Resource:Creation Kit > Owner Struct - InstanceData
F4SE Struct of: Resource:Creation Kit/InstanceData Script
Requires F4SE version 0.3.1 or higher.
A structure that holds information about an object.
Syntax[edit]
Struct Owner Form owner int slotIndex EndStruct
Members[edit]
- owner: Can be an Actor, Armor, Weapon, or Resource:Creation Kit/Object Reference.
- slotIndex: The Biped Slot the item is in. Only used if Item is an Actor.
Examples[edit]
; Getting an Owner from the Player InstanceData:Owner thisInstance = Game.GetPlayer().GetInstanceOwner(41) Debug.Trace(thisInstance.Owner) ; Player Debug.Trace(thisInstance.slotIndex) ; 41
; Getting an Owner using an Object Reference InstanceData:Owner thisInstance = new InstanceData:Owner thisInstance.Owner = self as ObjectReference Debug.Trace(thisInstance.Owner)
