Site News
An experimental light mode has been added. To use it, select the personal dropdown menu, which appears as a person icon next to the search bar, and select "Light mode". Please note that it may be buggy!
Warning: This wiki contains spoilers. Read at your own risk!

Attack (stat)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Damage)
This article is about the calculated stat. For the growable stat in Shadows of Valentia, see Strength.
Nolan's high strength and the high might of his Steel Axe grants him enough attack to defeat the Myrmidon in a single hit.

Attack (Japanese: 攻撃 attack), abbreviated Atk, is a calculated stat that is the main determiner of how much damage a unit deals. The primary components of attack are a weapon's might and the user's strength or magic; a unit's attack is opposed by a foe's defense or resistance to determine damage. Other things that can affect attack include abilities, supports, and bonus damage.

Attack was first displayed on the stat screen in Fire Emblem: Mystery of the Emblem, but similar calculations are performed in Shadow Dragon & the Blade of Light and Gaiden. In Heroes, attack is not a calculated stat but a unit-based one with a growth rate, replacing strength and magic as one unified stat.

Damage

In combat, a unit's attack stat is how they contribute damage to an enemy. Damage is subtracted from a unit's current HP; when a unit's HP reaches 0, they are defeated and are typically removed from the map, though some enemies may have multiple health bars or may have HP restored through a story-based event.

When using physical weapons (e.g. swords or bows), a unit's attack is determined based on their strength and reduced by an opponent's defense (or protection in Three Houses) to calculate damage; when using magical weapons (e.g. tomes or special weapons like the Levin Sword), attack is determined by magic and reduced by resistance (or resilience in Three Houses). Effects such as Luna may partially or fully negate a foe's defense or resistance, while others such as breath weapons in Heroes target the lower of a foe's defense or resistance.

Damage can be increased by landing a critical hit, which triples the damage the attacker deals in most games; in Genealogy of the Holy War and Thracia 776, it instead doubles the attacker's attack stat. Several skills or other effects can increase damage, such as by increasing a unit's attack (e.g. the various -⁠faire skills like Swordfaire), increasing a foe's vulnerability to damage (Malefic Aura), or providing a direct damage boost (Bravery). Some effects, such as the Divinely Inspiring skill or the Laguzguard item, can reduce damage by some penalty or factor; other effects like Miracle allow a unit to survive a lethal hit with 1 HP.

Some weapons or skills deal unusual damage that does not factor in the attack stat. The Eclipse tome in The Blazing Blade, for example, damages a foe such that they are reduced to half their current HP. Effects like Lethality deal damage to defeat an enemy in a single strike. The Dulam tome or Bohr Χ spell instead reduce a foe to 1 HP when they hit; whether effects like this can reduce enemies at 1 HP to 0 varies—Dulam cannot while Bohr Χ can.

In Gaiden and Shadows of Valentia, using spells and (in the latter) combat arts deals damage to the user. Units are prevented from using spells or arts that would reduce them to 0 HP; a unit in combat will simply not attack if using their equipped spell would reduce them to 0. Some special weapons—the Devil Sword, Devil Axe, and Shadow Sword—have a unique "backfire" effect that occasionally causes a unit to attack themselves rather than their opponent.

Out-of-combat damage

While damage is typically dealt in combat, some effects are capable of inflicting damage outside of combat. Many sources of such damage are incapable of reducing units to 0 HP, but which can or cannot varies between effects and between games.

Damage dealt in an area of effect (AoE) typically cannot defeat units; for example, the Geosphere in Shadow Dragon & the Blade of Light, Upheaval in Shadows of Valentia, or ballistae in Fates all cannot reduce units to 0 HP. However, the Geosphere in Shadow Dragon or Quake Σ in Three Houses can defeat units, as can the ballistae of other games, which initiate combat against a single foe. Gambits can defeat their main target, but the ensuing AoE cannot defeated affected units; by contrast, Staggering Blows lack a main target, and their AoE can defeat any affected unit.

Damage dealt by terrain, such as the swamps in Gaiden or flames left by Blazing Lion in Engage, leave units with 1 HP, and usually cannot effect flying units. Hazards such as poison jets or lava geysers, however, can typically both defeat units and damage flying ones.

Some weapons or skills inflict damage to units after combat. The Cursed Ashiya Sword in Three Houses damages its user after combat; Poison Strike in various games damages the foe after combat; and Pyrotechnics in Fates can damage the user and nearby foes after combat. In all cases, this after-combat damage cannot reduce a unit to 0 HP.

Calculations

In most games, a unit's attack with their currently equipped weapon can be seen on their stat screen. Mystery of the Emblem features an additional listing for attack with bonus damage.

Attack is not shown in Shadow Dragon & the Blade of Light; attack is also not shown in Gaiden, but the might of a unit's equipped weapon is added to their strength. In Heroes, a unit's shown attack includes their weapon's might.

Physical attack

Game Formula Notes
Shadow Dragon & the Blade of Light Strength + (Might × Effectiveness) --
Gaiden Strength + (Might × Effectiveness) When Slayer is active, strength × 3, might = 0
Mystery of the Emblem Strength + (Might × Effectiveness) --
Genealogy of the Holy War Strength + Might In this game, bonus damage works differently and is not part of this calculation.
Thracia 776 Strength + (Might × Effectiveness) --
The Binding Blade Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus --
The Blazing Blade Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength / 2
The Sacred Stones Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength / 2
Path of Radiance Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus When using ballistae, strength = 0
Radiant Dawn Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus When using ballistae or crossbows, strength = 0
Shadow Dragon Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
New Mystery of the Emblem Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Awakening Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Fates Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Echoes: Shadows of Valentia Base Attack + (Might × Effectiveness) + (Combat art might × Effectiveness) Base Attack is not increased by any equipped weapons.
Three Houses Strength + (weapon Might × Effectiveness) + Combat art might + Crest effect bonus --
Engage Most weapons: Strength + (Might × Effectiveness)
Arts: [(Strength + Magic) / 2] + (Might × Effectiveness)
Cannonballs: Dexterity + (Might × Effectiveness)
--

Magical attack

Game Formula Notes
Shadow Dragon & the Blade of Light Might × Effectiveness --
Gaiden (Strength or Magic) + (Might × Effectiveness) --
Mystery of the Emblem Strength + (Might × Effectiveness) --
Genealogy of the Holy War Magic + Might In this game, bonus damage works differently and is not part of this calculation.
Thracia 776 Magic + (Might × Effectiveness) + Pure Water/Magic Up bonus + Terrain bonus --
The Binding Blade Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
The Blazing Blade Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
The Sacred Stones Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
Path of Radiance Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
Radiant Dawn Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus + Altitude bonus --
Shadow Dragon Magic + (Might × Effectiveness) + Weapon level bonus --
New Mystery of the Emblem Magic + (Might × Effectiveness) + Weapon level bonus --
Awakening Magic + (Might × Effectiveness) + Weapon level bonus --
Fates Magic + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Echoes: Shadows of Valentia Base Attack + (Might × Effectiveness) Base Attack is not increased by any equipped weapons.
Three Houses Magic + (weapon Might × Effectiveness) + Combat art might + Crest effect bonus --
Engage Most weapons: Magic + (Might × Effectiveness)
Cannonballs: Dexterity + (Might × Effectiveness)
--

Damage

In most games, the minimum damage that can be inflicted is 0, and critical hit factor is 3.

Game Formula Notes
Shadow Dragon & the Blade of Light [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Gaiden (min{[attacker's attack − (defender's defense* or resistance*)], 0} + triangle attack bonus) × critical hit factor Minimum damage of 1, maximum damage of 60 on non-critical hits and 120 on criticals. Triangle attack bonus is 5 during a triangle attack or for attacks by Alm when adjacent to Celica, 0 otherwise.
Mystery of the Emblem [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Genealogy of the Holy War (attacker's attack × critical hit factor) − (defender's defense* or resistance*) Minimum damage of 1, except a Hel hit on a target with 1 HP.
Critical hit factor of 2.
Thracia 776 (attacker's attack × critical hit factor) − (defender's defense* or magic*) Critical hit factor of 2.
The Binding Blade [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
The Blazing Blade [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
The Sacred Stones [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Path of Radiance [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Radiant Dawn [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Shadow Dragon [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
New Mystery of the Emblem [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Awakening [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Fates [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Echoes: Shadows of Valentia [attacker's attack − (defender's defense* or resistance*)] × critical hit factor Minimum damage of 1, maximum damage of 120.
Three Houses [attacker's attack − (defender's protection* or resilience*)] × critical hit factor Maximum damage of 999.
Engage {[attacker's attack − (defender's defense* or resistance*)] ± direct damage modifiers} × critical hit factor --
Heroes attacker's attack − (defender's defense* or resistance*) --

Items and skills affecting attack


This section has been marked as a stub. Please help improve the page by adding information.


Attack

Skills providing an equipping bonus
Source Attack increase Games
Swordfaire +5 attack when user has sword equipped. Fates, Three Houses
Lancefaire +5 attack when user has lance equipped. Fates, Three Houses
Axefaire +5 attack when user has axe equipped. Fates, Three Houses
Shurikenfaire +5 attack when user has dagger equipped. Fates
Bowfaire +5 attack when user has bow equipped. Fates, Three Houses
Tomefaire +5 attack when user has tome equipped. Fates
Authority +2,lv 1 +4,lv 2 +6,lv 3 +8,lv 4 and +10lv 5 attack with gambits Three Houses
Fistfaire +5 attack when user has gauntlets equipped. Three Houses
Black Tomefaire +5 attack when user has black magic equipped. Three Houses
White Tomefaire +5 attack when user has white magic equipped. Three Houses
Dark Tomefaire +5 attack when user has dark magic equipped. Three Houses
Officer Duty +5 attack with gambits. Three Houses
Lady Knight +3 attack with gambits. Three Houses
Offensive Tactics +5 attack with gambits. Three Houses
Professor's Guidance+ +2 attack when equipped Three Houses
Items and skills providing a temporary increase
Source Attack change Games
Holy Sword +20 attack when triggered. Genealogy of the Holy War (Unused)
Darkness Sword +20 attack when triggered. Genealogy of the Holy War (Unused)
Filla's Might +10 attack to ally. The Blazing Blade, The Sacred Stones (unused)
Dragon Fang +50% base attack when triggered. Fates
Elbow Room +3 attack when user is in terrain with no effects. Fates
Strong Riposte +3 attack when counterattacking. Fates
Inspiration +2 attack to allies within 2 spaces. Fates
Supportive +2 attack to ally when user is supporting in Tag Team or Pair Up and has at least C support. Fates
Devoted Partner +2 attack to Corrin when user is supporting Corrin in Tag Team or Pair Up. Fates
Fiery Blood +4 attack when user's HP < 100%. Fates
Vow of Friendship +3 attack when Corrin's HP ≤ 50% Fates
Rallying Cry +2 attack to allies within 2 spaces. Fates
Pride +4 attack when user's level ≤ foe's level. Fates
Nohr Enmity +3 attack when foe's base class is Nohrian. Fates
Competitive +3 attack when user is leading in Tag Team or Pair Up and user's level ≤ partner's level. Fates
Bushido +2 attack when user is leading in Tag Team or Pair Up and user's level ≥ partner's level. Fates
Born Steward +2 attack when user is in My Castle. Fates
Noble Cause +3 attack when user is leading in Tag Team or Pair Up and partner's HP < 100%. Fates
Prodigy +4 attack when both of user's strength and magic < one of foe's strength or magic Fates
Vendetta +4 attack when user has fought foe previously in same battle. Fates
Foudroyant Doubles user's attack. Shadows of Valentia
Death Blow +6 physical attack when user initiates combat. Three Houses
Fiendish Blow +6 magical attack when user initiates combat. Three Houses
Distinguished House +2 attack when user has a battalion equipped. Three Houses
Charm +3 attack to adjacent allies. Three Houses
Advocate +3 attack to adjacent male allies. Three Houses
Guardian +3 attack to adjacent female allies. Three Houses
Philanderer +2 attack when user is next to a female ally Three Houses
Rivalry +2 attack when user is next to a male ally Three Houses
Lone Wolf +5 attack when user has no battalion equipped or equipped battalion's endurance = 0, and user has no adjutant. Three Houses
Persecution Complex +5 attack when user's HP < 100%. Three Houses
Honorable Spirit +3 attack when user is in combat at range = 1 and is not adjacent to an ally. Three Houses
Weapons providing a temporary decrease
Source Attack change Games
Dark Breath Halves foe's attack. Mystery of the Emblem
Loptous Halves foe's attack. Genealogy of the Holy War
Loptr Sword Halves foe's attack. Thracia 776
Most weapons that deal bonus damage[a] −4 attack when fighting foes who are not targets of bonus damage. Fates

Damage

Items and skills that decrease damage when equipped
Source Attack growth modification Games
Laguzguard Halves damage taken from laguz units. Path of Radiance
Mantle Negates all damage taken. Path of Radiance
Negates all damage taken from weapons not blessed by Yune. Radiant Dawn
Magestone Negates all damage taken from magic weapons. Shadow Dragon, New Mystery of the Emblem
Imhullu Negates all damage taken from non-Starlight weapons. Shadow Dragon, New Mystery of the Emblem
Dragonskin User takes half damage. Awakening, Fates, Shadows of Valentia
Sanctuary Halves damage taken from terror units. Shadows of Valentia
Heavy Armor Halves damage taken from bows. Shadows of Valentia
Apotrope Halves damage taken from black magic. Shadows of Valentia
Phantasm Halves damage taken from bows and black magic. Shadows of Valentia
Seiros Shield Halves damage taken from monster units. Three Houses
General Halves damage taken. Three Houses
Commander −75% damage taken. Three Houses
Anti-Magic Armor Negates damage taken from magic attacks. Three Houses
Ancient Dragonskin Halves damage taken. Three Houses
Enhanced Fortitude Halves damage taken. Three Houses
Dark Barrier Reduces damage taken by 20%/40%/60%/80%. Engage
Fell Barrier Reduces damage taken by 50%/70%/85%/100%. Engage
Laguz Friend Halves damage taken. Engage
Skills and status effects that increase damage temporarily
Source Attack growth modification Games
Ire Triples damage dealt when triggered. Radiant Dawn
Impale Quadruples damage dealt when triggered. Radiant Dawn
Sol Triples damage dealt when triggered. Radiant Dawn
Stun Triples damage dealt when triggered. Radiant Dawn
Deadeye Triples damage dealt when triggered. Radiant Dawn
Duelist Sword +4% damage dealt when used. Shadows of Valentia
Divinely Inspiring +3 damage dealt by adjacent allies. Engage
Fell Protection +1 damage dealt by adjacent allies. Engage
Merciless +50% damage dealt to foes suffering break. Engage
Poison +1,one stack +3,two stacks or +5three stacks damage taken while afflicted. Engage
Skills that decrease damage temporarily
Source Attack growth modification Games
Pavise Negates all damage taken when triggered. Genealogy of the Holy War, Thracia 776, The Sacred Stones, Path of Radiance, Radiant Dawn
Halves damage taken when triggered. Awakening, Fates, Shadows of Valentia, Three Houses
Holy Sword −20 damage taken when triggered. Genealogy of the Holy War (Unused)
Darkness Sword −20 damage taken when triggered. Genealogy of the Holy War (Unused)
Astra User makes five attacks at half damage when triggered. Path of Radiance, Awakening, Fates
User makes five attacks at 30% damage when used. Three Houses
Aegis Halves damage taken when triggered. Awakening, Fates, Three Houses
Dragon Ward Adjacent ally takes half damage when triggered. Fates
Earth's Kiss Halves damage taken from magical attacks when used. Shadows of Valentia
Phalanx Negates all damage taken when triggered. Shadows of Valentia
Divinely Inspiring −1 damage taken by adjacent allies. Engage
Fell Protection −3 damage taken by adjacent allies. Engage
Allied Defense −3 damage taken when active. Engage

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Amount of damage this weapon
causes. Affected by defenses.*
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します
The Blazing Blade
Amount of damage this weapon
causes. Affected by defenses.
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します
The Sacred Stones
Amount of damage this weapon
causes. Affected by defenses.
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します
Path of Radiance
The amount of damage this weapon causes.
This is affected by the enemy unit's defenses.
敵に与えるダメージの大きさです
敵の守備や魔防で変化します
Radiant Dawn
The damage inflicted with the equipped
weapon. This is affected by the enemy
unit's defenses.
敵に与えるダメージの大きさ
敵の守備や魔防によって変化
Awakening
Attack. The power of physical
or magical attacks.
武器や魔法の攻撃力
Fates
Attack. The power of physical
or magical attacks.
武器や魔法の攻撃力
Echoes: Shadows of Valentia
Attack. Affects damage the
unit deals with attacks.
攻撃の強さ 高いほど、
相手に与えるダメージが大きい
Three Houses
The power of physical or magical attacks.
武器や魔法の攻撃力。
Engage
(Attack)
Attack. The offensive power of the
unit's physical or magical attacks.
武器や魔法での攻撃力
Engage
(Ph Atk)
Physical attack. The unit's attack
power using a physical weapon.
物理攻撃力。剣などの武器を
装備した時の攻撃力
Engage
(Mag Atk)
Magical attack. The unit's attack
power using a magic weapon.
魔法攻撃力。魔道書や魔法武器を
装備した時の攻撃力
Engage
(Pn Atk)
Penetrating attack. The unit's attack
power with attacks that are not
affected by Defense or Resistance.
特殊な攻撃の攻撃力
(敵の守備と魔防の影響を受けない)

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack

--

Japanese

攻撃

Attack

Spanish
  • Ataque
  • Atacar
  • Attack
  • Attack (verb); used in The Blazing Blade and Shadow Dragon.
French
  • Attaque
  • Dommage
  • Attack
  • Damage; used in The Blazing Blade and The Sacred Stones.
German

Angriff

Attack

Italian

Attacco

Attack

Portuguese

Ataque

Attack

Korean

공격

Attack

Simplified Chinese

攻击

Attack

Traditional Chinese

攻擊

Attack

Physical attack

These names are used in Engage and Fortune's Weave.

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Physical attack

Used in Engage.

Japanese

物攻

Shortened form of 物理攻撃 ("physical attack").

Spanish

Ataque físico

Physical attack

French

Attaque physique

Physical attack

German

Physischer Angriff

Physical attack

Italian

Attacco fisico

Physical attack

Korean

물공

Physical attack

Simplified Chinese

物攻

Physical attack

Traditional Chinese

物攻

Physical attack

Magical attack

These names are used in Engage and Fortune's Weave.

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Magical attack

Used in Engage.

Japanese

魔攻

Shortened form of 魔法攻撃 ("magical attack").

Spanish

Ataque mágico

Magical attack

French

Attaque magique

Magical attack

German

Magischer Angriff

Magical attack

Italian

Attacco magico

Magical attack

Korean

마공

Magical attack

Simplified Chinese

魔攻

Magical attack

Traditional Chinese

魔攻

Magical attack

Penetrating attack

These names are used in Engage.

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Penetrating attack

--

Japanese

特殊

Special

Spanish

Ataque especial

Special attack

French

Attaque spéciale

Special attack

German

Spezialangriff

Special attack

Italian

Attacco speciale

Special attack

Korean

특수

Special

Simplified Chinese

特殊

Special

Traditional Chinese

特殊

Special

Gallery

Notes

References

See also