Policies and Guidelines

    Obstruct (staff)

    Obstruct is a Staff that debuts in Fire Emblem Engage.

    Weapon Stats

    Fire Emblem Engage

    Name Type

    ObstructFE17Sprite Obstruct

    FE17 Staff Staff

    Rank Uses Mt Hit Crt Wt Rng Worth
    D 10 - 100% - - 1-8 500
    Effect

    A staff that conjures a mass of ice that makes one space impassable for 1 turn.

    Fire Emblem Heroes

    Name Activation SP
    FEH skill support Ice Lock Select an ally 2 spaces away 300
    Effects This skill is treated as a Rally Assist skill.

    Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP).

    Users -
    Notes -

    Name Activation SP
    FEH skill support Ice Lock+ Select an ally 2 spaces away 400
    Effects This skill is treated as a Rally Assist skill.

    Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)

    Users -
    Notes -

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