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Fallout Wiki

Tempered is a material mod in Fallout 76.

Gameplay[edit]

When applied to a raider, trapper, or marine armor piece, it improves Damage Resistance and Energy Resistance. It is considered a second-tier material mod for raider, trapper, and marine armors.

Armor Plans Learn chance
Raider Armor arm Learned from scrapping Medium (0.75%)
Raider Armor leg
Raider Armor chest piece
Trapper Armor arm
Trapper Armor leg
Trapper Armor chest piece
Marine Armor arm
Marine Armor leg
Marine Armor chest piece

Crafting[edit]

Armor modifications will modify an existing armor, and any modifications previously equipped on the armor will be destroyed, not unequipped. Loose mods cannot be crafted. For modifications unlocked through scrapping, the corresponding armor must be scrapped in order to learn how to craft it.

Brotherhood Recon Armor
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Tempered arm (1)
Materials:Requirements:Produces:
Cloth (2)
Build at:
Learn Method:
Tempered chest piece (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (1)
Build at:
Learn Method:
Tempered leg (1)
Marine armor
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered arm (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (12)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered chest piece (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered leg (1)
Raider armor
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered arm (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (7)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered chest piece (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered leg (1)
Secret Service armor
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Tempered arm (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (12)
Build at:
Learn Method:
Tempered chest piece (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Tempered leg (1)
Trapper armor
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered arm (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (7)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered chest piece (1)
Materials:Requirements:Produces:
Cloth (1)
Steel (2)
Build at:
Learn Method:
Learned when scrapping object
Chance: 0.75%
Tempered leg (1)

Locations[edit]

  • The tempered material mod may be crafted and applied to raider, trapper, or marine armor at an Armor Workbench if the relevant plan is known. The mod can only be learned from scrapping armor of the same type (e.g. trapper or marine armor) and yields the automatically-learned mod for a random piece of said armor type.
  • As with other mods, loose tempered mods for the raider and trapper armors may be randomly sold by Responder, Raider, Brotherhood, and Free States vendors. Loose mods can also be found randomly in various locations depending on the armor type.
Loose mod locations
Armor type The Forest Toxic Valley Savage Divide Ash Heap The Mire Cranberry Bog
Raider Dominant location Dominant location Yes Yes Yes Yes
Trapper No Dominant location Dominant location Yes Yes Yes
Marine No No Dominant location Dominant location Dominant location Yes