 1 21,250 ×1000
22,500 ×1 23,750 Universal Shards ×4500 25,000 ×3
26,250 ×1000 27,500 ×1 28,750 Universal Crystals ×5000
30,000 ×3 31,250 ×1000 32,500 ×1
33,750 Universal Shards ×6000 35,000 ×3 36,250 ×1000
37,500 ×1 38,750 Universal Crystals ×7000 40,000 ×3
41,250 ×1000 42,500 ×1 43,750 Universal Shards ×8000
45,000 ×3 46,250 ×1000 47,500 ×1
48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Ganglöt. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged cavalry (×1): These units use red tomes, blue tomes, green tomes, daggers, and bows, and are of the Cavalry movement type. For this trial, this pool consisted of:

Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:

Boss data

Main article: Ganglöt

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Life & Death Finale

Life & Death Finale


Boss(es)

Ganglöt

If you wish to derive your power from my death as Mother once did, then so be it. I cannot, however, allow you to have your way with the lives of others. That is why I must stand against you, and stop you here—even if it means I die in the process!
— Eir

Life & Death Finale is the sixty-first edition of Fire Emblem Heroes's Tempest Trials+ and the seventy-third overall installment of the game's Tempest story. This trial ran from December 16, 2022 through December 26, 2022. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).

Selected maps of chapters 11, 12, and 13 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.

Plot

Main article: Tempest Trials/Script#Life & Death Finale

This section has been marked as a stub. Please help improve the page by adding information.


Prize table

Score Reward Score Reward Score Reward
50 ×2 100 Scarlet Shards ×1000 150 ×500
200 Azure Shards ×1000 250 Sacred Coin ×20 350 Verdant Shards ×1000
500 ×2 750 Transparent Shards ×1000 1,000 4★
1,250 ×500 1,500 ×2 1,750 Scarlet Crystals ×2000
2,000 Sacred Coin ×20 2,250 Azure Crystals ×2000 2,500 ×500
2,750 Verdant Crystals ×2000 3,000 ×2 3,500 Transparent Crystals ×2000
4,000 ×750 4,500 ×2 5,000 Sacred Coin ×20
5,500 ×750 6,000 Divine Code: Ephemera 12 ×50 7,000 ×2
8,000 Universal Crystals ×2000 9,000 ×1000 10,000 S Spur Spd/Def 1
11,250 ×3 12,499 Dark Blessing ×1 12,500 Wind Blessing ×1
13,750 Sacred Coin ×20 15,000 5★ 16,250 ×1000
17,500 ×3 18,750 Universal Crystals ×4000 20,000 S Guard 1
21,250 ×1000 22,500 ×1 23,750 Universal Shards ×4500
25,000 ×3 26,250 ×1000 27,500 ×1
28,750 Universal Crystals ×5000 30,000 ×3 31,250 ×1000
32,500 ×1 33,750 Universal Shards ×6000 35,000 ×3
36,250 ×1000 37,500 ×1 38,750 Universal Crystals ×7000
40,000 ×3 41,250 ×1000 42,500 ×1
43,750 Universal Shards ×8000 45,000 ×3 46,250 ×1000
47,500 ×1 48,750 Universal Crystals ×9000 50,000 ×3

Final battle

The chapter map for the final battle of this Tempest Trial.

The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Ganglöt. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:

Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, green tomes, and colorless tomes, and are of the Infantry movement type. For this trial, this pool consisted of:

Ranged cavalry (×1): These units use red tomes, blue tomes, green tomes, daggers, and bows, and are of the Cavalry movement type. For this trial, this pool consisted of:

Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:

Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:

Boss data

Main article: Ganglöt

This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.

Normal Lv.8 Normal Lv.14 Normal Lv.20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Togetherness

To Sing to You

Abiding Love

Brother's Friends

Breadwinners

Bridal Brawl

Summer Aside

Life & Death 1

Life & Death 2

Life & Death 3

Life & Death 4

Life & Death 5

Life & Death Finale

Etymology and other languages

Togetherness

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Togetherness

To Sing to You

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

To Sing to You

Abiding Love

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Abiding Love

Brother's Friends

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Brother's Friends

Breadwinners

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Breadwinners

Bridal Brawl

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bridal Brawl

Summer Aside

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Summer Aside

Life & Death 1

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Life & Death 1

Life & Death 2

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Life & Death 2

Life & Death 3

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Life & Death 3

Life & Death 4

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Life & Death 4

Life & Death 5

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Life & Death 5

Life & Death Finale

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Life & Death Finale