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Sword of Isaach

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Sword of Isaach


The Sword of Isaach as it appears in Heroes.

Type

Sword

Wielder(s)

Ayra

First game

Heroes

Sword of Isaach (Japanese: イザークの守護剣 Protection sword of Isaach) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of the legendary variation of Ayra. When its user's HP is not low, Sword of Isaach grants stat boosts, Potent Follow, and a status neutralizing the foe's bonuses to its user and their nearby allies; it boosts the user's stats based on their speed, maximizes the effect of Potent Follow X%, and boosts the damage the user deals and reduces that of the foe based on the user's bonuses and foe's penalties; and it heals its user after combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Swords 16 1 400 -- Silver Sword -- Grants −1 special cooldown count.
If user's HP ≥ 25% at start of turn, grants +6 each to attack and speed, Potent Follow,[effect 2] and "neutralizes foe's bonuses during combat" to user and allies within 2 spaces of user for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠(5 + [user's speed at start of combat × 15%]) each to attack, speed, defense, and resistance to user, and if Potent Follow X% triggered and X ≤ 99, X = 100, user deals +⁠([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 5) damage, and foe deals −⁠([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 3) damage during combat, and when foe's attack triggers foe's special, foe deals ⁠([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 3) damage during combat.
If user's HP ≥ 25% at start of combat, restores 7 HP to user after combat.
  1. Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur) that deals X% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
  2. If unit's speed > (foe's speed − 20), triggers Potent Follow X%[effect 1] (if user can make a follow-up attack and attack twice consecutively, X = 40; otherwise, X = 80) during combat.

Availability

Method Data
Unit (★★★★★) Ayra: Supreme Astra

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, grants
Atk/Spd+6,【Potent Follow】, and "neutralizes
foe's bonuses during combat" to unit and
allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%,
grants bonus to unit's Atk/Spd/Def/Res =
5 + 15% of unit's Spd at start of combat,
and also, if【Potent Follow X%】has triggered
and X ≤ 99, then X = 100, unit deals +Y × 5
damage (Y = number of Bonus effects active
on unit, excluding stat bonuses + number of
Penalty effects active on foe, excluding stat
penalties; max 5; excluding area-of-effect
Specials), and reduces damage from foe's
first attack by Y × 3 during combat ("first
attack" normally means only the first strike;
for effects that grant "unit attacks twice," it
means the first and second strikes), and also,
when foe's attack triggers foe's Special,
reduces damage by Y × 3 (excluding
area-of-effect Specials).

At start of combat, if unit's HP ≥ 25%,
restores 7 HP to unit after combat.

【Potent Follow】
If decreasing the Spd difference necessary to
make a follow-up attack by 25 would allow
unit to trigger a follow-up attack (excluding
guaranteed or prevented follow-ups),
triggers【Potent Follow X%】during combat
(if unit cannot perform follow-up and attack
twice, X = 80; otherwise, X = 40).

【Potent Follow X%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = X% of unit's normal
attack damage (if unit cannot make a follow-up
attack, this effect triggers when the standard
follow-up attack would occur; this effect is
treated like a follow-up attack, so effects like
"reduce damage by X%" still apply, but this
effect is not affected by effects that prevent
follow-ups or "attacks twice" effects; only
highest value applied; does not stack).
奥義が発動しやすい(発動カウント-1)

ターン開始時、自身のHPが25%以上なら、
自分と周囲2マス以内の味方の
攻撃、速さ+6、
【神速追撃】、「敵の強化の+を無効」を付与
(1ターン)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防が
戦闘開始時の速さの15%+5だけ増加、
【神速追撃:ダメージ○%】が発動した時に
○が99以下であれば100とする、
与えるダメージ+◇×5(最大25、範囲奥義を除く)、
最初に受けた攻撃と2回攻撃のダメージ-◇×3
(最大15)、敵の奥義による攻撃の時、
受けるダメージ-◇×3(最大15、範囲奥義を除く)
(◇は、自身の強化を除く【有利な状態】の数+
 敵の弱化を除く【不利な状態異常】の数)

戦闘開始時、自身のHPが25%以上なら、
戦闘後、7回復

【神速追撃】
追撃の速さ条件を-25した状態で
追撃の速さ条件を満たしている時
(絶対追撃、追撃不可は含まない)、
戦闘中、【神速追撃:ダメージ○%】を発動
(○は、自分が2回攻撃でない、かつ
 追撃ができない時は80、それ以外は40)

【神速追撃:ダメージ○%】
自分の通常の追撃の直後、さらに追撃が発動する
神速追撃で与えるダメージは通常の攻撃時の○%
(自分が追撃できない時は、通常の追撃のタイミングで発動)
(神速追撃は追撃として扱い、
 「ダメージを◯◯%軽減」等の対象となる、ただし、
 追撃不可、2回攻撃の効果は受けない)
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sword of Isaach

--

Japanese

イザークの守護剣

Protection sword of Isaach

Spanish

Espada de Isaach

Sword of Isaach

French

Épée d'Isaach

Sword of Isaach

German

Klinge von Isaach

Blade of Isaach

Italian

Spada di Isaach

Sword of Isaach

Portuguese

Espada de Isaach

Sword of Isaach

Traditional Chinese

伊扎克的守護劍

Protection sword of Isaach

Gallery