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    The astrologian is a discipline of magic job in Final Fantasy XIV, debuting in the first expansion, Final Fantasy XIV: Heavensward. Like with other jobs introduced in the expansion, astrologian has no base class and starts at level 30. Astrologian is a healing job, like white mages, scholars, and sages.

    Profile

    Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight―but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

    Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

    Thus was astromancy born―a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.Lodestone

    Alongside healing, the astrologians use the unique mechanic of divination using their arcana cards to buff their allies. In Final Fantasy XIV: Endwalker, the astrologians receive an overhaul to make them pure healers as opposed to hybrid of pure and barrier healers with their sects like past expansions. In Final Fantasy XIV: Shadowbringers, Urianger Augurelt changed job into astrologian.

    Story

    History

    The Sharlayan sage Lewphon devoted two decades of his life in the years of the Sixth Astral Era to compile a comprehensive study on the merits of stargazing. By analyzing the expansive historical records of man's attempts to read his own fate, Lewphon hoped to separate the fables of superstition from the more reliable knowledge of evidence-based astrology. What his methodical scrutiny uncovered, however, was that much of the ancients' wisdom was founded in legitimate arcane theory. This revelation shifted the entire focus of his research, and his subsequent efforts to reconstruct and adapt these principles resulted in the creation of "astromancy"-an art which attuned the wielder's aether to the movement of the heavens.

    Following Lewphon's discoveries, the cards of the fortuneteller-previously considered an amusement fit only for children were re-evaluated from an academic perspective. The deck of arcana, with its cards representative of the constellations, was integrated along with the star globe into a uniquely Sharlayan discipline of magick.

    Final Fantasy XIV: Heavensward

    The astrologian questline starts after agreeing to study Sharlayan astrology with Jannequinard de Durendaire. Jannequinard is expecting an important visitor from Sharlayan and asks the Warrior of Light to inquire with other students of the Atheneum Arcaneum on the visitor's whereabouts. A student has overheard chief astrologian Forlemort speaking with one of his aides regarding Sharlayan.

    FFXIV-Mace-with-bandits
    Professor Mace surrounded by bandits.

    Jannequinard journeys south to Coerthas Central Highlands to ask his uncle himself. A series of unpredictable circumstances has forced the Sharlayan party to make a detour through the South Shroud. Jannequinard asks the Warrior of Light to journey to Quarrymill, meeting his retainer Quimperain along the way.

    FFXIV-Soul-of-AST-glows
    The Soul Crystal glows.

    In Quarrymill, the Warrior sees professor Mace waylaid by bandits, and his granddaughter Leveva Byrde protected by Quimperain. The crystal housing the Soul of the Astrologian glows as the Warrior of Light arrives, prompting Mace to throw it so the bandits would not steal it. The bandits leave with Mace, planning to steal his wares. Leveva, noticing the thrown crystal, deduces that the Warrior of Light is the one her grandfather saw in a reading before they left Sharlayan. Leveva plans to rescue her grandfather, with the help of the Warrior and Quimperain.


    Final Fantasy XIV: Stormblood

    The astrologian questline focuses on exploring the relationship between Sharlayan astrology and Hingan geomancy.

    The Warrior of Light and Levava reunite and begin preparing for a symposium to introduce Sharlayan astrology to Ishgard. They are interrupted by the sudden arrival of a Hingan geomancer named Kyokuho Moribe, who is interested in learning Sharlayan astrology. While taken aback and this abrupt turn of events, Levava lets Kyokuho learn astrology, though she delegates the teaching responsibilities to the Warrior of Light while she prepares for the Ishgardian symposium. The Warrior of Light is pleased that Kyokuho is able to learn the fundamentals quickly, even if his impulsiveness leads to the Warrior of Light rescuing him from danger several times. However, Kyokuho's time in Ishgard was to be short and he abruptly departed for Hinganshi as quickly as he came.

    Some time after his departure, Levava foresaw some manner of danger in Kyokuho's future and asks the Warrior of Light to find him in Kugane. After reuniting with the geomancer, the Warrior of Light learns of Kyokuho's troubles: a malevolent spirit is about to break free from its prison in Kugane, which would lead to catastrophe within the city. To make matters worse, his initial attempts to work with other geomancers to reinforce the barriers failed and they no longer want to help him. The Warrior of Light agrees to help and suggests using Sharlayan astrology in conjunction with Hingan geomancy to strengthen the barrier. While they were able to strengthen the barrier, Kyokuho realizes that in the barrier's weakened state, the entity Kinko Kugane was able to regain some of her strength, which means the barrier will still degrade at a faster pace. Kyokuho also reveals that his grandfather, who initially placed the seal on Kinko Kugane, never actually completed the sealing ritual and never told anyone how to. Kyokuho consults with his geomancy teacher and learns that his grandfather may have hidden the instructions in Nagxia. However, after retrieving the scrolls on the ritual, Kyokuho realizes the reason his grandfather never completed the ritual was because it required a live human sacrifice and Kyokuho, much like his grandfather, is staunchly opposed to such a method. As Kyokuho ponders over what to do next, he and the Warrior of Light need to reinforce the barriers again. While they argue over what to do next, Levava suddenly arrives in Kugane and proposes a solution: using astrology and geomancy to quell Kinko Kugane's rage before trying to re-seal her. This strategy proves effective and the entity is sealed away again. With the crisis averted, Kyokuho decides to travel Hingashi to teach geomancy.

    Final Fantasy XIV: Shadowbringers

    Equipment

    FFXIV Stormblood Astrologian
    A miqo'te astrologian with the Pleiades and constellation gear.

    Astrologians wield highly ornamented planispheres, star globes, and other astrological devices as their weapons, which they use in conjunction with their cards to read the stars. Their armor is primarily made up of "healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.

    The astrologians' primary attribute is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As a healer discipline, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.

    Lists of astrologian equipment

    Astrologian's Arms Astrologian's Arms

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Job gauge

    FFXIV AST Arcana Gauge
    Arcana Gauge

    The job gauge was introduced to players in 4.0 Final Fantasy XIV: Stormblood. The astrologian uses the Arcana Gauge.

    FFXIV AST Arcana Gauge Royal Road
    Using Royal Road

    The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action.

    In Final Fantasy XIV: Endwalker, the astrologian's Arcana Gauge was updated. Upon learning the trait Enhanced Draw II, the astrologian will be able to view astrosigns. Lunar, Solar, and Celestial are the three astrosigns, and one of these will be applied when executing a card action. When three signs have been applied, they can perform Astrodyne, buffing themselves.

    Upon learning the action Minor Arcana, drawn cards (either Lord of Crown or Lady of Crown) will appear on the Arcana Gauge when Minor Arcana is used.

    Abilities

    Job Actions

    Action Level Type Cast Recast MP Cost Range Area
    Malefic
    Malefic from Final Fantasy XIV icon
    1 Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 150.

    Malefic Mastery Upgrades to Malefic II.

    Benefic
    Benefic from Final Fantasy XIV icon
    2 Spell 1.5s 2.5s 400 MP 30y
    Restores target's HP.
    Cure Potency: 450 ( Enhanced Healing Magic 500)
    Enhanced Benefic Additional Effect: 15% chance next Benefic II will restore critical HP
    Duration: 15s
    Combust
    Combust from Final Fantasy XIV icon
    4 Spell Instant 2.5s 400 MP 25y
    Deals unaspected damage over time.
    Potency: 50
    Duration: 30s

    Combust Mastery Upgrades to Combust II.

    Lightspeed
    Lightspeed from Final Fantasy XIV icon
    6 Ability Instant 120s
    ( Hyper Lightspeed 90s)
    Reduces recast times for spells by 2.5 seconds.
    Duration: 15s
    Maximum Charges: 2
    Helios
    Helios from Final Fantasy XIV icon
    10 Spell 1.5s 2.5s 700 MP 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 330 ( Enhanced Healing Magic 400)
    Ascend
    Ascend from Final Fantasy XIV icon
    12 Spell 8s 2.5s 2400 MP 30y
    Resurrects target to a weakened state.
    Essential Dignity
    Essential Dignity from Final Fantasy XIV icon
    15 Ability Instant 40s 30y
    Restores target's HP.
    Cure Potency: 400

    Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.

    Enhanced Essential Dignity Maximum Charges: 2 ( Enhanced Essential Dignity II 3)
    Benefic II
    Benefic II from Final Fantasy XIV icon
    26 Spell 1.5s 2.5s 700 MP 30y
    Restores target's HP.
    Cure Potency: 700 ( Enhanced Healing Magic 800)
    Astral Draw
    Astral Draw from Final Fantasy XIV icon
    30 Ability Instant 55s
    Draws the Balance, the Arrow, the Spire, ( Minor Arcana Mastery and the Lord of Crowns) from your divining deck.
    Additional Effect: Restores 20% of maximum MP

    Upon execution, Play I changes to The Balance, Play II changes to The Arrow, Play III changes to The Spire, ( Minor Arcana Mastery Minor Arcana changes to Lord of Crowns,) and Astral Draw changes to Umbral Draw.
    Shares a recast timer with Umbral Draw.

    Umbral Draw
    Umbral Draw from Final Fantasy XIV icon
    30 Ability Instant 55s
    Draws the Spear, the Bole, the Ewer, ( Minor Arcana Mastery and the Lady of Crowns) from your divining deck.
    Additional Effect: Restores 20% of maximum MP

    Upon execution, Play I changes to The Spear, Play II changes to The Bole, Play III changes to The Ewer, ( Minor Arcana Mastery Minor Arcana changes to Lady of Crowns,) and Umbral Draw changes to Astral Draw.
    Shares a recast timer with Astral Draw.
    ※This action cannot be assigned to a hotbar.
    ※Astral Draw changes to Umbral Draw when requirements for execution are met.

    Play I
    Play I from Final Fantasy XIV icon
    30 Ability Instant 1s
    Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
    Astral Draw Effect: Action changes to The Balance
    Umbral Draw Effect: Action changes to The Spear
    Play II
    Play II from Final Fantasy XIV icon
    30 Ability Instant 1s
    Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
    Astral Draw Effect: Action changes to The Arrow
    Umbral Draw Effect: Action changes to The Bole
    Play III
    Play III from Final Fantasy XIV icon
    30 Ability Instant 1s
    Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
    Astral Draw Effect: Action changes to The Spire
    Umbral Draw Effect: Action changes to The Ewer
    Aspected Benefic
    Aspected Benefic from Final Fantasy XIV icon
    34 Spell Instant 2.5s 400 MP 30y
    Restores target's HP.
    Cure Potency: 200 ( Enhanced Healing Magic 250)
    Additional Effect: Regen
    Cure Potency: 200 ( Enhanced Healing Magic 250)
    Duration: 15s
    Aspected Helios
    Aspected Helios from Final Fantasy XIV icon
    40 Complete quest "A Lesson in Patience" Spell 1.5s 2.5s 800 MP 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 200 ( Enhanced Healing Magic 250)
    Additional Effect: Regen
    Cure Potency: 100 ( Enhanced Healing Magic 150)
    Duration: 15s

    Aspected Helios Mastery Upgrades to Helios Conjunction.

    Gravity
    Gravity from Final Fantasy XIV icon
    45 Complete quest "Ewer Right" Spell 1.5s 2.5s 400 MP 25y 8y radius
    Deals unaspected damage with a potency of 120 to target and all enemies nearby it.

    Gravity Mastery Upgrades to Gravity II.

    Combust II
    Combust II from Final Fantasy XIV icon
    46 Spell Instant 2.5s 400 MP 25y
    Deals unaspected damage over time.
    Potency: 60
    Duration: 30s

    Combust Mastery II Upgrades to Combust III.

    Synastry
    Synastry from Final Fantasy XIV icon
    50 Complete quest "Loved by the Sun" Ability Instant 120s 30y
    Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
    Duration: 20s
    Divination
    Divination from Final Fantasy XIV icon
    50 Ability Instant 120s 30y radius
    Increases damage dealt by self and nearby party members by 6%.
    Duration: 20s
    Enhanced Divination Additional Effect: Grants Divining
    Enhanced Divination Duration: 30s

    Enhanced Divination Action optionally becomes Oracle upon execution.

    Malefic II
    Malefic II from Final Fantasy XIV icon
    54 Complete quest "Conviction" Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 160.

    Malefic Mastery II Upgrades to Malefic III.

    Collective Unconscious
    Collective Unconscious from Final Fantasy XIV icon
    58 Complete quest "Trumped" Ability Instant 60s 30y radius
    Creates a celestial ring 8 yalms around the caster.
    Duration: 18s
    Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
    Duration: 5s
    Wheel of Fortune Effect: Regen
    Cure Potency: 100
    Duration: 15s

    Effects will be applied continuously to self and all party members standing within the celestial ring.
    Collective Unconscious effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.

    Celestial Opposition
    Celestial Opposition from Final Fantasy XIV icon
    60 Complete quest "The Hands of Fate" Ability Instant 60s 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 200
    Additional Effect: Regen
    Cure Potency: 100
    Duration: 15s
    Earthly Star
    Earthly Star from Final Fantasy XIV icon
    62 Ability Instant 60s 30y 20y radius
    Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
    Duration: 10s

    Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.

    Cure Potency: 540

    After 10s, Earthly Dominance effect is changed to Giant Dominance

    Duration: 10s

    Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.

    Cure Potency: 720
    Stellar Detonation
    Stellar Detonation from Final Fantasy XIV icon
    62 Ability Instant 3s 20y radius
    While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
    Additional Effect: Restores own HP and the HP of all nearby party members
    Cure Potency: 540

    While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.

    Additional Effect: Restores own HP and the HP of all nearby party members
    Cure Potency: 720
    Malefic III
    Malefic III from Final Fantasy XIV icon
    64 Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 190.

    Malefic Mastery III Upgrades to Malefic IV.

    Minor Arcana
    Minor Arcana DT from Final Fantasy XIV icon
    70 Ability Instant 1s
    Plays the drawn arcanum after executing Astral Draw or Umbral Draw.
    Astral Draw Effect: Action changes to Lord of Crowns
    Umbral Draw Effect: Action changes to Lady of Crowns
    Combust III
    Combust III from Final Fantasy XIV icon
    72 Spell Instant 2.5s 400 MP 25y
    Deals unaspected damage over time.
    Potency: 65 ( Magick Mastery 70)
    Duration: 30s
    Malefic IV
    Malefic IV from Final Fantasy XIV icon
    72 Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 230.

    Malefic Mastery IV Upgrades to Fall Malefic.

    Celestial Intersection
    Celestial Intersection from Final Fantasy XIV icon
    74 Ability Instant 30s 30y
    Restores own or target party member's HP.
    Cure Potency: 200
    Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
    Duration: 30s
    Enhanced Celestial Intersection Maximum Charges: 2
    Horoscope
    Horoscope from Final Fantasy XIV icon
    76 Ability Instant 60s 30y radius
    Reads your fortune and those of nearby party members, granting them Horoscope.
    Duration: 10s

    Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios ( Aspected Helios Mastery Helios Conjunction).

    Duration: 30s

    Restores the HP of those under either effect when the cards are read a second time or the effect expires.

    Horoscope Cure Potency: 200
    Horoscope Helios Cure Potency: 400
    Horoscope
    Horoscope Heal from Final Fantasy XIV icon
    76 Ability Instant 1s 30y radius
    Restores own HP and the HP of all nearby party members.
    Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
    Horoscope Cure Potency: 200
    Horoscope Helios Cure Potency: 400
    Neutral Sect
    Neutral Sect from Final Fantasy XIV icon
    80 Ability Instant 120s
    Increases healing magic potency by 20%.
    Duration: 20s
    Additional Effect: When casting Aspected Benefic or Aspected Helios ( Aspected Helios Mastery Helios Conjunction), erects a magicked barrier which nullifies damage
    Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
    Aspected Helios ( Aspected Helios Mastery Helios Conjunction) Effect: Nullifies damage equaling 125% of the amount of HP restored
    Duration: 30s
    Enhanced Neutral Sect Additional Effect: Grants Suntouched
    Enhanced Neutral Sect Duration: 30s

    Enhanced Neutral Sect Action optionally becomes Sun Sign after execution.

    Fall Malefic
    Fall Malefic from Final Fantasy XIV icon
    82 Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 250 ( Magick Mastery 270).
    Gravity II
    Gravity II from Final Fantasy XIV icon
    82 Spell 1.5s 2.5s 400 MP 25y 8y radius
    Deals unaspected damage with a potency of 130 to target and all enemies nearby it.
    Exaltation
    Exaltation from Final Fantasy XIV icon
    86 Ability Instant 60s 30y
    Reduces damage taken by self or target party member by 10%.
    Duration: 8s
    Additional Effect: Restores HP at the end of the effect's duration
    Cure Potency: 500
    Macrocosmos
    Macrocosmos from Final Fantasy XIV icon
    90 Spell Instant 180s 600 MP 20y radius
    Deals unaspected damage to all nearby enemies with a potency of 250 ( Magick Mastery 270) for the first enemy, and 40% less for all remaining enemies.
    Additional Effect: Grants Macrocosmos to self and all nearby party members
    Duration: 15s

    For the effect's duration, 50% of damage taken is compiled.
    Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
    Amount restored cannot exceed the target's maximum HP.
    Recast timer cannot be affected by status effects or gear attributes.

    Action optionally becomes Microcosmos upon execution.

    Microcosmos
    Microcosmos from Final Fantasy XIV icon
    90 Ability Instant 1s 20y radius
    Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.
    Amount restored cannot exceed the target's maximum HP.
    Oracle
    Oracle from Final Fantasy XIV icon
    92 Ability Instant 1s 25y 5y radius
    Deals unaspected damage with a potency of 860 to target and all enemies nearby it.
    Can only be executed while Divining.
    Helios Conjunction
    Helios Conjunction from Final Fantasy XIV icon
    96 Spell 1.5s 2.5s 800 MP 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 250
    Additional Effect: Regen
    Cure Potency: 175
    Duration: 15s
    Sun Sign
    Sun Sign from Final Fantasy XIV icon
    100 Ability Instant 1s 30y radius
    Reduces damage taken by self and nearby party members by 10%.
    Duration: 15s

    Can only be executed while Suntouched.

    Arcana

    Action Type Cast Recast Range Area
    The Balance
    The Balance from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
    Duration: 15s

    ※This action cannot be assigned to a hotbar.
    Play I changes to The Balance when requirements for execution are met.

    The Arrow
    The Arrow from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Increases HP recovery via healing actions for a party member or self by 10%.
    Duration: 15s

    ※This action cannot be assigned to a hotbar.
    Play II changes to The Arrow when requirements for execution are met.

    The Spire
    The Spire from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 400 potency.
    Duration: 30s

    ※This action cannot be assigned to a hotbar.
    Play III changes to The Spire when requirements for execution are met.

    The Spear
    The Spear from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
    Duration: 15s

    ※This action cannot be assigned to a hotbar.
    Play I changes to The Spear when requirements for execution are met.

    The Bole
    The Bole from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Reduces damage taken by a party member or self by 10%.
    Duration: 15s

    ※This action cannot be assigned to a hotbar.
    Play II changes to The Bole when requirements for execution are met.

    The Ewer
    The Ewer from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Grants healing over time effect to a party member or self.
    Cure Potency: 200
    Duration: 15s

    ※This action cannot be assigned to a hotbar.
    Play III changes to The Ewer when requirements for execution are met.

    Lord of Crowns
    Lord of Crowns from Final Fantasy XIV icon
    Ability Instant 1s 20y radius
    Deals unaspected damage with a potency of 400 to all nearby enemies.
    ※This action cannot be assigned to a hotbar.
    Minor Arcana changes to Lord of Crowns when requirements for execution are met.
    Lady of Crowns
    Lady of Crowns from Final Fantasy XIV icon
    Ability Instant 1s 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 400

    ※This action cannot be assigned to a hotbar.
    Minor Arcana changes to Lady of Crowns when requirements for execution are met.

    Role actions

    Action Level Type Cast Recast MP Cost Range Area
    Repose
    Repose Role from Final Fantasy XIV icon
    Healer 8 Spell 2.5s 2.5s 600 MP 30y
    Afflicts target with Sleep
    Duration: 30s

    Cancels auto-attack upon execution.

    Esuna
    Esuna Role from Final Fantasy XIV icon
    Healer 10 Spell Instant 2.5s 400 MP 30y
    Removes a single detrimental effect from target.
    Lucid Dreaming
    Lucid Dreaming from Final Fantasy XIV icon
    Healer Magic Ranged DPS 14 Ability Instant 60s
    Gradually restores own MP.
    Potency: 55
    Duration: 21s
    Swiftcast
    Swiftcast Role from Final Fantasy XIV icon
    Healer Magic Ranged DPS 18 Ability Instant 60s
    ( Enhanced Swiftcast 40s)
    Next spell is cast immediately.
    Duration: 10s
    Surecast
    Surecast Role from Final Fantasy XIV icon
    Healer Magic Ranged DPS 44 Ability Instant 120s
    Spells can be cast without interruption.
    Additional Effect: Nullifies most knockback and draw-in effects
    Duration: 6s
    Rescue
    Rescue from Final Fantasy XIV icon
    Healer 48 Ability Instant 120s 30y
    Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

    Traits

    Name Level Description
    Maim and Mend
    Maim and Mend from Final Fantasy XIV icon
    20 Increases base action damage and HP restoration by 10%.
    Enhanced Benefic
    Enhanced Benefic from Final Fantasy XIV icon
    36 Grants a 15% chance that your next Benefic II will restore critical HP.
    Duration: 15s
    Maim and Mend II
    Maim and Mend II from Final Fantasy XIV icon
    40 Increases base action damage and HP restoration by 30%.
    Combust Mastery
    Combust Mastery from Final Fantasy XIV icon
    46 Upgrades Combust to Combust II.
    Malefic Mastery
    Malefic Mastery from Final Fantasy XIV icon
    54 Complete quest "Conviction" Upgrades Malefic to Malefic II.
    Malefic Mastery II
    Malefic Mastery II from Final Fantasy XIV icon
    64 Upgrades Malefic II to Malefic III.
    Hyper Lightspeed
    Hyper Lightspeed from Final Fantasy XIV icon
    68 Reduces Lightspeed recast time to 90 seconds.
    Minor Arcana Mastery
    Minor Arcana Mastery from Final Fantasy XIV icon
    70 Lord of Crowns can be drawn when executing Astral Draw, and Lady of Crowns can be drawn when executing Umbral Draw.
    Combust Mastery II
    Combust Mastery II from Final Fantasy XIV icon
    72 Upgrades Combust II to Combust III.
    Malefic Mastery III
    Malefic Mastery III from Final Fantasy XIV icon
    72 Upgrades Malefic III to Malefic IV.
    Enhanced Essential Dignity
    Enhanced Essential Dignity from Final Fantasy XIV icon
    78 Allows the accumulation of charges for consecutive uses of Essential Dignity.
    Maximum Charges: 2
    Malefic Mastery IV
    Malefic Mastery IV from Final Fantasy XIV icon
    82 Upgrades Malefic IV to Fall Malefic.
    Gravity Mastery
    Gravity Mastery from Final Fantasy XIV icon
    82 Upgrades Gravity to Gravity II.
    Enhanced Healing Magic
    Enhanced Healing Magic from Final Fantasy XIV icon
    85 Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.
    Enhanced Celestial Intersection
    Enhanced Celestial Intersection from Final Fantasy XIV icon
    88 Allows the accumulation of charges for consecutive uses of Celestial Intersection.
    Maximum Charges: 2
    Enhanced Divination
    Enhanced Divination from Final Fantasy XIV icon
    92 Grants Divining upon executing Divination.
    Duration: 30s
    Magick Mastery
    White Magic Mastery from Final Fantasy XIV icon
    94 Increases the potency of Combust III's damage over time to 70, Fall Malefic to 270, and Macrocosmos to 270.
    Aspected Helios Mastery
    Aspected Helios Mastery from Final Fantasy XIV icon
    96 Upgrades Aspected Helios to Helios Conjunction.
    Enhanced Essential Dignity II
    Enhanced Essential Dignity II from Final Fantasy XIV icon
    98 Allows a third charge of Essential Dignity.
    Enhanced Neutral Sect
    Enhanced Neutral Sect from Final Fantasy XIV icon
    100 Grants Suntouched upon executing Neutral Sect.
    Duration: 30s

    Role traits

    Name Level Description
    Enhanced Swiftcast
    Enhanced Swiftcast from Final Fantasy XIV icon
    Healer Magic Ranged DPS 94 Reduces Swiftcast recast time to 40 seconds.

    PvP actions

    Action Type Cast Recast MP Cost Range Radius
    Fall Malefic
    Fall Malefic PvP from Final Fantasy XIV icon
    Spell 1.44s 2.4s 25y
    Deals unaspected damage with a potency of 6,000.
    When cast via Double Cast, reduces the recast time of Double Cast by 6 seconds.
    Aspected Benefic
    Aspected Benefic PvP from Final Fantasy XIV icon
    Spell Instant 12s 30y
    Restores target's HP.
    Cure Potency: 6,000

    Potency increases up to 9,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.

    Additional Effect: Grants Diurnal Benefic to target
    Diurnal Benefic Effect: Gradually restores HP
    Cure Potency: 3,000
    Duration: 6s

    When cast via Double Cast, grants Nocturnal Benefic.

    Nocturnal Benefic Effect: Creates a barrier around target that absorbs damage equivalent to a heal of 4,000 potency
    Duration: 12s
    Maximum Charges: 2

    This action does not share a recast timer with any other actions.

    Gravity II
    Gravity II PvP from Final Fantasy XIV icon
    Spell Instant 20s 25y 8y circle
    Deals unaspected damage with a potency of 7,500 to target and all enemies nearby it.
    Additional Effect: Heavy +75%
    Duration: 3s

    When cast via Double Cast, Binds first target.

    Duration: 3s

    This action does not share a recast timer with any other actions.

    Double Cast
    Double Cast PvP from Final Fantasy XIV icon
    Ability Instant 12s
    Repeats the Fall Malefic, Aspected Benefic, or Gravity II you previously cast.

    Maximum Charges: 2 Can only be executed following Fall Malefic, Aspected Benefic, or Gravity II.

    Minor Arcana
    Minor Arcana PvP from Final Fantasy XIV icon
    Ability Instant 20s
    Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.
    Action changes to the drawn arcanum.
    Duration: 10s
    Macrocosmos
    Macrocosmos PvP from Final Fantasy XIV icon
    Spell Instant 30s 20y radius
    Deals unaspected damage with a potency of 10,000 to all nearby enemies.
    Additional Effect: Grants Macrocosmos to self and all nearby party members
    Duration: 10s

    Action changes to Microcosmos upon execution.
    For the effect's duration, 20% of damage taken is compiled.
    Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
    This action does not share a recast timer with any other actions.

    Epicycle
    Epicycle PvP from Final Fantasy XIV icon
    Ability Instant 20s
    Quickly dash 15 yalms forward.
    Additional Effect: Leaves behind a Pole Star at point of origin, and grants Retrograde Ready to self
    Duration: 10s
    Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 6,000 potency
    Duration: 5s

    Cannot be executed while bound.
    ※Action changes to Retrograde upon execution.

    Lady of Crowns
    Lady of Crowns PvP from Final Fantasy XIV icon
    Ability Instant 1s 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 6,000
    Additional Effect: Reduces target's damage taken by 10%
    Duration: 10s

    Can only be executed while the Lady of Crowns is drawn.
    ※This action cannot be assigned to a hotbar.

    Lord of Crowns
    Lord of Crowns PvP from Final Fantasy XIV icon
    Ability Instant 1s 20y radius
    Deals unaspected damage with a potency of 6,000 to all nearby enemies.
    Additional Effect: Increases target's damage taken by 10%
    Duration: 10s

    Can only be executed while the Lord of Crowns is drawn.
    ※This action cannot be assigned to a hotbar.

    Retrograde
    Retrograde PvP from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Move instantly to the Pole Star left behind by you.
    Can only be executed while under the effect of Retrograde Ready.
    Cannot be executed while bound.
    ※This action cannot be assigned to a hotbar.
    Microcosmos
    Microcosmos PvP from Final Fantasy XIV icon
    Ability Instant 1s 20y circle
    Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 20% of compiled damage.
    ※This action cannot be assigned to a hotbar.
    Oracle
    Oracle PvP from Final Fantasy XIV icon
    Ability Instant 1s 25y 5y circle
    Deals unaspected damage with a potency of 6,000 to target and all enemies nearby it.
    Additional Effect: Stun
    Duration: 2s

    Can only be executed while Divining.
    ※This action cannot be assigned to a hotbar.

    Celestial River
    Celestial River PvP from Final Fantasy XIV icon
    Limit Break Instant 10s 15y circle
    Increases damage dealt and healing potency of self and nearby party members by 30%, while reducing damage dealt by nearby enemies by 30%.
    Effect is reduced by 10% every 5 seconds.
    Duration: 15s
    Additional Effect: Grants Divining to self
    Duration: 15s

    Can only be executed when the limit gauge is full.

    Gauge Charge Time: 105s

    ※Action changes to Oracle upon execution.

    PvP common actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP role actions

    Action Type Cast Recast MP Cost Range Area
    Haelan
    Haelan PvP from Final Fantasy XIV icon
    Spell 1.44s 2.4s 2500 MP 30y
    Restores target's HP.
    Cure Potency: 15,000
    Stoneskin II
    Stoneskin II PvP from Final Fantasy XIV icon
    Spell Instant 30s 15y radius
    Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 12,000 potency.
    Duration: 10s
    Diabrosis
    Diabrosis PvP from Final Fantasy XIV icon
    Ability Instant 45s 25y 10y radius
    Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
    Additional Effect: Reduces target's HP recovered by healing actions by 33%
    Duration: 10s

    Removed actions

    The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

    Action Level Type Cast Recast MP Cost Range Area
    Exalted Detriment
    Exalted Detriment from Final Fantasy XIV icon
    Astrologian 18 Ability 1s 2.5s 618 30y
    Removes a single detrimental effect from target.

    Removed in patch 4.0.

    Stella
    Stella from Final Fantasy XIV icon
    Astrologian 22 Ability 2.5s 2.5s 442 25y
    Deals unaspected damage with a potency of 100.
    Additional Effect: Heavy +40% Duration: 20s (PvP 8s)

    Removed in patch 4.0.

    Diurnal Sect
    Diurnal Sect from Final Fantasy XIV icon
    Astrologian 30 Ability Instant 5s
    Adds Regen to certain actions.
    Cannot be used with Nocturnal Sect.
    Shares a recast timer with Nocturnal Sect.
    Effect cannot be removed while in battle.
    Effect ends upon reuse.

    Removed in patch 6.0.

    Draw
    Draw from Final Fantasy XIV icon
    30 Ability Instant 30s
    Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.
    Arcanum effect can be triggered using the action Play.
    Additional Effect: Restores 5% of maximum MP
    Enhanced Draw Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
    Maximum Charges: 2

    Removed in patch 7.0.

    Undraw
    Undraw from Final Fantasy XIV icon
    30 Ability Instant 1s
    Returns the currently drawn arcanum back to your deck.

    Removed in patch 7.0.

    Play
    Play from Final Fantasy XIV icon
    30 Ability Instant 1s
    Triggers the effect of your drawn arcanum.

    Removed in patch 7.0.

    Luminiferous Aether
    Luminiferous Aether from Final Fantasy XIV icon
    Astrologian 34 Ability Instant 120s
    Reduces enmity generation.
    Additional Effect: Refresh
    Refresh Potency: 60 Duration: 24s

    Removed in patch 4.0.

    Royal Road
    Royal Road from Final Fantasy XIV icon
    Astrologian 35 Ability Instant 15s
    Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
    Bole and Balance: 150% potency
    Arrow and Spear: Doubled duration
    Ewer and Spire: 50% potency, extends effect to nearby targets

    Removed in patch 5.0.

    Disable
    Disable from Final Fantasy XIV icon
    Astrologian 38 Ability Instant 25y
    Reduces the potency of all the target's offensive actions. Duration: 6s

    Removed in patch 4.0.

    Spread
    Spread from Final Fantasy XIV icon
    Astrologian 40 Ability Instant 30s
    Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.
    Recast timer cooldown will begin once the held card is read or returned to your deck.

    Removed in patch 5.0.

    Redraw
    Shuffle from Final Fantasy XIV icon
    40 Ability Instant 1s
    Draws a different arcanum from your deck.
    Can only be executed while under the effect of Clarifying Draw.

    Removed in patch 7.0.

    Nocturnal Sect
    Nocturnal Sect from Final Fantasy XIV icon
    Astrologian 50 Ability Instant 5s
    Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.
    Cannot be used with Diurnal Sect.
    Shares a recast timer with Diurnal Sect.
    Effect cannot be removed while in battle.
    Effect ends upon reuse.

    Removed in patch 6.0.

    Astrodyne
    Astrodyne from Final Fantasy XIV icon
    50 Ability Instant 1s
    Grants an effect using the astrosigns read from your divining deck.
    Can only be executed after reading three astrosigns.
    Effects granted are determined by the number of different types of astrosigns read.
    1 Sign Type: Grants Harmony of Spirit
    2 Sign Types: Grants Harmony of Spirit and Harmony of Body
    3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
    Duration: 15s
    Harmony of Spirit Effect: Gradually restores own MP
    Potency: 50
    Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
    Harmony of Mind Effect: Increases damage dealt and healing potency by 5%

    Removed in patch 7.0.

    Time Dilation
    Time Dilation from Final Fantasy XIV icon
    Astrologian 56 Ability Instant 90s 30y
    Extends the duration of beneficial effects you cast on a party member by 15 seconds.

    Removed in patch 5.0.

    Sleeve Draw
    Sleeve Draw from Final Fantasy XIV icon
    Astrologian 70 Ability Instant 180s
    Draws a card (arcanum) from your divining deck.
    You cannot draw an arcanum if you are aligned with its Seal of Arcana. When aligned with all three seals, any arcanum may be drawn.
    Additional Effect: Restores 8% of maximum MP

    Removed in patch 6.0.

    Crown Play
    Crown Play from Final Fantasy XIV icon
    Astrologian 70 Ability Instant 1s
    Triggers the effect of your drawn arcanum.

    Removed in patch 6.2.

    Limit Break

    Astrologians' limit breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Astrologians have the same level 1 and level 2 limit breaks as other healers.

    Action Level Description Image
    Healing Wind 1 Restores 25% of HP of all nearby party members.
    Healing Wind
    Breath of the Earth 2 Restores 60% of HP of all nearby party members.
    Breath of the Earth
    Astral Stasis 3 Restores 100% of HP of all nearby party members. Revives any KO'd allies with full MP and no weakness.
    Astral Stasis

    Other appearances

    Final Fantasy Trading Card Game

    Astrologian [2-130C] Opus series card.
    Astrologian [2-130C] Opus series card.

    Astrologian appears in Final Fantasy Trading Card Game as a Water-elemental Backup card.

    Behind the scenes

    Each card in astrologian's divining deck, except for the Lord and the Lady, represent the six constellations of the planet's night sky. The symbols of the Twelve can be seen on the cards as well as the Divination ability introduced in Shadowbringers. When astrologian was released, the night sky was simultaneously updated to clearly display the constellations.

    Astrologian was originally planned to be chemist. Due to balancing problems with the Mix command and the desire to implement an all-new weapon type, the idea was scrapped. Mixing items turned into drawing cards. The Stormblood expansion built upon this with the ability to turn standard buff cards into attack or heal cards, further echoing the use of Mix commands from other titles.

    Arms and Gear sets

    PvE actions

    PvP actions

    Removed actions

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