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Summer Chilling
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Summer Chilling (Japanese: 夏涼む二人の夏氷 Summer chill pair's summer ice) is a weapon skill in the blue tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the summer variation of Hapi. Summer Chilling deals bonus damage to dragon and beast units; it allows nearby units to warp near the user, and allows dragon and beast allies to warp from farther away and when activating Canto; when its user is near allies, it reduces their special cooldown count, grants stat boosts, Treachery, and a status neutralizing the foe's bonuses to the user and their nearby allies, and grants Canto to nearby dragon and beast allies; if its user initiates combat or is near an ally, it boosts their stats and the damage they deal; and if its user is near an ally, it allows them to follow up before the foe counters.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes |
14 | 2 | 400 | -- | Thoron or Shine | -- | ✘ | Grants −1 special cooldown count. Deals bonus damage to dragon and beast units. Allies within 2 spaces of user and dragon and beast allies within 6 spaces of user can warp to any space within 2 spaces of user. When dragon or beast ally within 6 spaces of user triggers Canto, ally can warp to any space within 2 spaces of user (even if it exceeds Canto movement limit). If user is within 2 spaces of an ally at start of turn, grants −(number of allies within 2 spaces of user; maximum: 2) special cooldown count to user, grants +6 each to attack and speed, Treachery,[effect 1] and "neutralizes foe's bonuses during combat" to user and allies within 2 spaces of user for 1 turn, and grants Canto (1)[effect 2] to dragon and beast allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +([user's speed at start of combat × 20%] + 6) each to attack and speed to user and user deals +(user's speed × 20%) damage (including with area-of-effect specials) during combat. If user initiates combat, user can make follow-up attack before foe's counterattack. |
- ↑ Unit deals +(total bonuses on unit) damage for 1 turn.
- ↑ Unit can move 1 spaces after attacking, using an assist skills, or destroying a structure (once per turn); cannot attack, use an assist skill, destroy a structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Hapi: Eternal Sunlit Pair |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1).
Effective against dragon and beast foes. Allies within 2 spaces and dragon and beast allies within 6 spaces of unit can move to a space within 2 spaces of unit. For dragon and beast allies, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit. At start of turn, if unit is within 2 spaces of an ally, grants Special cooldown count-X to unit (X = number of allies within 2 spaces of unit; max 2), grants Atk/Spd+6,【Treachery】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn, and grants【Canto (1)】to dragon and beast allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6 and deals damage = 20% of unit's Spd during combat (including area-of-effect Specials). If unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |
竜、獣特効
奥義が発動しやすい(発動カウント-1) 周囲2マス以内の味方、および、 周囲6マス以内の竜、獣の味方は、 自分の周囲2マス以内に移動可能 竜、獣の味方は、 再移動時、スキル所持者が周囲6マス以内にいれば、 再移動の距離の上限を超えて スキル所持者の周囲2マス以内に移動可能 ターン開始時、周囲2マス以内に味方がいる時、 自身の奥義発動カウント-○ (○は、周囲2マス以内の味方の数、最大2)、 自分と周囲2マス以内の味方の 攻撃、速さ+6、 【強化ダメージ+】、「敵の強化の+を無効」を付与 (1ターン)、 周囲2マス以内の竜、獣の味方に 【再移動(1)】を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さが 戦闘開始時の速さの20%+6だけ増加、 ダメージ+速さの20%(範囲奥義を含む) 自分から攻撃した時、 戦闘中、追撃可能なら自分の攻撃の直後に追撃を行う 【強化ダメージ+】 ダメージ+自分が受けている強化の合計値 (1ターン) 【再移動(1)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に1マス移動できる (同系統効果重複時、最大値適用)(1ターンに1回のみ) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Summer Chilling |
-- |
| Japanese |
夏涼む二人の夏氷 |
Summer chill pair's summer ice |
| Spanish |
Frescor estival |
Summer chill |
| French |
Fraîcheur estivale |
Summer freshness |
| German |
Sommereis |
Summer ice |
| Italian |
Granita estiva |
Summer granita; granita is a semi-frozen Italian dessert. |
| Portuguese |
Verão gelado |
Frozen summer |
| Traditional Chinese |
避暑兩人的夏冰 |
Vacationing pair's summer ice |
Gallery
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The Summer Chilling as it appears in Heroes.
