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Archrival

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Archrival


Icon used by Archrival in Heroes.

Type(s)

Special

First game

Heroes

Archrival (Japanese: 角逐 Rivalry) is a special skill which debuted in Fire Emblem Heroes. When it triggers, Archrival boosts the damage its user deals based on the greater of their attack or their foe's and whether they have weapon triangle advantage; and it reduces the damage its user deals, reduces the foe's special cooldown charge, and if its user has weapon triangle advantage, it reduces its user's special cooldown count and increases that of the foe.

Data

Game Icon Effect Cooldown SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
When special triggers, user deals +⁠([greater of user's attack or foe's attack] × [80 if user has weapon triangle advantage; 70 otherwise]%) damage.
Foe's first attack deals −40% damage and inflicts −1 special cooldown charge on foe per attack during combat, and if user has weapon triangle advantage, grants −2 special cooldown count to user and inflicts +2 special cooldown count on foe before user's first attack during combat.
5 500 Dragon Fang Swords Lances Axes Bows Daggers --

Availability

Heroes

Method Data
Unit (★★★★★) Baldr: New Year's EliteBaldr: Rays of JudgmentCelica: With GraceDiamant: Fortified KingFelix: Zealous YearningLachesis: Loving SisterLaegjarn: Flame MiracleLyn: Glitters of HopeSharena: Borrowed DivinitySharena: Sea of HopeThórr: Spring War GodYunaka: Stealthy Imitator

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
When Special triggers, boosts damage by X%
of the greater of unit's or foe's Atk (if unit has
weapon-triangle advantage, X = 80; otherwise,
X = 70).

Reduces damage from foe's first attack by
40% ("first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes)
and inflicts Special cooldown charge -1 on foe
per attack during combat (only highest value
applied; does not stack), and also, if unit has
weapon-triangle advantage, grants Special
cooldown count-2 to unit and inflicts Special
cooldown count+2 on foe before unit's first
attack during combat (cannot exceed foe's
maximum Special cooldown).
奥義発動時、
自分と敵の攻撃の高い方の値の○%を
奥義ダメージに加算
(○は、3すくみ有利の時は80、そうでない時は70)

戦闘中、
最初に受けた攻撃と2回攻撃のダメージを40%軽減、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)、
かつ、3すくみ有利の時、自分の最初の攻撃前に、
自分の奥義発動カウント-2、
敵の奥義発動カウント+2
(奥義発動カウントの最大値は超えない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Archrival

--

Japanese

角逐

Rivalry

Spanish
(Spain)

Archienemiga

Archenemy

Spanish
(Latin America)

Archirrival

Archrival

French

Rivalité acharnée

Fierce rivalry

German

Wetteifer

Compete

Italian

Arcirivalità

Archrivalry

Portuguese

Arquirrival

Archrival

Traditional Chinese

角逐

Compete