Resource:Creation Kit > GetActorRefOwner - ObjectReference
Member of: ObjectReference Script
Gets the Actor reference that owns this object. Will return None if the object isn't owned by a specific actor reference, OR if the owning actor is not currently loaded/persisting.
Syntax[edit]
Actor Function GetActorRefOwner() native
Parameters[edit]
None.
Return Value[edit]
The Actor reference that owns this object (if owned by a specific Actor ref; otherwise, None).
Examples[edit]
; Is this actor the owner of the sword? Actor actorSelf = (Self As Actor) bool selfOwnsSword = (SwordProperty.GetActorOwner() == actorSelf)
