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    Fight using Telekinesis, Teleportation and other psychic abilities."Help" description

    Psychic's menu icon. The Psychic is a dressphere in the International and HD Remaster versions of Final Fantasy X-2. Psychic uses mental energy and the law of physics to engage in combat. The dressphere's icon is a lightning bolt.

    Profile

    The girls wear school uniforms and stylized futuristic visors, being evocative of anime and manga mahou shojo or magical girl heroines.

    Yuna wears a sailor-like outfit with unique patterns. Her top is blue with a white ribbon tie and white bottom lining. Her skirt is blue with red line patterns and a slit in the front. Her blue knee-high boots have magenta laces and she wears magenta thigh-high socks. She has a silver and pink visor with a blue rim. When Yuna spherechanges into a Psychic, the energy color is pink.

    Rikku wears a long-sleeved white top with a blue ribbon bow. She has a short blue skirt with yellow line patterns. Her boots are black and brown with blue laces. She has a silver and green visor with a pink rim. When Rikku spherechanges into a Psychic, the energy color is green.

    Paine wears a version of a boy's uniform. She has a long-sleeved white top that reaches her thighs with silver patterns at the bottom and long plain white pants. She wears black heeled boots. She wears a silver and purple visor with a yellow rim. When Paine spherechanges into a Psychic, the energy color is blue.

    Yuna's victory pose is to backflip, then pose in mid-air, and remove her visor. Rikku lazily turns onto her side in mid-air, while Paine crosses her legs in a sitting position and takes off her visor.

    Obtained

    During the player's first trip on board Celsius, Shinra will mention that he has completed his latest invention. The player must speak to him and choose the Creature Creator option, which is highlighted in green. After the tutorial, the player must win the Standard Cup in the Fiend Arena to receive the dressphere as the reward.

    The Psychic dressphere can be obtained once per save file. As the game keeps track of how many times the Fiend Arena Cups have been beaten even in a New Game Plus, it is not possible to get duplicates. The same was true for the Adamantite in the original versions, but in the International version, it can be obtained infinitely, making the Psychic dressphere the only truly unique item.

    Abilities

    Mastering Psychic requires 760 Ability Points. Psychic abilities cannot be used outside of this dressphere. It is the only dressphere that allows the user to specifically reposition themselves on the battle field. The dressphere also has the ability to absorb elements.

    Command abilities

    Name AP MP Description Prerequisite Image
    Attack Initial Attack one enemy. None
    Psychic Attack
    Psionics Initial Varies Use Psychic skills.
    Teleport 30 Instantly move behind enemy.
    Does not grant AP on use
    Express
    Teleportation
    Excellence 120 Nullify physical and magical attacks against user. Physics Guard
    Excellence

    Auto-abilities

    Name AP Description Prerequisite
    Fire Eater 40 Converts fire damage to HP. None
    Ice Eater 40 Converts ice damage to HP. None
    Lightning Eater 40 Converts lightning damage to HP. None
    Water Eater 40 Converts water damage to HP. None
    Gravity Eater 60 Converts gravity damage to HP. Fire Eater, Ice Eater, Lightning Eater, Water Eater

    Other appearances

    Final Fantasy X-2: Last Mission

    Psychic increases Magic by 1 point and Accuracy by 2 points per each level. Its regular attack range is one tile ahead of the character. Multiple copies can be found on the ground inside the tower or bought in shops. Its health bar color is blue.

    Abilities

    Name Cost Description Range Image
    (-)Teleport 2 MP Instantly moves the character a great distance forward. (Unique) ??? tiles ahead of the character.
    (M)Psychic Bomb 12 MP Damages enemies. Entire room.
    (-)Telekinesis 3 MP Warps enemy to another area of the floor. One tile ahead of the character.

    Auto-abilities

    Name AP Description Prerequisite
    Double Gil 50 Doubles earned Gil. Psychic + Festivalist
    Evade Traps 75 Traps do not activate under any circumstance. Psychic + Songstress + Thief
    Gil for EXP 60 Gain Gil instead of EXP. Psychic + Gunner
    Grace Under Pressure 45 Doubles damage dealt when HP is critical. Psychic + Samurai
    Immobileproof 40 Prevents the Immobile status. Psychic + Warrior
    Impenetrable Front 97 Take 0 damage from frontal attacks. Psychic + Warrior + Berserker


    Final Fantasy Airborne Brigade

    Ability Cards
    Legend Cards


    Non-Final Fantasy guest appearances

    Knights of the Crystals

    The Psychic appears on an gold card.

    Behind the scenes

    Rikku Victory Pose Psychic
    Rikku's victory pose.

    The Psychic's image data is on the North American PS2 disc, despite the dressphere not being available in that version.

    Rikku's victory pose is similar to that of Kefka in Dissidia Final Fantasy.

    Etymology

    A psychic is a person who has an ability to perceive information hidden from the normal senses through extrasensory perception (ESP); it can also denote an ability of the mind to influence the world physically using psychokinetic powers.

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