Weapon mod FO4 is a standardized table to present all weapon modifications by type.
Usage[edit]
{{Weapon mod FO4|start|slot=}}
{{Weapon mod FO4|row
|mod =[[Powerful Receiver (Fallout 4)|Powerful Receiver]]
|desc =Superior damage.
|prefix =Powerful
|damage = +27
|attack =
|range =
|spread =
|magazine =
|weight = +0.9
|value = +44
|effect =
|perk =[[Gun Nut]]: 3
|components =[[Adhesive (Fallout 4)|Adhesive]] x5<br />[[Aluminum (Fallout 4)|Aluminum]] x10<br />[[Crystal (Fallout 4)|Crystal]] x2<br />[[Nuclear Material (Fallout 4)|Nuclear Material]] x3<br />[[Screw]] x4
|formid ={{ID|00000000}}
}}
{{Weapon mod FO4|end}}
Parameters[edit]
<Unamed 1>
Defines the start, end or row of the table.
slot
Defines the modification group for the table and sets a subtitle.
mod
Name of the individual mod. Should link to the relevant article.
desc
In-game description of the mod, taken from the crafting screen.
(default: "–")
prefixPrefix given to the weapon when the mod is applied.
(default: "–")
damageDamage modifier
(default: "–")
attackAttack modifier
(default: "–")
rangeRange modifier
(default: "–")
spreadSpread modifier
(default: "–")
weightWeight modifier
(default: "–")
weightWeight modifier
(default: "–")
valueValue modifier
(default: "–")
effectEffects bestowed by mod.
(default: "–")
perkPerks required to craft.
(default: "–")
componentsComponents required to craft
(default: "–")
levelMinimum level to start spawning in leveled lists.
(default: "00000000")
formidForm id of the mod.
Template[edit]
- Full width
{{Weapon mod FO4|start|slot=}}
{{Weapon mod FO4|row
|mod =
|desc =
|prefix =
|damage =
|attack =
|range =
|spread =
|magazine =
|weight =
|value =
|effect =
|perk =
|components =
|level =
|formid =
}}
{{Weapon mod FO4|end}}
- Melee weapons
{{Weapon mod FO4|start|slot=|format=melee}}
{{Weapon mod FO4|row|format=melee
|mod =
|desc =
|prefix =
|damage =
|weight =
|value =
|effect =
|perk =
|components =
|level =
|formid =
}}
{{Weapon mod FO4|end}}
