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Archrival
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Archrival (Japanese: 角逐 Rivalry) is a special skill which debuted in Fire Emblem Heroes. When it triggers, Archrival boosts the damage its user deals based on the greater of their attack or their foe's and whether they have weapon triangle advantage; and it reduces the damage its user deals, reduces the foe's special cooldown charge, and if its user has weapon triangle advantage, it reduces its user's special cooldown count and increases that of the foe.
Data
| Game | Icon | Effect | Cooldown | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes |
When special triggers, user deals +([greater of user's attack or foe's attack] × [80 if user has weapon triangle advantage; 70 otherwise]%) damage. Foe's first attack deals −40% damage and inflicts −1 special cooldown charge on foe per attack during combat, and if user has weapon triangle advantage, grants −2 special cooldown count to user and inflicts +2 special cooldown count on foe before user's first attack during combat. |
5 | 500 | Dragon Fang | ✔ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | When Special triggers, boosts damage by X%
of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown). |
奥義発動時、
自分と敵の攻撃の高い方の値の○%を 奥義ダメージに加算 (○は、3すくみ有利の時は80、そうでない時は70) 戦闘中、 最初に受けた攻撃と2回攻撃のダメージを40%軽減、 敵の奥義発動カウント変動量-1 (同系統効果複数時、最大値適用)、 かつ、3すくみ有利の時、自分の最初の攻撃前に、 自分の奥義発動カウント-2、 敵の奥義発動カウント+2 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Archrival |
-- |
| Japanese |
角逐 |
Rivalry |
| Spanish (Spain) |
Archienemiga |
Archenemy |
| Spanish (Latin America) |
Archirrival |
Archrival |
| French |
Rivalité acharnée |
Fierce rivalry |
| German |
Wetteifer |
Compete |
| Italian |
Arcirivalità |
Archrivalry |
| Portuguese |
Arquirrival |
Archrival |
| Traditional Chinese |
角逐 |
Compete |
