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Remote Breath

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Remote Breath


The Remote Breath as it appears in Heroes.

Type

Breath

Wielder(s)

Tiki

First game

Heroes

Remote Breath (Japanese: 悠遠のブレス Distant breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the brave variation of adult Tiki. Remote Breath reduces the cooldown count for its user's special skills; deals bonus damage against dragon units; and, if its user is near any allies, boosts its user's stats, guarantees them a follow-up strike, further accelerates their special skill cooldown if their first attack could trigger their special skill, and slows the foe's special skill cooldown if their first attack could trigger their special skill and the user's Resistance is higher than the foe's.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
Breaths 16 1 400 -- Flametongue -- Grants −1 special cooldown count.
Deals bonus damage to dragon units.
If user is within 3 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
Heroes
(refine: +Effect)
Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to dragon units.
If user is within 3 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
Grants +3 HP.
User can counterattack regardless of range.
If user's HP ≥ 25% at start of combat, grants +⁠(5 + [user's resistance at start of combat × 10%]) each to attack, speed, defense, and resistance to user, foe deals −⁠(user's resistance × 20%) damage, and reduces percentage of foe's non-special "reduces damage by X%" effects by 50% during combat.
Heroes
(refine: +Atk)
Breaths 18 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to dragon units.
If user is within 3 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
Grants +5 HP.
Heroes
(refine: +Spd)
Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to dragon units.
If user is within 3 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to dragon units.
If user is within 3 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
Breaths 16 1 400 500 Arena Medal
200 Divine Dew
-- -- Grants −1 special cooldown count.
Deals bonus damage to dragon units.
If user is within 3 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, and if user's attack can trigger their special, grants −1 special cooldown count to user before user's first attack during combat, and if foe's attack can trigger their special and user's resistance ≥ (foe's resistance + 5), inflicts +1 special cooldown count on foe before foe's first attack during combat.
If foe's range = 2, attack deals damage based on lower of their defense or resistance.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Tiki: Fated Divinity

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. If unit is within
3 spaces of an ally, grants Atk/Spd/Def/Res+5
to unit during combat, unit makes a guaranteed
follow-up attack, and also, if unit's attack can
trigger their Special, grants Special cooldown
count-1 to unit before unit's first attack
during combat, and if foe's attack can trigger
their Special and unit's Res ≥ foe's Res+5,
inflicts Special cooldown count+1 on foe
before foe's first attack during combat.
(Cannot exceed the foe's maximum Special
cooldown.) If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
竜特効
射程2の敵に、敵の守備か魔防の低い方でダメージ計算

奥義が発動しやすい(発動カウント-1)

周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、絶対追撃、
攻撃時発動の奥義装備時、
戦闘中、自分の最初の攻撃前に
自身の奥義発動カウント-1

周囲3マス以内に味方がいる時、かつ
敵が攻撃時発動奥義装備時、かつ
魔防が敵より5以上高い時、
戦闘中、敵の最初の攻撃前に
敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)
Heroes
(Refined: +effect)
Unit can counterattack regardless of foe's range.

At start of combat, if unit's HP ≥ 25%, grants
bonus to unit's Atk/Spd/Def/Res = 5 + 10%
of unit's Res at start of combat, reduces
damage from foe's attacks by 20% of unit's
Res (excluding area-of-effect Specials),
and reduces the percentage of foe's
non-Special "reduce damage by X%"
skills by 50% during combat (excluding
area-of-effect Specials).
敵から攻撃された時、距離に関係なく反撃する

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防が、
戦闘開始時の魔防の10%+5だけ増加、
受けるダメージ-魔防の20%(範囲奥義を除く)、
敵の奥義以外のスキルによる
「ダメージを◯◯%軽減」を半分無効
(無効にする数値は端数切捨て)
(範囲奥義を除く)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Remote Breath

--

Japanese

悠遠のブレス

Distant breath

Spanish
(Spain)

Aliento remoto

Remote breath

Spanish
(Latin America)

Soplo remoto

Remote breath

French

Souffle isolé

Isolated breath

German

Ferner Atem

Further Breath

Italian

Soffio remoto

Remote breath

Portuguese

Sopro remoto

Remote breath

Traditional Chinese

悠遠吐息

Distant breath

Gallery