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    PFF Double Jump
    Double Jump in Pictlogica Final Fantasy.

    Double Jump (Wジャンプ, W Janpu?, lit. W Jump) is a recurring ability in Final Fantasy series, associated with Kain Highwind. It generally deals more damage than Jump.

    Appearances

    Final Fantasy IV

    In the Advance and PSP versions, Jump can be upgraded to Double Jump by equipping the Dragoon Gloves. Double Jump does double the damage of a normal jump, and Kain comes down 25% of the time. Double Jump has a Charge Time of 5.

    Final Fantasy IV: The After Years

    Double Jump is a Band ability that allows Kain and Ceodore to attack from the air simultaneously. It is one of most powerful two-person Band abilities, able to break damage limit without a Limit Ring. Double Jump cannot be performed once Ceodore uses Awaken.

    Final Fantasy XVI

    Dissidia Final Fantasy Opera Omnia

    Double Jump is an added ability for Kain that works in conjunction with the overhead augment provided by his LD ability Rising Drive. With a full four (4) stacks of his overhead, Kain's BRV attack will flip into Double Jump, which allows him to remain in the air and out of play for several turns to deal multi-hit Ranged damage across an entire wave as the rest of the party takes their turns.


    Pictlogica Final Fantasy

    Double Jump is the Premium Skill for Kain (No.140). It deals medium Wind/flying physical damage to one enemy, has a slow charge, and is usable during Force Memento.

    Pictlogica Final Fantasy ≒

    Double Jump is the Premium Skill for Kain. It deals moderate Wind/Flying physical damage to one enemy. It has a slow charge speed and is activated during Force Memento.

    Final Fantasy Airborne Brigade

    Final Fantasy Record Keeper

    Final Fantasy Brave Exvius

    Final Fantasy Trading Card Game

    Double Jump is the ability of 23-003C Kain. It costs 1 Fire CP and deals 8000 damage to one Forward.

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